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User:SuperSaiyan2Link/CV Pages: Difference between revisions

From The Codex
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'''[[Dimensionality]]:''' '''3-D'''
'''[[Dimensionality]]:''' '''3-D'''


'''[[Speed|Travel Speed]]:''' '''Superhuman''' (Should scale to Leon Belmont, who was able to escape Walter's Castle by [https://youtu.be/5QU8TPu30Uk?t=835 running from the top floor to the entrance, before the entire structure collapsed]) | At least '''Superhuman''', likely '''far higher''' (Should be faster than before) | '''Superhuman'''
'''[[Speed|Travel Speed]]:''' '''Superhuman''' (Should scale to Leon Belmont, who was able to escape Walter's Castle by [https://youtu.be/5QU8TPu30Uk?t=835 running from the top floor to the entrance, before the entire structure collapsed]) | At least '''Superhuman''', likely '''far higher''' (Should be faster than before)


'''[[Speed|Combat Speed]]:''' '''FTL''' | '''FTL'''
'''[[Speed|Combat Speed]]:''' '''FTL''' | '''FTL'''
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<tabber widths=”400”>
<tabber widths=”400”>
|-|Equipment=
|-|Equipment=
*''' :'''
*'''Belnades Staff:''' A treasure of the Belnades Clan, which functions as Sypha's main weapon. It can be used for melee attacks, though she normally uses it to channel through her magic spells.
*'''Holy Water:''' A jar of water that was purified and blessed by the Church. When it shatters out of its container, the water erupts into powerful flames.


|-|Spells=
|-|Spells=
*''' :'''
*'''Flames:''' Sypha launches a ball of fire at her enemies.
*'''Frozen Crystals:''' Six icicles form around Sypha, and spread outwards as dangerous projectiles. If they collide with an enemy, they will be frozen in place.
*'''Goodness Gracious Great Bolts of Lightning:''' Sypha forms three spheres of electricity that home-in on her opponents.
*'''Jagged Earth:''' A large and sharp formation of rocks appears in front of Sypha, acting as a sort of shield.
*'''Gale Force:''' Sypha launches a powerful green gust of wind to damage opponents.
*'''Disintegrate:''' Summoning a gigantic spell book, Sypha preforms an incantation that traps the enemy in a barrier of energy. Spheres of fire, ice, and electricity then surround them, before the entire barrier explodes with them within it.


</tabber>
</tabber>

Revision as of 05:40, 15 October 2021

Sypha Belnades

Do not underestimate me! I am Sypha Belnades, a hunter of the church.
~ Sypha Belnades

Background

Sypha Belnades was

Powers and Stats

Tier: 2-C | 2-C

Name: Sypha Belnades

Origin: Castlevania

Sex: Female

Age: Around 20 years old

Classification: Witch

Attack Potency: At least Complex Universe level, likely far higher (Could directly defeat the Time Reaper by herself) | Complex Universe level (Sypha has directly killed Count Dracula; Dracula is above Galamoth, let alone the Time Reaper, who Galamoth controls. The Time Reaper was going to destroy the entire Castlevania Timeline)

Dimensionality: 3-D

Travel Speed: Superhuman (Should scale to Leon Belmont, who was able to escape Walter's Castle by running from the top floor to the entrance, before the entire structure collapsed) | At least Superhuman, likely far higher (Should be faster than before)

Combat Speed: FTL | FTL

Reaction Speed: FTL (Was able to outpace Nuculais, a being composed entirely of light, as well as Dracula, who generated a light beam. Scales to Leon Belmont, who outpaced Medusa, who could produce beams from her eyes on several occasions; these beams were confirmed to be comprised of light. Should scale to Soma Cruz, who could outpace Paranoia; Paranoia can generate beams of energy from its hands, confirmed to be comprised of light. Defeating Death should put him about Count Olrox as well, who could generate a beam, which was confirmed to be light-based) | FTL (Should be around as fast as before)

Lifting Strength: Unknown

Striking Strength: Complex Universal Class | Complex Universal Class

Durability: At least Complex Universe level, likely far higher (Could take hits from the Time Reaper directly) | Complex Universal level (Could take hits from Death, who should be above the Time Reaper; the Time Reaper's power was going to destroy the Castlevania Timeline)

Stamina: Superhuman ( )

Range: Extended melee range, Tens of meters with magic spells

Powers and Abilities: Superhuman Physical Characteristics, Genius Intelligence, Magic, Death Manipulation & Elemental Manipulation (Sypha harnesses the power of the dead to control the elements), Extrasensory Perception (Sypha can sense the energy of others), Fire Manipulation (Via the Flames spell), Ice Manipulation (Via the Frozen Crystals spell), Air Manipulation (Via the Gale Force spell), Earth Manipulation (Via the Jagged Earth spell), Electricity Manipulation & Homing Attack (Via the Goodness Gracious Great Bolts of Lightning spell), Blessed (The Holy Water was blessed by the church), Healing (The Belnades Staff heals Sypha every time it strikes an enemy), Time Stop (Can briefly stop time with the Stopwatch), Summoning (Summons a magical book to preform her spells), Non-Physical Interaction (Sypha can harm Death), Immortality Negation (Type 7; Sypha can kill the undead), Resistance to Death Manipulation (Can take hits from Death, who brought death to the living using his Gold Knife)

Standard Equipment:

*Belnades Staff: A treasure of the Belnades Clan, which functions as Sypha's main weapon. It can be used for melee attacks, though she normally uses it to channel through her magic spells.

  • Holy Water: A jar of water that was purified and blessed by the Church. When it shatters out of its container, the water erupts into powerful flames.

*Flames: Sypha launches a ball of fire at her enemies.

  • Frozen Crystals: Six icicles form around Sypha, and spread outwards as dangerous projectiles. If they collide with an enemy, they will be frozen in place.
  • Goodness Gracious Great Bolts of Lightning: Sypha forms three spheres of electricity that home-in on her opponents.
  • Jagged Earth: A large and sharp formation of rocks appears in front of Sypha, acting as a sort of shield.
  • Gale Force: Sypha launches a powerful green gust of wind to damage opponents.
  • Disintegrate: Summoning a gigantic spell book, Sypha preforms an incantation that traps the enemy in a barrier of energy. Spheres of fire, ice, and electricity then surround them, before the entire barrier explodes with them within it.

  • Intelligence: Genius ( )

    Weaknesses: None notable.

    Key: Judgement | Castlevania III

    Note: Unlike most characters pulled into the Time Rift of Castlevania Judgement, Sypha was actually pulled into it before the events of her first adventure. As such, her Judgement key is placed before her key for Castlevania III.

    Battle Records

    Notable Victories:

    Notable Losses:

    Inconclusive Matches: