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User:Truth Bullets/SandboxCthulhu: Difference between revisions

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[[Category:Primary Antagonists]]
[[Category:Primary Antagonists]]
[[Category:Evil Characters]]
[[Category:Evil Characters]]
[[Category:Concepts Users]]
[[Category:Concept Users]]
[[Category:Abstract Entities]]
[[Category:Abstract Entities]]
[[Category:Eldritch Horrors]]
[[Category:Eldritch Horrors]]

Revision as of 05:45, 29 May 2020

I am AWAKE!! BEHOLD THE FACE OF INSANITY! BEHOLD THE FACE OF CTHULHU!!

Summary

Cthulhu is the main antagonist of the Super Mario World ROMhack "Mario: Call of Cthulhu." In the game, he is the final boss, with the goal to plunge the entirety of the Dream World into madness.

Powers and Stats

Tier: 9-B physically, Low 2-C with Madness Manipulation

Name: Cthulhu, Great Old One, Master

Origin: Mario: Call of Cthulhu

Gender: Male

Age: Several millenia

Classification: Great Old One

Attack Potency: Wall level physically (Scales to Mario), Macrocosmic level+ with Madness Manipulation (He was going to plunge the entire Dream World into madness with his full power)

Dimensionality: 3-D

Travel Speed: Superhuman (Scales to Mario)

Combat Speed: Superhuman

Reaction Speed: Superhuman

Lifting Strength: Likely Above Average Human

Striking Strength: Wall class

Durability: Wall level

Stamina: Unknown

Range: Several meters with creation, macrocosmic+ with madness

Powers and Abilities: Superhuman Physical Characteristics, Conceptual Existence (Type 3 [Conceptual Manipulation], Type 1 [Abstract Existence]. He exists in the Dream World in a purely conceptual form), Eldritch Physiology (Type 1. He and other dream beings can move within non-euclidian space), Immortality (Type 1. He has existed for millenia and is implied to be immortal), Flight (He flies in combat), Longevity (He has existed for millenia), Creation (He creates slug monsters, bouncing orbs and sentient spiked blocks in combat), Invulnerability (Type 3. Cthulhu was impervious to Mario's attacks, and Mario had to hurt himself and use his own weapons on him), Regeneration (High-Godly. He interacted with the game over area and can likely come back from it like Mario, which is conceptual nothingness), Consumption (Consuming Mario and the blessed girl would let him reach full power), Conceptual Manipulation (All of his abilities are conceptual as they all take place within the Dream World and affect Dream World beings), Fire Manipulation (He burnt away his servant), Breaking the Fourth Wall, Fate Manipulation (Broke the 4th wall to ensure Mario died of something unpreventable even while he was sleeping), Madness Manipulation, Death Manipulation, Power Nullification (A weaker form of his madness passively covers the Dream World. His madness stare killed inanimate totems, and it also affected Mario, giving him a game over, despite Mario resisting the madness of the Shores of R'lyeh and being able to canonically escape game overs. Mario can resist it with the Gaunt Tokens, but at his full power Cthulhu would still negate this), Invulnerability Negation (Type 3. Mario could only harm Cthulhu by using his own weapons on him), Nonexistent Physiology Negation (Interacted with Mario), Resistance Negation, Regeneration Negation (High-Godly. By killing Mario with his stare. He died permanently after Mario turned his own attacks on him), Resistance to Conceptual Manipulation (Type 3. He was unaffected by all of Mario's attacks)

Standard Equipment: n/a

Intelligence: Average

Standard Tactics: If his madness doesn't kill you, he stays suspended midair and creates slug creatures, deathly orbs and brick monsters to attack you. When at full power, he sends the reality he's within into madness.

Weaknesses: His weapons can be used against him. He's slightly cocky.

Note: In matches, due to SBA, he'll always be at his full power.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: