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Mike Wazowski (Mirrorverse): Difference between revisions

From The Codex
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'''Rallying Cry:''' Mike's Special Ability, It makes the current target gain Lure for 10 seconds, Allies gain 10% armor and there's 80% chance to Cleanse 1 Attribute Debuff from all allies
'''Rallying Cry:''' Mike's Special Ability, It makes the current target gain Lure for 10 seconds, Allies gain 10% armor and there's 80% chance to Cleanse 1 Attribute Debuff from all allies


'''We're A Team!:''' Mike's Signature Ability, it grants 8% to all Attributes for all allies and when he or one of his allies fall below 20% Health for the first time in an encounter, that ally immediately heals 25%
'''We're A Team!:''' Mike's Signature Ability, it grants 8% to all Attributes for all allies and when he or one of his allies fall below 20% Health for the first time in an encounter, that ally immediately heals X%


'''Keep An Eye Out:''' One of Mike's Baisc Talents, it grants X% Attack at the start of an encounter and grants X% Attack to all other allies at the start of an encounter
'''Keep An Eye Out:''' One of Mike's Baisc Talents, it grants X% Attack at the start of an encounter and grants X% Attack to all other allies at the start of an encounter

Revision as of 17:18, 22 April 2022

Background

For a little guy, Mike Wazowski has a big personality--and big mech battlesuit! A loyal firend and expert coach, Mike's trainer abilities have been magnified by such a degree that he is borederline precognitive, able to anticipate his allies' needs before they even aware they need them.

Statistics

Tier: At least 6-C

Name: Mike Wazowski

Origin: Mirrorverse

Sex: Male

Age: 28 years old (Is a reflection of Mike Wazowski)

Classification: Monster, Guardian

Dimensionality: 3-D

Attack Potency: At least Island level (Mike can keep up with teammates such as Maui who should be comparable to his counterpart who lifted up the sky)

Durability: At least Island level

Striking Strength: At least Island Class

Lifting Strength: Unknown

Travel Speed: Superhuman (Can keep up with Sulley)

Combat Speed: FTL (Mike can keep up with teammates such as Mr. Incredible who should be comparable to his counterpart who can react to Jack-Jack's laser vision)

Reaction Speed: FTL

Stamina: Peak Human (Should be comparable to his counterpart who can work 18 Hours straight altough he was exhausted by that point)

Range: Standard melee range, Several Meters with Energy Projection

Intelligence: Gifted (Knows many phobia and complains about them being too easy and is shown as a straight A student), Genius in scaring (Was Sulley's scare coach) and combat (Mike can keep up with fighters like Maui who has over thousand years of experience and Hercules)


Powers and Abilities

Superhuman Physical Characteristics, Vehicular Mastery, Human Achievements and Social Influencing (Is Monster Inc.'s top jokester), Scaring Knowledge, Stealth Mastery (Managed to stay hidden in the hide and seek event, trained Sulley in the art of stealth), Consumption (Type 1, Monsters can eat mold, rancid raw meat along with foods made with Sulfuric acid and depleted uranium), Minor Resistance to Pain (Glowing urchins are shown to cause pain yet Mike could power trought getting hit by lots of them) and Fragrance Manipulation (Monsters naturally odorize themselves with smells such as old dumpster and wet dog), Resistance to Disease Manipulation, Poison Manipulation, Acid Manipulation and Radiation Manipulation (Monsters can eat mold, rancid raw meat along with foods made with Sulfuric acid and depleted uranium)
Accelerated Development (Leveling: Guardians can gain exp and level up), Non-Physical Interaction (Mike can harm Scar who is a creature of shadow), Energy Projection (Mike fires energy based projectiles), possibly Precognition (His bio describes him as borederline precognitive), Healing (With Expert Coach and We're A Team!), Forcefield Creation and Purification (With Rallying Cry), Statistics Amplification (With Expert Coach, We're A Team!, Keep An Eye Out, Importance of Friendship, Encouraging Words and Proper Threat), Damage Boost (With You Got This Buddy!)
Statistics Amplification (With Innate Strength, Safeguard, Melee Rally, Precision, Don't Pick This One and Offense is the Best Defense), Forcefield Creation (With Enchanted plate), Healing (With Healing Burst, Questionable Medicine and My Eyes!), Electricity Manipulation (With Unlimited Power), Statistics Reduction (With Unlimited Power, My Eyes! and Offense is the Best Defense), Explosion Manipulation (With Destructive Bursts), Purification (With Battle Purification), Damage Boost (with Disorienting Attack and One In a Million), Resistance to Status Effect Inducement (With A Bit Too Immune)

Standard Equipment

His mech

Optional Equipment

Magic Item


Notable Techniques

Expert Coach: Mike's Core Ability, after a heavy attack the ally with the lowest HP percentage heals 6% and all allies with 20% health heal 6%, Defense Buffs from allies are 10% stronger and anytime an ally gains Armor when they already have Armor they gain a 10% Attack Buff for 5 seconds.

Rallying Cry: Mike's Special Ability, It makes the current target gain Lure for 10 seconds, Allies gain 10% armor and there's 80% chance to Cleanse 1 Attribute Debuff from all allies

We're A Team!: Mike's Signature Ability, it grants 8% to all Attributes for all allies and when he or one of his allies fall below 20% Health for the first time in an encounter, that ally immediately heals X%

Keep An Eye Out: One of Mike's Baisc Talents, it grants X% Attack at the start of an encounter and grants X% Attack to all other allies at the start of an encounter

Importance of Friendship: One of Mike's Baisc Talents, it grants X% Defense at the start of an encounter and grants X% Defense to all other allies at the start of an encounter

I Need A Favor: One of Mike's Advanced Talents, It increases the chance for his Special Ability to Cleanse by 20% and it adds 70% chance for his Special Ability to Cleanse an additional Attribute Debuff from himself and his allies

Encouraging Words: One of Mike's Advanced Talents, Heals from allies are 20% stronger

Proper Threat: One of Mike's Advanced Talents, Armor gained by allies are 20% stonger

You Got This Buddy!: Mike's Elite Talent, ally Special Ability deal 20% more damage


Other

Standard Tactics: Mike keeps his distance uisng his energy projections.

Weaknesses: Nothing Notable

Battle Records