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Toy Chica: Difference between revisions
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'''[[Superhuman Physical Characteristics]]''', '''[[Body Control]]''' (Animatronics are able to be dismantled, such as [https://youtu.be/rEkXQTuK7Cg?t=32 Mangle] and move around despite that), '''[[Enhanced Senses]]''' ([https://youtu.be/mRkzDoQBVuo?t=557 Can see and move around in the dark]), '''[[Stealth Mastery]]''' ([https://youtu.be/iOztnsBPrAA?t=434 All animatronics are capable of hiding within the cameras, requiring the night guard to use the technology of the building to find them]. [https://youtu.be/7lR98pq97f8?t=81 Can quickly leave out of sight once a room goes dark]), '''[[Inorganic Physiology]]''' (Non-living Object), '''[[Self-Sustenance]]''' (Respiratory Self-Sustenance, Nutritional Self-Sustenance, & Restful Self-Sustenance), '''[[Invisibility]]''' ([https://youtu.be/UWlLuKmVH54?t=99 Can turn invisible via cloaking]), '''[[Illusion Creation]]''' (Standard Illusions; [https://youtu.be/sf0DnjQsIXY?t=17 The animatronics at times can make the building change]), '''[[Information Analysis]]''' ([https://www.youtube.com/watch?v=3Ebv1tXVuIU&t=45s The toys have a facial recognition software to detect criminals]), Passive '''[[Technological Manipulation]]''' ([https://youtu.be/7lR98pq97f8?t=81 An animatronic's mere appearance causes the technology to flicker and turn off], [https://youtu.be/_1jDjx089Uw?t=114 all animatronics upon entering a room causes the camera to go static]), '''[[Berserk Mode]]''' ([https://youtu.be/3Ebv1tXVuIU?t=425 The toy animatronics were stated to get more aggressive] [https://youtu.be/3Ebv1tXVuIU?t=510 overtime]). | '''[[Superhuman Physical Characteristics]]''', '''[[Body Control]]''' (Animatronics are able to be dismantled, such as [https://youtu.be/rEkXQTuK7Cg?t=32 Mangle] and move around despite that), '''[[Enhanced Senses]]''' ([https://youtu.be/mRkzDoQBVuo?t=557 Can see and move around in the dark]), '''[[Stealth Mastery]]''' ([https://youtu.be/iOztnsBPrAA?t=434 All animatronics are capable of hiding within the cameras, requiring the night guard to use the technology of the building to find them]. [https://youtu.be/7lR98pq97f8?t=81 Can quickly leave out of sight once a room goes dark]), '''[[Inorganic Physiology]]''' (Non-living Object), '''[[Self-Sustenance]]''' (Respiratory Self-Sustenance, Nutritional Self-Sustenance, & Restful Self-Sustenance), '''[[Invisibility]]''' ([https://youtu.be/UWlLuKmVH54?t=99 Can turn invisible via cloaking]), '''[[Illusion Creation]]''' (Standard Illusions; [https://youtu.be/sf0DnjQsIXY?t=17 The animatronics at times can make the building change]), '''[[Information Analysis]]''' ([https://www.youtube.com/watch?v=3Ebv1tXVuIU&t=45s The toys have a facial recognition software to detect criminals]), Passive '''[[Technological Manipulation]]''' ([https://youtu.be/7lR98pq97f8?t=81 An animatronic's mere appearance causes the technology to flicker and turn off], [https://youtu.be/_1jDjx089Uw?t=114 all animatronics upon entering a room causes the camera to go static]), '''[[Berserk Mode]]''' ([https://youtu.be/3Ebv1tXVuIU?t=425 The toy animatronics were stated to get more aggressive] [https://youtu.be/3Ebv1tXVuIU?t=510 overtime]). | ||
<br><br> | <br><br> | ||
'''[[Resistance]]''' to '''[[Electricity Manipulation]]''' ([https://youtu.be/_9HZp5ORIww?t=56 Every animatronic in Pizzeria Simulator can be shocked without much damage]. [https://www.youtube.com/watch?v=xVv_gnEfqFg Sister Location animatronics can take controlled shocks]) | '''[[Resistance]]''' to '''[[Electricity Manipulation]]''' ([https://youtu.be/_9HZp5ORIww?t=56 Every animatronic in Pizzeria Simulator can be shocked without much damage]<ref>Five Nights at Freddy's Pizzeria Simulator Salvage Minigames</ref>. [https://www.youtube.com/watch?v=xVv_gnEfqFg Sister Location animatronics can take controlled shocks]<ref>Five Nights at Freddy's Pizzeria Simulator Night 1</ref>) | ||
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==[[Equipment]]== | ==[[Equipment]]== |
Revision as of 14:33, 22 November 2024
"Mature Content" | |
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
Articles About Chica
| |
---|---|
Chica | Original Model - Toy Model - Nightmare Variant - Jack O' Chica - Funtime Model - Rockstar Model - Glamrock Model |
FNaF World | Chica - Toy Chica - Phantom Chica - Withered Chica - Nightmare Freddy - Jack O' Chica |
“ | Isn't a good party just to die for? | „ |
~ Toy Chica |
Background
Toy Chica is a major antagonist and one of the toy animatronics of the Five Nights at Freddy's series, first appearing in Five Nights at Freddy's 2. She is Chica's redesigned counterpart from the past and an improved replacement of Chica's pre-rebuilt incarnation Withered Chica, serving as the backup singer of the newly refurbished Freddy Fazbear's Pizza of 1987.
General Information
Name: Toy Chica
Origin: Five Nights at Freddy’s 2
First Appearance: Five Night's at Freddy's 2
Latest Appearance: Five Night's at Freddy's Security Breach (Cameo)
Company: Scottgames, Clickteam, Steel Wool Games
Creator: Scott Cawthon
Gender: None. Built to be Female.
Sex: None
Age: Unknown
Story Role: Monster, Antagonist, Game Enemy
Classification: Animatronic chicken
Species: Animatronic
State of Being: Nonliving
Physiology: Robot Physiology
Occupation: None
Affiliations: Fazbear Entertainment, Inc.
Status: Destroyed (The Toys were scrapped at the end of Five Nights at Freddy's 2)
Date of Death: 1987
Alignment: Chaotic Evil (The toy animatronics were tampered by someone, which causes them to be aggressive and attack anyone they see who isn't an animatronic)
Codex Statistics
Tier: 9-B
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Wall level (Potency) (Should be comparable to the other animatronics, who can crush[1] skulls[2], survive[3] collapsing buildings[4], and are unharmed by a car crash that broke through a billboard[5]. Can one-shot the security guard[6]. They should scale to their novel counterparts due to being just as canon to the games, and are noted as alternate continuities[7]. The animatronics in the novels can tear off bathroom doors, destroy other animatronics their size, break open hinged doors, casually snap people's necks, break open a ceiling, break through a slide, and punch holes through people[8])
Durability: Wall level (Comparable to other animatronics who can survive collapsing buildings and car crashes)
Striking Strength: Wall Class (Potency)
Lifting Strength: Peak Human (In The Silver Eyes, it is stated that the animatronics are capable of lifting and tossing large arcade cabinets as if they were toys)
Travel Speed: Superhuman (Comparable to Freddy Fazbear, who run across from the right end of Fazbear's Pizza[9] to the left end in seconds[10]. Comparable to Mangle, who can climb from the lower vent to the ceiling seemingly in a second[11])
Attack Speed: Superhuman
Reaction Speed: Superhuman
Stamina: High (Seemingly able to stay active for at least 6 hours)
Range: Standard Melee
Intelligence: Unknown (While patrolling as an ordinary animatronic, Toy Chica has shown to be well aware of her surroundings and even attempt to trick the night guard in question)
Powers and Techniques
Superhuman Physical Characteristics, Body Control (Animatronics are able to be dismantled, such as Mangle and move around despite that), Enhanced Senses (Can see and move around in the dark), Stealth Mastery (All animatronics are capable of hiding within the cameras, requiring the night guard to use the technology of the building to find them. Can quickly leave out of sight once a room goes dark), Inorganic Physiology (Non-living Object), Self-Sustenance (Respiratory Self-Sustenance, Nutritional Self-Sustenance, & Restful Self-Sustenance), Invisibility (Can turn invisible via cloaking), Illusion Creation (Standard Illusions; The animatronics at times can make the building change), Information Analysis (The toys have a facial recognition software to detect criminals), Passive Technological Manipulation (An animatronic's mere appearance causes the technology to flicker and turn off, all animatronics upon entering a room causes the camera to go static), Berserk Mode (The toy animatronics were stated to get more aggressive overtime).
Resistance to Electricity Manipulation (Every animatronic in Pizzeria Simulator can be shocked without much damage[12]. Sister Location animatronics can take controlled shocks[13])
Equipment
- Beak: Toy Chica's beak despite seeming like it's naturally apart of her, is shown to be a detachable part of her body as she seems to lose it once she leaves the main stage. This has caused question as to where it went with even Scott Cawthon making a reference to it with the FNAF 4 mini-game of tiny Toy Chica missing her beak. In Ultimate Custom Night, she also noticeably uses the beak to attack, lodging it right in the player's forehead.
- Cupcake: An animatronic cupcake that Chica holds in her design, Chica is shown to be holding it while she's about to enter the vent, it is debated whether the Cupcake has a mind of its own or not, as in Five Night's at Freddy's 4 the cupcake can attack on its own, though this might be due to it being a nightmare. However it is possible as other animatronics have shown to be sentient along with even objects like the paper pals being able to move on their own.
Other
Standard Tactics:
“ | They've spent a small fortune on these new animatronics, uh, facial recognition, advanced mobility, they even let them walk around during the day. Isn't that neat? But most importantly, they're all tied into some kind of criminal database, so they can detect a predator a mile away. Heck, we should be paying them to guard you. | „ |
“ | Put on your Freddy Fazbear Mask quickly when she sneaks into your room to fool her and make her go away. | „ |
~ Toy Chica's description in Ultimate Custom Night |
Weaknesses: If it hits 6 AM, the animatronic no longer targets and resorts to its daytime functions, though the toys seem to have messed with having them attack Jeremy Fitzgerald during the day. Can be fooled by a Freddy mask. Bright light will hold Toy Chica in place for a few seconds.
Battle Records
None.
None.
None.
- ↑ Five Nights at Freddy's Night 1 Phone Call
- ↑ Five Nights at Freddy's 4 Post-Night 5 Minigame
- ↑ Five Nights at Freddy's 3 Night 6 Ending
- ↑ Five Nights at Freddy's Sister Location Custom Night Secret Final Cutscene
- ↑ Five Nights At Freddy's: Security Breach Good Ending
- ↑ Five Nights at Freddy's Freddy Fazbear Jumpscares
- ↑ "The truth is that after a while lore can become so dense that there isn't room for a story anymore. Another truth is that what makes for a good game doesn't necessarily make for a good book. Sometimes a timeline gets so full that the only way to tell a real story is have the story set in a different timeline, an alternate universe, a different location, or perhaps from a vantage point that isn't entirely what it appears to be."
- ↑ Five Nights at Freddy's The Silver Eyes Graphic Novel
- ↑ Five Nights at Freddy's
- ↑ Five Nights at Freddy's Power Outage
- ↑ Five Nights at Freddy's 2
- ↑ Five Nights at Freddy's Pizzeria Simulator Salvage Minigames
- ↑ Five Nights at Freddy's Pizzeria Simulator Night 1