| '''[[Powers and Abilities]]:''' [[Superhuman Physical Characteristics]], [[Breaking the Fourth Wall]], [[Enhanced Senses]] with her vision 8-Fold, [[Telepathy]], [[Mind Manipulation]], Sleep Manipulation, [[Flight]], [[Acausality]] (Type 1), [[Dimensional Storage|Hammerspace]], [[Extrasensory Perception]], [[Dream Manipulation]], Preparation, [[Mind Manipulation|Mind Reading]], [[Regeneration]] (Low), [[Longevity]], [[Resistance]] to [[Poison Manipulation]], [[Acid Manipulation]], and [[Mind Manipulation]] | All previous powers to a greater extent, [[Supernatural Luck]]. [[Probability Manipulation]] (Passively drains luck, and can "steal" more of it), [[Flight]], [[Immortality]] (Types 1 and 4), [[Regeneration]] (Mid-Godly), [[Soul Manipulation]], [[Non-Physical Interaction]] (Her powers can work on the souls of dead players) | All previous powers to a greater extent, [[Aura]], [[BFR]], [[Spatial Manipulation]], [[Fate Manipulation]] | | '''[[Powers and Abilities]]:''' [[Superhuman Physical Characteristics]], [[Breaking the Fourth Wall]], [[Enhanced Senses]] with her vision 8-Fold, [[Telepathy]], [[Mind Manipulation]], Sleep Manipulation, [[Flight]], [[Acausality]] (Type 1), [[Flight]] with her rocket boots, [[Dimensional Storage|Hammerspace]], [[Extrasensory Perception]], [[Dream Manipulation]], Preparation, [[Mind Manipulation|Mind Reading]], [[Regeneration]] (Low), [[Longevity]], [[Resistance]] to [[Poison Manipulation]], [[Acid Manipulation]], and [[Mind Manipulation]] | All previous powers to a greater extent, [[Supernatural Luck]]. [[Probability Manipulation]] (Passively drains luck, and can "steal" more of it), [[Flight]], [[Immortality]] (Types 1 and 4), [[Regeneration]] (Mid-Godly), [[Soul Manipulation]], [[Non-Physical Interaction]] (Her powers can work on the souls of dead players) | All previous powers to a greater extent, [[Aura]], [[BFR]], [[Spatial Manipulation]], [[Fate Manipulation]] |
| | *'''The Fluorite Octet:''' Vriska's weapons of choice, a set of eight eight-sided die that she discovered aboard a ghost ship. When Vriska rolls them, they enact a different result depending on the roll, and even the order that the dice fall in is important to the result. There are 16, 777, 216 permutations of possible values, and the effect of the dice is more powerful the higher the roll. It is implied that for every possible roll, there is a unique effect - though, instead of leaving it up to chance, Vriska can use her powers as a Hero of Light to pick out certain results, twice rolling an "impossibly lucky roll" of eight eights. |