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Heat Man: Difference between revisions

From The Codex
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'''[[Range]]:''' Hundreds of Meters
'''[[Range]]:''' Hundreds of Meters


'''[[Hax|Powers and Abilities]]:''' [[Superhuman Physical Characteristics]], [[Self-Sustenance]], [[Inorganic Physiology]] (Type 2. Heat Man is a robot), [[Fire Manipulation]] ([https://youtu.be/r9I8b3TMJxo?t=379 With Atomic Fire]), [[Transformation]] ([https://youtu.be/r9I8b3TMJxo?t=382 Can transform into a fire ball to ram into opponents]), [[Regeneration]] (Mid. [https://youtu.be/BT6AVHOWNFQ?t=1437 Should scale to all the other Robot Masters who all regenerate after] [https://youtu.be/XiKejz9CoZc?t=144 being flattened] in ''Mega Man Powered Up''), [[Resistance]] to [[Mind Manipulation]] and [[Soul Manipulation]] (As a robot, Heat Man does not have a soul or mind, and functions on AI programming), [[Time Stop]] ([https://megaman.fandom.com/wiki/Flash_Man All Robots Masters in Mega Man 2 have built in devices making them immune to time stop, however Quick Man's has an error and hurts him instead]), [[Heat Manipulation|Extreme Heat]] (Can produce fire onto himself that is as hot as 21,632 degrees Fahrenheit and was made to be highly resistant to heat)  
'''[[Hax|Powers and Abilities]]:''' [[Superhuman Physical Characteristics]], [[Self-Sustenance]], [[Inorganic Physiology]] (Type 2. Heat Man is a robot), [[Fire Manipulation]] ([https://youtu.be/r9I8b3TMJxo?t=379 With Atomic Fire]), [[Transformation]] ([https://youtu.be/r9I8b3TMJxo?t=382 Can transform into a fire ball to ram into opponents]), [[Regeneration]] (Mid. Should scale to [https://youtu.be/_0iEGsMh-fk?t=1089 all the] [https://youtu.be/ES2aI4Fp-AU?t=1829 other] [https://youtu.be/s_hl_sZzxQo?t=482 Robot] [https://youtu.be/XiKejz9CoZc?t=537 Masters] [https://youtu.be/XiKejz9CoZc?t=144 who all regenerate after being flattened] in ''Mega Man Powered Up''), [[Resistance]] to [[Mind Manipulation]] and [[Soul Manipulation]] (As a robot, Heat Man does not have a soul or mind, and functions on AI programming), [[Time Stop]] ([https://megaman.fandom.com/wiki/Flash_Man All Robots Masters in Mega Man 2 have built in devices making them immune to time stop, however Quick Man's has an error and hurts him instead]), [[Heat Manipulation|Extreme Heat]] (Can produce fire onto himself that is as hot as 21,632 degrees Fahrenheit and was made to be highly resistant to heat)  


'''[[Standard Equipment]]:''' None Notable
'''[[Standard Equipment]]:''' None Notable

Revision as of 18:30, 18 November 2021

Wait a minute... I'll get ignited.
~ Heat Man

Background

Heat Man (ヒートマン Hītoman) is a combat Robot Master from Mega Man 2 created by Dr. Wily based on Fire Man's design. Heat Man is also designed to be highly resistant to sources of heat. His Special Weapon is the Atomic Fire, a heat-based weapon powered by highly compressed nuclear energy, which can be charged to produce bursts of fire at temperatures of up to 21,632 degrees Fahrenheit. He can also spit fire from his mouth and project enormous fire blasts from his hands. Heat Man's favorite attack is to first surround himself in flames for protection, making him invulnerable for a short time, before charging at his opponents at high speed from across the arena, causing major damage to his foes by crashing into them.

Powers and Stats

Tier: High 5-B

Name: Heat Man, DWN-015

Origin: Mega Man

Sex: Male

Age: Unknown

Classification: Robot Master

Attack Potency: Large Planet level (Can harm Mega Man)

Dimensionality: 3-D

Travel Speed: FTL (Is comparable to Mega Man)

Combat Speed: FTL (Can keep up with Mega Man)

Reaction Speed: FTL (Can keep up with Mega Man)

Lifting Strength: Class G (Several Robot Masters are made on par with or even stronger than Mega Man's lifting strength such as Guts Man)

Striking Strength: Large Planet Class

Durability: Large Planet level (Can take hits from Mega Man)

Stamina: Essentially limitless due to being a robot

Range: Hundreds of Meters

Powers and Abilities: Superhuman Physical Characteristics, Self-Sustenance, Inorganic Physiology (Type 2. Heat Man is a robot), Fire Manipulation (With Atomic Fire), Transformation (Can transform into a fire ball to ram into opponents), Regeneration (Mid. Should scale to all the other Robot Masters who all regenerate after being flattened in Mega Man Powered Up), Resistance to Mind Manipulation and Soul Manipulation (As a robot, Heat Man does not have a soul or mind, and functions on AI programming), Time Stop (All Robots Masters in Mega Man 2 have built in devices making them immune to time stop, however Quick Man's has an error and hurts him instead), Extreme Heat (Can produce fire onto himself that is as hot as 21,632 degrees Fahrenheit and was made to be highly resistant to heat)

Standard Equipment: None Notable

Intelligence: Gifted (Can keep up with Mega Man in combat)

Standard Tactics: Heat Man shoots out fire and transforms into a fire ball to ram into his opponents

Weaknesses: Bubble Lead, Ice Slasher

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions (Link For Mobile Users):

Discussion threads involving Heat Man