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Revision as of 02:20, 16 March 2022

These twin terrors attack with the power of the elements. Find shelter from the onslaught and use PSI powers to attack the two of them at once.
~ Thunder and Storm’s EarthBound Player's Guide description


Background

Thunder and Storm are the sixth Sanctuary Boss in EarthBound and guard the sixth Your Sanctuary, Pink Cloud. While they are technically two entities, Thunder and Storm fight as one and share a single HP pool and moveset. They tend to take deep breaths before using their devastating "intertwine" attack, so Ness and his friends will always have fair warning. After being defeated, the way is clear for Ness to record the Pink Cloud's melody.

Statistics

Tier: 8-B

Name: Thunder and Storm

Origin: Mother 2

Sex: Male

Age: Unknown

Classification: Sanctuary Guardian, Thunder and Storm

Attack Potency: City Block level (Absorbed all the energy from a sanctuary location which is a powerful spot that allows the user to perform “wondrous feats” according to Frank. Can create storms to attack, which was calculated at this)

Dimensionality: 3-D

Travel Speed: Unknown

Combat Speed: Speed of Light (Can tag Ness who can dodge laser beams from robotic enemies)

Reaction Speed: Speed of Light

Lifting Strength: Unknown

Striking Strength: City Block Class

Durability: City Block level

Stamina: Unknown

Range: Standard Melee Range, possibly higher with PSI

Powers and Abilities: Superhuman Physical Characteristics, Power Absorption (All “Your Sanctuary” bosses suck all of the energy out of each sanctuary spot), Weather Manipulation (Can create a storm), Light Manipulation, Status Effect Inducement, Mind Manipulation, Durability Negation, & One Hit KO (Summoning a storm induces PSI Flash B which induces uncontrollable crying, feeling strange, paralysis, or instant KO), Electricity Manipulation (Can use a Crashing Boom Bang attack, which is the equivalent of PSI Thunder B), Resistance to Fire Manipulation, Ice Manipulation, Light Manipulation, Paralysis Inducement, Mind Manipulation, and Sleep Manipulation (Has a low resistance to PSI Fire & Freeze. Has a 50% resistance to hypnosis. Has a high resistance to brainshock. Immune to paralysis)

Standard Equipment: Nothing notable.

Intelligence: Genius (As the Thunder and Storm has drained the energy from the your sanctuary location and has shown to use PSI from it, they should naturally be this intelligent)

Standard Tactics: They will either bash or rush and intertwined with the target, after a couple of turns they will summon a storm.

Weaknesses: Nothing notable.

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions (Link For Mobile Users):

Discussion threads involving Thunder and Storm