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Revision as of 18:03, 12 June 2021

"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
The room above is a busy speakeasy. The clients boisterously enjoy illicit libations.

There is a bust of the speakeasy's owner, the MOBSTER KINGPIN. He is obviously the scourge of this pseudo-prohibition era universe. Nobody fucks with him.

~ Narration

Dark Matter Mobster Kingpin has slipped under his SCHWARZSCHILD RADIUS and collapsed to become Black Hole Mobster Kingpin. Nothing can escape his gravitational pull. Not even light, no matter how slowly and steadily it attempts to crawl out of his gravity well.
~ Narration
Enraged by the downfall of your demonhead, you give that corset one last tug. Your MASS soars to an insane multiple of one GOOGOLPLEX.

Through the inscrutable extra-spatial crannies and fissures within the singularity, you undergo another bizarre transmogrification.

~ Narration

It's MK's hideous ultimate form, DEMONHEAD MOBSTER KINGPIN.
~ Narration
It's MK's hideous ultimate form, DEMONHEAD MOBSTER KINGPIN.
~ Narration
It's MK's hideous ultimate form, DEMONHEAD MOBSTER KINGPIN.
~ Narration
It's MK's hideous ultimate form, DEMONHEAD MOBSTER KINGPIN.
~ Narration
It's DMK's third and final face. He is more fearsome than ever, with THREE HEALTH METERS, and a deadly BLACK HOLE VERSION OF HIS NON-IMAGINARY SELF pulsing on top of his HAT.

In addition to which, he is completely invulnerable to all physical attacks, and has no weakness to increases in BLOOD SUGAR or EMOTIONS. He is only susceptible to damage caused by righteous fires of charisma, but it is doubtful there is any hero in the cosmos bold enough to wield them.

OH. He also regenerates any quantity of damage he suffers instantaneously.

Good luck!

~ Narration

Background

Mobster Kingpin is the antagonist of Problem Sleuth, although he can be controlled similarly and has the same types of stats as Problem Sleuth and the other protagonists. He is the ruler of the city, and his influence is seen in most aspects of Problem Sleuth. He is the one responsible for locking up the protagonists from the real world which is behind the Megaton Door, presumably, as he starts out with the key to it in the office.

Powers and Stats

Tier: At least 9-A, possibly High 8-C. At least 3-A, possibly High 2-B with his ship | Unknown | At least 4-B, would eventually become 2-C, possibly High 2-B | Unknown, likely High 8-C, possibly far higher | At least 2-C, possibly High 2-B | At least 2-C, possibly High 2-B

Name: Mobster Kingpin | Dark Matter Mobster Kingpin, Black Hole Mobster Kingpin | Demonhead Mobster Kingpin

Origin: Problem Sleuth

Gender: Male

Age: Unknown

Classification: Human (?) | Black Hole | Demon God Monstrosity

Attack Potency: At least Small Building level (Physically stronger than Problem Sleuth), possibly Large Building level (Has the Megaton Key, which weighs a megaton, which he can turn into a pair of brass knuckles in combat) At least Universe level, possibly High Multiverse level with his ship (The steering wheel of his ship can flip the universe upside down, but whether this was done in a Genesis Frog is unknown) | Unknown (He ignores durability) | At least Solar System level (Became a Black Hole), would eventually become Complex Universe level, possibly High Multiverse level (Merged every future event in the universe into one. Became bigger than the universe by increasing his size by a googol and then a googolplex) | Unknown, likely Large Building level, possibly far higher (Vastly superior to Team Sleuth. Dwarfs his ship, and shouldn't be much weaker then his next two faces) | At least Complex Universe level, possibly High Multiverse level (Ripped the universe in half, which tore the fabric of space-time) | At least Complex Universe level, possibly High Multiverse level (Superior to before and BHMK)

Dimensionality: 3-D

Travel Speed: Supersonic+ (Superior to Problem Sleuth) | Unknown | Extra-Temporal (Caused a spectacle that transcended space-time) | Unknown | Unknown | Extra-Temporal (Unaffected by the gravitational pull of BHMK)

Combat Speed: Supersonic+ | Unknown | Extra-Temporal | Unknown | Unknown | Extra-Temporal

Reaction Speed: Supersonic+ | Unknown | Extra-Temporal | Unknown | Unknown | Extra-Temporal

Lifting Strength: Unknown

Striking Strength: At least Small Building level, possibly Large Building level | Unknown | At least Solar System level, would eventually Complex Multiverse level, possibly High Multiverse level | Unknown, likely Large Building level, possibly far higher | At least Complex Multiverse level, possibly High Multiverse level | At least Complex Multiverse level, possibly High Multiverse level

Durability: At least Small Building level, possibly Large Building level | Unknown | At least Solar System level, would eventually Complex Multiverse level, possibly High Multiverse level | Unknown, likely Large Building level, possibly far higher | At least Complex Multiverse level, possibly High Multiverse level | At least Complex Multiverse level, possibly High Multiverse level. Infinite Health bars and regeneration makes him difficult to kill

Stamina: Unknown

Range: Standard Melee | A few meters | Solar System level, would eventually become Complex Universal, possibly High Multiversal | Unknown | Complex Universal, possibly High Multiversal

Powers and Abilities:

Superhuman Physical Characteristics, Subjective Reality and Immersion (Like all characters in Problem Sleuth, DMK can enter the imaginary world, along with being able to do anything they please in it), Supernatural Luck (Shown here), Summoning (Can summon clowns and Milford Brimley), Absorption (Via Extortion), Immortality (Type 8: All Problem Sleuth characters will go to the underworld upon death, where they can get out if Death is distracted or if they beat Death in a game), Resurrection (Via Insulin Shot), Energy Projection and Aura (Shown and stated here and here), Rage Power, Flight, Gravity Manipulation (Can flip the universe upside down)

Standard Equipment: Megaton Key that can turn into brass knuckles | None Notable | None Notable | Black Hole Mobster Kingpin

Intelligence: Above Average

Standard Tactics: Mobster Kingpin will use his brass knuckle | DMMK will stand there, sometimes decreasing his volume. This causes the gravitational pull of himself to become stronger | BHMK will absorb everything around him like a black hole | DMK will lead with thorn attacks in his first face. Afterwards in his later faces, he will lead with Reality Warping

Weaknesses: Vulnerable to attacks if he has high blood sugar | DMMK and BHMK do not traditionally attack | Weak to emotions and "the burning fires of charisma". If his health bars are destroyed, a tiny pod of himself will spring out, should it die, so will DMK

Key: Base | Dark Matter Mobster Kingpin | Black Hole Mobster Kingpin | Demonhead Mobster Kinpin (Face 1) Demonhead Mobster Kinpin (Face 2) Demonhead Mobster Kinpin (Face 3)

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches: