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LobsterMonster: Difference between revisions
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'''[[Speed|Travel Speed]]:''' '''Superhuman''' (Much superior to [[Hedgewolf]] who should be comparable to normal wolves [http://www.bigrunwolfranch.org/about_wolves.html who can run 25 to 35 miles per hour]) | '''[[Speed|Travel Speed]]:''' '''Superhuman''' (Much superior to [[Hedgewolf]] who should be comparable to normal wolves [http://www.bigrunwolfranch.org/about_wolves.html who can run 25 to 35 miles per hour]) | ||
'''[[Speed| | '''[[Speed|Attack Speed]]:''' '''Superhuman''' | ||
'''[[Reactions|Reaction Speed]]:''' '''Superhuman''' | '''[[Reactions|Reaction Speed]]:''' '''Superhuman''' |
Revision as of 19:15, 27 July 2024
Background
LobsterMonster are Water-type monsters in Vulpin Adventure. They can be encountered in the Sea Cave area. They are bipedal creatures, covered in hard, dark-reddish-brown plating. they have a softer, off-white-coloured underbelly. their head are diamond-shaped, and they have a pair of yellowish antennae extending between their beady eyes, presumably used for sensing its way around. Their tail ends in a crustacean-looking tail and their front limbs end in sharp, jagged pincers. their back legs end in feet that are decorated with three blunt claws each.
General Information
Name: LobsterMonster
Origin: Vulpin Adventure
Sex: Varies
Age: Unknown
Classification: Water-type Monster
Status: Active
Alignment: Unaligned (Animals have no real moral compass asides from very primitive ones, thus they fall under no true alignment as they're not inherently evil, good, or neutral)
Codex Statistics
Tier: 9-B
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Wall level (Comprable to Snoroceros should be comparable to real rhinos who can easily flip and damage cars)
Durability: Wall level
Striking Strength: Wall Class
Lifting Strength: Unknown
Travel Speed: Superhuman (Much superior to Hedgewolf who should be comparable to normal wolves who can run 25 to 35 miles per hour)
Attack Speed: Superhuman
Reaction Speed: Superhuman
Stamina: Unknown
Range: Standard Melee, Extended Melee with Frost Strike
Intelligence: Animalistic
Powers and Techniques
Superhuman Physical Characteristics, Natural Weaponry and Penetration Damage (Via pincers), Ice Manipulation (Via Frost Strike).
Resistance to Fire Manipulation (They resist Fire-type moves), Cold Temperatures (Should be comparable to other water type monsters who are unbothered by snowy areas)
Equipment
Nothing Notable
Notable Techniques
Other
Standard Tactics: LobsterMonster goes for Frost Strike
Weaknesses: They are weak to Plant Manipulation and Earth Manipulation
Battle Records
None.
None.