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Mike Wazowski (Mirrorverse): Difference between revisions

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Revision as of 17:08, 5 August 2022


Background

For a little guy, Mike Wazowski has a big personality--and big mech battlesuit! A loyal firend and expert coach, Mike's trainer abilities have been magnified by such a degree that he is borederline precognitive, able to anticipate his allies' needs before they even aware they need them.

Statistics

Tier: At least 6-C

Name: Mike Wazowski

Origin: Mirrorverse

Sex: Male

Age: 28 years old (Is a reflection of Mike Wazowski)

Classification: Monster, Guardian


Status: Alive

Alignment: Neutral Good (Is a reflection of Mike Wazowski)

Dimensionality: 3-D

Attack Potency: At least Island level (Mike can keep up with teammates such as Maui who should be comparable to his counterpart who lifted up the sky)

Durability: At least Island level

Striking Strength: At least Island Class

Lifting Strength: Unknown

Travel Speed: Superhuman (Can keep up with Sulley)

Combat Speed: FTL (Mike can keep up with teammates such as Mr. Incredible who should be comparable to his counterpart who can react to Jack-Jack's laser vision)

Reaction Speed: FTL

Stamina: Peak Human (Should be comparable to his counterpart who can work 18 Hours straight altough he was exhausted by that point)

Range: Standard melee range, Several Meters with Energy Projection

Intelligence: Genius (Mike was Sulley's scare coach, he built his own exo-suit and he can keep up with fighters like Maui who has over thousand years of experience and Hercules)


Powers and Abilities

Superhuman Physical Characteristics, Vehicular Mastery, Human Achievements and Social Influencing (Is Monster Inc.'s top jokester), Stealth Mastery (Managed to stay hidden in the hide and seek event, trained Sulley in the art of stealth), Consumption (Type 1, Monsters can eat mold, rancid raw meat along with foods made with Sulfuric acid and depleted uranium), Minor Resistance to Pain (Glowing urchins are shown to cause pain yet Mike could power trought getting hit by lots of them) and Fragrance Manipulation (Monsters naturally odorize themselves with smells such as old dumpster and wet dog), Resistance to Disease Manipulation, Poison Manipulation, Acid Manipulation and Radiation Manipulation (Monsters can eat mold, rancid raw meat along with foods made with Sulfuric acid and depleted uranium)
Accelerated Development (Leveling: Guardians can gain exp and level up), Non-Physical Interaction (Mike can harm Scar who is a creature of shadow), Energy Projection (Mike fires energy based projectiles), possibly Precognition (His bio describes him as borederline precognitive), Healing (With Expert Coach and We're A Team!), Forcefield Creation and Purification (With Rallying Cry), Statistics Amplification (With Expert Coach, We're A Team!, Keep An Eye Out, Importance of Friendship, Encouraging Words and Proper Threat), Damage Boost (With You Got This Buddy!)
Statistics Amplification (With Innate Strength, Safeguard, Melee Rally, Precision, Don't Pick This One and Offense is the Best Defense), Forcefield Creation (With Enchanted plate), Healing (With Healing Burst, Questionable Medicine and My Eyes!), Electricity Manipulation (With Unlimited Power), Statistics Reduction (With Unlimited Power, My Eyes! and Offense is the Best Defense), Explosion Manipulation (With Destructive Bursts), Purification (With Battle Purification), Damage Boost (with Disorienting Attack and One In a Million), Resistance to Status Effect Inducement (With A Bit Too Immune)

Standard Equipment

His mech

Optional Equipment

Magic Item


Notable Techniques

Name Icon Description
Expert Coach After a Heavy Attack, the ally with the lowest HP percentage Heals 6%, and all allies with less than 20% health Heal 6%. This ability has a 5 second cooldown. Defense Buffs from all allies are 10% stronger while Mike is in the encounter. Any time an Ally gains Armor while they already have Armor, they gain a 10% Attack Buff for 5 seconds. [Max Stacks: 1]
Rallying Cry Current target gains Lure for 10 seconds. Allies gain 10% Armor. 80% chance to Cleanse 1 Attribute Debuff from all Allies.
We're A Team! Grants 8% to all Attributes for all allies while Mike is in the encounter. When Mike or one of his allies drops below 20% Health for the first time in an encounter, that ally immediately Heals 25%.


  • Talents
Name Icon Description
Keep an Eye Out Grants +10% Attack at the start of an encounter. Grants +5% Attack to all other allies while Mike is in the encounter.
Importance of Friendship Grants +10% Defense at the start of an encounter. Grants +5% Defense to all other allies while Mike is in the encounter.
I Need a Favor Increase chance for Special Ability to Cleanse by 20%. +70% chance for Special Ability to Cleanse an additional Attribute Debuff from Mike and his Allies.
Encouraging Words Heals from all Allies are 20% stronger while Mike is in the encounter.
Proper Threat Armor gained by all allies is 20% stronger while Mike is in the encounter.
You Got This Buddy! Ally Special Abilities deal 30% more damage while Mike is in the encounter.

Other

Standard Tactics: Mike keeps his distance from his opponent by shooting them with blasts of energy and explosive cannister rockets

Weaknesses: Nothing Notable

Battle Records