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Angel (Run): Difference between revisions
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'''[[Alignment]]:''' '''Chaotic Neutral''' (Seems to only really care about himself and is an overall jerk to others) | '''[[Alignment]]:''' '''Chaotic Neutral''' (Seems to only really care about himself and is an overall jerk to others) | ||
==Codex Statistics== | ==Codex Statistics== | ||
'''[[Grade]]:''' ''' | '''[[Grade]]:''' '''B''' | ||
'''[[Tiering System|Tier]]:''' '''10-B''' | '''[[Tiering System|Tier]]:''' '''10-B''' |
Latest revision as of 16:13, 8 December 2024
“ | He solves practical problems and creates personal problems. | „ |
~ Angel’s description |
Background
The Angel is a character in Run 3, and is an engineer, who was previously employed at "The Factory". He considers himself as a hero, but he constantly belittles everyone he meets, insulting their decisions, their competence, and/or their appearance. The Angel is described as a "dashing fellow" and "self-proclaimed hero" in the game. He is also the protagonist in the Angel Missions. He claims to know the purpose of the Tunnels, calling it "obvious", yet never revealing it to the others.
General Information
Name: Angel
Origin: Run
Sex: Male
Age: Unknown
Classification: Alien
Species: Unknown
Occupation: None
Status: Alive
Alignment: Chaotic Neutral (Seems to only really care about himself and is an overall jerk to others)
Codex Statistics
Grade: B
Tier: 10-B
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Human level (The Angel has no notable destructive feats)
Durability: Unknown (The Angel doesn't seem to get hurt by any means in the game. Even if he hits a box while running at full speed, he simply stops, and won't get hurt. Also, since he can respawn, even falling into space won't kill him, and will send him back at the starting point instead making it hard to gauge his durability)
Striking Strength: Human Class
Lifting Strength: Unknown
Travel Speed: Superhuman (Noted that his top speed is 19.5 m/s)
Attack Speed: Superhuman
Reaction Speed: Superhuman
Stamina: Very High (Can run across the galaxy without getting winded. Can keep running at a relatively high speed. Hasn't been spotted to feel tired in the game and is noted that he hates staying still)
Range: Standard Melee, Universal with Gravity Manipulation
Intelligence: Average Intelligence
Knowledge: Journeyman level
Powers and Techniques
Superhuman Physical Characteristics, Acrobatics (Has a jump height equal to Runner), Self-Sustenance (Respiratory Self-Sustenance; Can naturally breathe in space), Gravity Manipulation (Capable of shifting the gravity while running), Resurrection & Teleportation (Respawning in the Run series is a canon element that teleports Angel right back to where they died), Telekinesis & Limited Flight (With Rings can telekinetically move objects around to different places and allows the user to stand on nothing without falling), Statistics Amplification (The Angel can jump while airborne to gain a speed boost), Density Manipulation (Can slow his descent as he falls).
Resistance to Space, Cosmic Radiations & Extreme Colds (Can survive the vacuums of space for long periods of time, with it being noted they've been in space for nearly a year and characters like Lizard casually sleeping in space), Gravity Manipulation (Implied by Runner that they do not follow gravity), Pain (He is able to hit a box with his head and let it speed away in space, seen during the Bridge Building minigame. From the impact, it should be understood that he was also hit in the head by the Box. However, he doesn't seem to mind the effect)
Equipment
None notable.
Notable Techniques
Respawning: Every time he falls into holes and gaps, he can respawn in the level, granting him the ability to use the trial-and-error method to figure out how to beat the level and go over the obstacle in front of him.
Invincibility: He doesn't seem to get hurt by any means in the game. Even if he hits a box while running at full speed, he simply stops, and won't get hurt. Also, since he can respawn, even falling into space won't kill him, and will send him back at the starting point instead.
Pain suppression: He is able to hit a box with his head and let it speed away in space, seen during the Bridge Building minigame. From the impact, it should be understood that he was also hit in the head by the box. However, he doesn't seem to mind the effect.
Other
Standard Tactics: Characters in run never really fight, though it’s likely safe to assume their method of attacking is running into the opponent while also manipulating gravity.
Weaknesses: None notable.
Battle Records
None.
None.