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=== Notable Techniques ===
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! style="text-align:left;" |This dropdown contains all of their Maximum Drives (Finishers)
! style="text-align:left;" |This dropdown contains all of their Maximum Drives (Finishers)

Revision as of 22:52, 13 February 2022

Kamen Rider Double

Now, count up your sins/crimes!
~ Kamen Rider Double's pre-battle catchphrase

Background

The two in one detective and Kamen Rider from 2009 made up of Shotaro Hidari and Phillip. They are capable of swapping forms using the eight Gaia Memories they possess in the Doubledriver in order to keep their opponents on their toes.

Statistics

Key: Normal and Fang combos | CycloneJokerXtreme

Tier: X-X | X-X

Name: Kamen Rider Double, Kamen Rider W, Shotaro Hidari, Phillip/Raito Sonozaki

Origin: Kamen Rider W

Sex: Male

Age: 20s (Normally), physically 17 (when in Fang) | Unknown

Classification: Kamen Rider, Two-in-one Detective, Detective

Dimensionality: 3D

Attack Potency: Placeholder, higher with Finishers | Placeholder (Superior to the base forms; could easily defeat an opponent that CycloneJoker had trouble beating), higher with Finishers, even higher with CycloneJokerGoldXtreme (Superior in all regards to CycloneJokerXtreme) and Golden Xtreme

Durability: Placeholder | Placeholder, higher with CycloneJokerGoldXtreme

Striking Strength: Placeholder, higher with Finishers | Placeholder (Superior to the base forms), higher with Finishers, even higher with CycloneJokerGoldXtreme and Golden Xtreme


Lifting Strength: Placeholder

Travel Speed: Athletic Human to Superhuman depending on form (Double's slowest form, HeatMetal, has a top speed of 100 meters per 11 seconds; Double's fastest form, FangJoker, has a top speed of 100 meters per 3.2 seconds), Superhuman+ with Hardboilder (has a top speed of 580 km/h) | Superhuman running speed (Has a running speed of 100 meters per 4 seconds), at least Superhuman in CycloneJokerGoldXtreme (Should not be slower than before), at least Transonic flight speed (capable of performing a sonic boom during flight casually) with CycloneJokerGoldXtreme

Combat Speed: At least Supersonic (Could attack the shots of the Anomalocaris Dopant while they were midflight towards them and couldn't pinpoint where they were coming from)

Reaction Speed: At least Supersonic (Can react to the Anomalocaris Dopant, which can fire it's teeth similar to how a gun fires a bullet and at similar speeds, as well as catch the shots it fires or hit them back despite not knowing where they were coming from.)

Stamina: High, possibly Very High when Shotaro's body is used (should not be less than Shotaro's normal stamina); Ranges from Average with early show to Above Average with post-show (Phillip began the story unfit and would get tired from little physical work, as the series went on he began to get more physically fit and his stamina rose as well)

Range: Standard Melee Range, Extended Melee Range with Metalshaft, at least Extended Melee Range with JokerLuna's Luna limbs, Hundreds of Meters with Triggermagnum, possibly Kilometers with Cyclone Memory (Changed the direction the wind was blowing in all of Futo by just transforming)

Intelligence: Extrodinary Genius (Possesses Phillip's intellect and Shotaro's detective skills, street smarts, and fighting ability) | Extrodinary Genius (Same as before but can instantly access the Gaia Library to get whatever relevant information is needed about the opponent)


