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Monster 5: Difference between revisions
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Latest revision as of 06:44, 17 December 2024
"Mature Content" | |
Hold up soldier! This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. Scare safely! |
Background
Monster 5 Aka Ghost cow can be found inside the Karamari DLC in the mansion. It seemingly made doctors at the hospital go mad, taking over their minds and making them forget.
General Information
Name: Monster 5 Aka Ghost Cow
Origin: Spooky's Jumpscare Mansion
Company: Lag Studios
Creator: Akuma Kira and AMG Sheena
Sex: Unknown
Age: Unknown
Story Role: Chasing Enemy
Classification: Monster
Species: Ghost-cow creature
State of Being: Regular
Physiology: Unknown, possibly Bovine
Occupation: None
Status: Undead (Is an an incorporeal ghost)
Alignment: Chaotic Evil (Implied by the game over to take over peoples minds)
Codex Statistics
Key: DLC | Endless mode
Tier: 9-B | 9-B
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: 0Wall level (Should be comparable to Specimen 3, who can burrow through the roof) | Wall levle (Should be same as before)
Durability: Wall level (Can take hits from The Protagonist) Incorporeality makes them difficult to kill | Wall level (Same as before)
Striking Strength: Wall Class
Lifting Strength: Unknown
Travel Speed: Average Human (moves at 5.5 m/s) | Average Human (Same as before)
Attack Speed: Athletic Human (should be comparable to The Protogonist) | Athletic Human (Same a sbefore)
Reaction Speed: Athletic Human
Stamina: Superhuman (Should be comparable to The Protagonist)
Range: Standard Meelee Range, Tens of Meters with Creation | Standard Meelee Range, Hundreds of Meters with Creation and Perception Manipulation (can go on for many rooms)
Intelligence: Average Intelligence
Powers and Techniques
All previous abilities, Flight (can float), Teleportation (Will teleport away to the closest entryway upon hit), Perception Manipulation (Creates a black fog that heavily obscures the opponent's view. Causes a ring of red close in and out on the players screen upon appearing), Resistance to Metaphysics Manipulation (Does not get killed by the sword that can kill incorporeal beings, only teleporting away from it now, unlike in Karamari where it can die from it)
Other
Standard Tactics: Will attempt to manipulate the mind of the opponent, trapping it in one of it's mazes in a chase. In Endless mode, its goal will be the same with Perception Manipulation
Weaknesses: It's mind manipulation could possibly be delayed by radiation
Battle Records
None.
None.
None.