Powers and Abilities

Superhuman Physical Characteristics, Acrobatics, Weapon Usage (Capable of using almost anything as a weapon, but perfers to use the Metalshaft when using the Metal Memory or the Triggermagnum when using the Trigger Memory), H2H Proficiency (Shotaro is an expert in hand to hand combat), Preparation and Information Analysis (Phillip can access the Gaia Library to search for the weakness of the opponent), Transformation (with Gaia Memories), Explosion Manipulation and Durability Negation (Finishers cause explosions that come from inside the target), Sheer Will (Shotaro's willpower allowed him to overcome the cripling fear brought about by the Terror Dopant), limited Healing Nullification (Wounds inflicted by Gaia Memories can only be healed naturally, the weapons created by Fang, Trigger, Metal, and Xtreme are all considered the power of the respective Gaia Memory), Air Manipulation with Cyclone Memory (capable of causing winds and using them to fly or enhance attacks), Fire Manipulation with Heat Memory (Capable of generating flames that can be used for flight or to enhance attacks), Illusion Creation and Elasticity/Body Control and Duplication (Can create physical illusions of the Luna half of his body as well as stretch the limbs of that half for several meters), Energy Projection (can create energy based projectiles), and Homing Attack (can fire homing shots) with Luna Memory, Instinctive Reaction (Instinctively moved when they sensed the Nazca Dopant's attack), Weapon Creation (can create blades on multiple parts of the body as well as being able to create a bow), and Energy Projection (able to create arrows of energy) as well as Inorganic Physiology (is using Phillip's body) with Fang Memory Unconventional resistance to Disease Manipulation (can heat the inside of Double's body using the Heat Memory's powers to kill viruses and bacteria to prevent them from getting sick; Phillip can't get sick due to not having a body that can get sick normally), resistance to Magma Manipulation and Fire Manipulation (Could attack the Magma Dopant without much issue), Fear Manipulation and Madness Manipulation (Shotaro's willpower allowed him to overcome the crippling fear brought about by the Terror Dopant, which causes the victim to go insane and become crippled with fear after seeing the Terror Dopant even in his human form and the mere thought of the Terror Dopant only makes it worse)

The same abilities as CycloneJoker but enhanced plus Light Manipulation, Forcefield Creation, Energy Projection (The Prismbicker is capable of generating beams of light that are able to do damage as well as generate a shield of light that can block most attacks), and Regeneration Negation (High-Mid; The Prismbicker is capable of negating the regernation of Dopants, some of which can be reduced to shards of their body and can still regenerate such as the Claydoll Dopant) with the Prismbicker, Information Analysis (Directly linked to the Gaia Library and is able to access all of it's information without a search),

Sound Manipulation (cause sonic waves) and limited Light Manipulation (causes a blinding flash of light in front of the device) with Bat Shot, Enhanced Senses with Denden Sensor (allows Double to see disturbances in light and allow them to even spot invisible things), Sound Manipulation with Frog Pod (allows Double to replicate any sound that is stored within the Frog Pod, by default this includes Shotaro, Phillip, Akiko, and Terui's voices)

Standard Equipment

This dropdown contains all of their standard equipment

Doubledriver - transformation belt, has the Maximum Slot on the side, which is used to activate finishers without a weapon

Gaia Memories - transformation gadgets

Fang Memory - Autonomous Gaia Memory that can act on it's own when not being used to transform; actively tries to protect Phillip

Xtreme Memory - Autonomous Gaia Memory that can act on it's own when not being used to transform; actively tries to protect Phillip; capable of flight

Metalshaft - Weapon used when using a combo that uses the Metal Memory; an extendable quarterstaff, has a Maximum Slot

Triggermagnum - Weapon used when using a combo that uses the Trigger Memory; a firearm that changes firing mode depending on the other Memory used, has a Maximum Slot

Prismbicker - Weapon used when in CycloneJokerXtreme; a sword, the Prism Sword, and a shield, the Bicker Shield. The Prism Sword contains a single Maximum Slot while the Bicker Shield contains four.

Hardboilder - Double's personal Honda CBR1000RR motorcycle; Can dock into the Revolgarry to change the back half to various things

  • Hardturbler - A hovercraft like vehicle used for flight and is armed with guns
  • Hardsplasher - A watercraft like vehicle for water combat and is armed with torpedos
  • Hardboilder Start Dash Mode - A rocket booster that can be used to gain large amounts of speed quickly for a short period of time and can later be detached.

Revolgarry - Double's garrage-like tank vehicle that can be controlled remotely and contains the back halves of the Hardboilder

Memory Gadgets

Stag Phone - Autonomous Pseudo Memory device; Personal communication device; can attach to the Metalshaft or Triggermagnum to enhance the finisher; can be used to perform it's own finishers

Spider Shock - Autonomous Pseudo Memory device; wrist mounted device that can be used as a graple hook; can attach to the Metalshaft or Triggermagnum to create nets.

Bat Shot - Autonomous Pseudo Memory device; camera that can emit sonic shockwaves; can attach to the Metalshaft or Triggermagnum to enhance the finisher

Frog Pod - Autonomous Pseudo Memory device; acts as a voice recorder that can replicate any voice it has heard

Denden Sensor - Autonomou Pseudo Memory device; goggles that allow the user to see invisible things


This dropdown contains all of their optional equipment

Accel Memory - Kamen Rider Accel's Gaia Memory; can be used to perform a finisher

Engineblade - Kamen Rider Accel's sword; can be used in place of the Prism Sword

Gunner A - Kamen Rider Accel's support robot; can combine with the front half of the Hardboilder to form the Hardgunner.

  • Hardgunner - The combination of the Hardboilder and the Gunner A; a tank like cannon can be used as a weapon



Notable Techniques

This dropdown contains all of their Maximum Drives (Finishers)

Joker Extreme - Creates a controlled tornado to lift them into the air, then the body splits in half down the middle, then delivering a drop kick-like attack to the target; Activated by putting the Joker Memory in the Maximum Slot while in CycloneJoker.

Metal Twister - Spins around swinging the Metalshaft creating an aura of wind to extend it's range; Activated by putting the Metal Memory in the Metalshaft

  • Metal Stag Break - Crushes the enemy between two pincers generated from energy from the Stag Phone attached to the end of the Metalshaft; activated by putting the Metal Memory in the Stag Phone while it is attached to the Metalshaft.

Trigger Aerobuster - Fires multiple shots of pressurized air at the opponent; Activated by putting the Cyclone Memory in the Triggermagnum

  • Trigger Bat Shooting - Same as Trigger Aerobuster, but a single more powerful and concentrated shot instead of multiple shots; Activated by putting the Cyclone Memory in the Bat Shot.

Trigger Storm Bomb - Fires multiple pressurized air blasts that then turn into a mini-tornado; Activated by putting the Trigger Memory in the Triggermagnum.

Joker Grenade - Raising up into the air with flames, does a somersault mid-air, splits down the middle as they descend, and then the two halves land punches enhanced with energy. Activated by putting the Joker Memory into the Maximum Slot while in HeatJoker.

Metal Branding - Ignites the two ends of Metalshaft and delivers a powerful blow to the target. Activated by putting the Metal Memory into the Metalshaft.

Trigger Explosion - Fires a stream of flame from the Triggermagnum; activated by putting the Trigger Memory into the Trigger Magnum

Joker Strange - Luna half copies itself four times, then delivers a flurry of punches with the Luna half, finishing with a punch with the Joker half. Activated by putting the Joker Memory into the Maximum Slot.

Metal Illusion - Creates multiple rings of energy and then fires them at the target. Activated by putting the Metal Memory into the Metalshaft.

Trigger Full Burst - Fires multiple charged homing shots at the opponent; Activated by putting the Trigger Memory in the Trigger Magnum

  • Trigger Stag Burst - Crushes the opponent with two pincer like projections; activated by putting the Trigger Memory into the Stag Phone when it's attached to the Triggermagnum.

Fang Strizer - A flying roundhouse kick in which a projection of the Fang head "bites" the opponent when Double hits the opponent; activated by pressing the Fang Memory four times when in FangJoker

Double Xtreme - A twister forms around Double to rise them up into the air and the same twister accelerates them down towards the opponent for a drop kick-like attack; activated by opening and closing the Xtreme memory.

  • Golden Xtreme - An enhanced version of Double Xtreme and activated the same way
  • Double Prism Xtreme - A powered up version of Double Xtreme that continues the attack after the drop kick-like attack, following it up with a series of bicycle kicks; activated by putting the Prism Memory into the Maximum Slot

Prism Break - A wave of energy or an energized slash while swinging the Prism Sword; activated by putting the Prism Memory into the Prism Sword and pressing the Maximum Starter button.

  • Bicker Charge Break - An enhanced version of Prism Break that has 4x the power; Activated by putting the Cyclone, Heat, Luna, and Joker Memories into the Bicker Shield and pulling out the Prism Sword

Bicker Finalusion: Shooting - A laser fired from the Bicker Shield; Activated by putting the Cyclone, Heat, Luna, and Joker Memories into the Bicker Shield

  • Bicker Finalusion: Shield - A powerful shield projected from the Bicker Shield; Activated by putting the Cyclone, Heat, Luna, and Metal Memories into the Bicker Shield.




Other

Standard Tactics: If given preperation time, will look up the opponent before the battle to learn the weakness or other means to defeat them. In combat, they will swap between their 9 normal forms to try and take an advantage in the fight. Fights animal-like when using Fang. When using Xtreme form, they will analyze the opponent and then try to take advantage of the opponent's weaknesses if they have any.

Weaknesses: Shotaro and Phillip act independently of each other even as Double, so causing one to argue with the other causes them to have trouble functioning; When using the Fang memory, Phillip's body is used which isn't as physically fit as Shotaro's, however by the end of the main series he got over this weakness; to efficiently search the Gaia Library, Phillip needs Keywords to narrow down the search | None notable | None Notable

Note: FangJoker, FangMetal, and FangTrigger all use Phillip as the body and as such can't be swapped to r out of in the middle of battle without both Shotaro and Phillip being present in the battle and first untransforming. CycloneJokerXtreme and CycloneJokerGoldXtreme have Phillip and Shotaro merge into one body.

Explanation: The Gaia Library is the records of all memories of everything on Earth via the True Gaia Memory which appear as books on bookshelves, Phillip can send his mind to the Gaia Library and project the information onto a blank book he possesses. When using the Xtreme Memory, Double is directly linked to True Gaia Memory and can access any information they need in an instant

Feats (Optional): List all of the character's amazing feats. strength feats, speed feats, durability feats, etc. You can judge a person's power by their feats.


Gallery

Battle Records


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"Looks like the trump card always comes to me"
~ Shotaro before becoming Kamen Rider Joker for the first time

Background


Statistics

Key: T1 | T2

Tier: X-X | X-X

Name: Shotaro Hidari, Kamen Rider Joker

Origin: Kamen Rider W

Sex: Male

Age: 20s

Classification: Human, Kamen Rider, Detective, "Hard Boiled Detective"

Dimensionality: 3D

Attack Potency: Placeholder (Capable of fighting early series Dopants, but weaker than Double), higher with Finishers | Placeholder (T2 Memories are greater than T1 Memories by an unkonwn amount; could fight the T2 Dopants with relative ease on his own with the T2 Joker Memory when as Double he was struggling against them so he should be superior to base combos of Double), higher with Finishers

Durability: Placeholder | Placeholder

Striking Strength: Placeholder, higher with Finishers

Lifting Strength: Placeholder

Travel Speed: Superhuman (has a top running speed of 100 meters per 6.2 seconds), Superhuman+ with Hardboilder (has a top speed of 580 km/h)

Combat Speed: At least Supersonic (Should be comparable to Double)

Reaction Speed: At least Supersonic (Should be comparable to Double)

Stamina: High, possibly Very High (capable of going for long periods in a fight without resting; In The Gaia Memories of Fate, he fought against most of the remaining T2 Dopants on his own with little time to rest as he went to go confront Kamen Rider Eternal)

Range: Standard Melee Range

Intelligence: Genius (Is a skilled detective and was trained by Sokichi Narumi for years in both combat and detective work, Sokichi has at least 20 years of detective work under his belt. He is skiled enough as a detective that the Fuuto Police would come directly to him for his help on a case on occasion. Is comparable to Ryu Terui, the chief of Fuuto Police and Kamen Rider Accel, in combat skill and detective skill.)


Powers and Abilities

Superhuman Physical Characteristics, Genius Intelligence, Transformation (with Lost Driver and Gaia Memories/T2 Joker Memory), Acrobatics (capable of performing various flips through the air with ease), Weapon Usage (can use almost anything as a weapon if he needs to), |H2H Proficiency (Expert in unarmed combat and capable of fending off multiple Masquerade Dopants while untransformed; could fight off a member of NEVER in H2H combat, which are all physically enhanced and highly trained super soldiers), limited Telepathy (linked with Phillip's mind with the Doubledriver on), Sheer Will (Shotaro possesses a powerful will), limited Healing Nullification (Wounds inflicted by Gaia Memories can only be healed naturally), possible resistance to Power Nullification with T2 Joker Memory (T2 Memories are immune to the power nullification of the T2 Eternal Memory), resistance to Fear Manipulation amd Madness Manipulation (Overcame the effects of the Terror Dopant via willpower)


Standard Equipment

Lost Driver - Transformation Device to turn into Kamen Rider Joker

T2 Joker Memory - Used to transform (T2 key only)

Gaia Memories - Used to transform and power up attacks (T1 key only)

Doubledriver - Transformation device to turn into Kamen Rider Double


Notable Techniques

Rider Punch - Kamen Rider Joker's standard punch finisher; a lunging punch at the opponent

Rider Kick - Kamen Rider Joker's standard kick finisher; jumps into the air and delivers a drop kick to the opponent's chest

Double Rider Kick - Joker's finisher with Kamen Rider Cyclone; both perform simultaneous Rider Kicks


Other

Standard Tactics: Starts with H2H combat. Will pick up things around that could be used as a weapon if they are nearby. Will attempt to finish off his opponents with a Rider Punch or Rider Kick.

Weaknesses: None Notable

Note: He can't swap between forms, so he is locked to either his T1 or T2 key.

Feats (Optional): List all of the character's amazing feats. strength feats, speed feats, durability feats, etc. You can judge a person's power by their feats.

Gallery

Battle Records


None

None

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"Now, let's begin the search."
~ Phillip's usual phrase before doing a look up.

Background


Statistics

Key: Kamen Rider Cyclone

Tier: X-X

Name: Phillip, Raito Sonozaki, Kamen Rider Cyclone

Origin: Kamen Rider W

Sex: Male

Age: Inapplicable (is an avatar of Earth's memories), physically 17

Classification: Kamen Rider, Detective, Avatar of the True Gaia Memory, Son of the Earth

Dimensionality: 3D

Attack Potency: Placeholder (Should be comparable to Kamen Rider Joker), higher with Rider Kick

Durability: Placeholder (Should be comparable to Kamen Rider Joker)

Striking Strength: Placeholder (Comparable to Kamen Rider Joker), higher with Finishers

Lifting Strength: Placeholder

Travel Speed: Superhuman (has a top running speed of 100 meters per second), Superhuman+ with Hardboilder (has a top speed of 580 km/h)

Combat Speed: At least Supersonic (Should be comparable to Double)

Reaction Speed: At least Supersonic (Should be comparable to Double)

Stamina: Above Average (Phillip should've only gained more stamina with him becoming more physically active as the series went on)

Range: Standard Melee Range, likely Kilometers with Air Manipulation (Is using the Cyclone Memory to it's full potential)

Intelligence: Extrodinary Genius (Is compared to a super computer in his computational ability; capable of large amounts of information quickly; Could learn techniques after seeing them once and then execute them with the same proficiency as someone who as practiced it for years, if not greater; could quickly calculate where a trash truck would be down to the second of it's arrival while out maneuvering someone faster than him), higher when accessing the Gaia Library (contains all the knowledge of everything on Earth)


Powers and Abilities

Superhuman Physical Characteristics, Genius Intelligence, Transformation (with Cyclone Memory and Lost Driver), |H2H proficiency (Is capable of fighting in hand to hand combat even with little training), Air Manipulation (Capable of manipulating wind for various uses such as flight and increasing the force of his punches and kicks), Immortality (Type 1, 3, and 8; He does not age as he is made up of entirely data from the True Gaia Memory; as long as the Xtreme Memory and True Gaia Memory are around, he is capable of reforming his body, however to reform his entire body it takes over a year so it is not applicable in normal circumstances), limited Healing Nullification (Wounds inflicted by Gaia Memories can only be healed naturally), limited Telepathy (capable of bringing those with a Live Connector into the Gaia Library with him if he can touch it; linked with Shotaro's mind when the Doubledriver is on), Preparation and Information Analysis (can access the Gaia Library to search for weaknesses of the opponent or at least a means of how to defeat them), Inorganic Physiology (is a mass of data made by the Earth)


Standard Equipment

Lost Driver - Transformation Device to turn into Kamen Rider Cyclone

Gaia Memories - Used to transform and power up attacks

Fang Memory - Autonomous Gaia Memory; protects Phillip

Xtreme Memory - Autonomous Gaia Memory; protects Phillip; capable of flight

Doubledriver - Transformation device to turn into Kamen Rider Double


Notable Techniques

Rider Kick - Kamen Rider Cyclone's standard finish - jumps into the air and delivers a drop kick to the chest

Double Rider Kick - Cyclone's finisher with Kamen Rider Joker.; both perform simultaneous Rider Kicks


Other

Standard Tactics: The usual behavior exhibited by a character during battles. For example, which actions a character will first perform when fighting an unknown opponent or which abilities they will use frequently, rarely, or never. If the character's behavior is too inconsistent to identify, they fall under "wildcard".

Weaknesses: To efficiently search the Gaia Library, Phillip needs Keywords to narrow down the search

Note: Self-explanatory

Explanations (Optional): This section can be used to explain the reasons for the assigned power level of a certain character more in-depth, as well as how the powers and nature of the character fundamentally work. This is particularly useful for more high-tiered characters.

Gallery

Battle Records


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