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The Prairie King: Difference between revisions
GiverBot (talk | contribs) (→[[Hax|Powers and Abilities]]: re-categorisation per CFD, replaced: Type 7. → Type 7; (2)) m |
GiverBot (talk | contribs) (re-categorisation per CFD, replaced: ===Powers and Abilities=== → ==Powers and Abilities==, ===Standard Equipment=== → ==Standard Equipment==, ===Other=== → ==Other==, ==Statistics== → ==Codex Statistics==) m |
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Journey of '''the Prairie King''' is a top-down shooter minigame that can be played on one of the arcade machines in The Stardrop Saloon. Based on a real-life character, it follows the story of “The Prairie King” in his quest to retrieve the “Pure Heart”. | Journey of '''the Prairie King''' is a top-down shooter minigame that can be played on one of the arcade machines in The Stardrop Saloon. Based on a real-life character, it follows the story of “The Prairie King” in his quest to retrieve the “Pure Heart”. | ||
==Statistics== | ==Codex Statistics== | ||
'''[[Tiering System|Tier]]:''' At least '''9-B''', likely '''9-A''', '''higher''' with upgrades and power-ups | '''[[Tiering System|Tier]]:''' At least '''9-B''', likely '''9-A''', '''higher''' with upgrades and power-ups | ||
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'''[[Intelligence]]:''' At least '''Gifted''' (Shown to be a remarkable marksman that can out skill and defeat the likes of other skilled cowboys and the final boss “Fector”. Quickly analyzed and found a solution to a trap set up for the Prairie King before a boulder could reach and kill him) | '''[[Intelligence]]:''' At least '''Gifted''' (Shown to be a remarkable marksman that can out skill and defeat the likes of other skilled cowboys and the final boss “Fector”. Quickly analyzed and found a solution to a trap set up for the Prairie King before a boulder could reach and kill him) | ||
---- | ---- | ||
==[[Hax|Powers and Abilities]]== | |||
<tabber> | <tabber> | ||
|-|Innate Abilities= | |-|Innate Abilities= | ||
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</tabber> | </tabber> | ||
---- | ---- | ||
==[[Standard Equipment]]== | |||
Gun, Super Gun, Power-Ups (Coffee, Heavy Machine Gun, Screen Nuke, Shotgun, Smoke Bomb, Sheriff Badge, Tombstone, Wheel) | Gun, Super Gun, Power-Ups (Coffee, Heavy Machine Gun, Screen Nuke, Shotgun, Smoke Bomb, Sheriff Badge, Tombstone, Wheel) | ||
---- | ---- | ||
==Other== | |||
'''Standard Tactics:''' The sheriff prefers to fight at a distance, and will use his power-ups if needed or if his opponent gets too close. | '''Standard Tactics:''' The sheriff prefers to fight at a distance, and will use his power-ups if needed or if his opponent gets too close. | ||
Revision as of 17:19, 13 November 2023
Background
Journey of the Prairie King is a top-down shooter minigame that can be played on one of the arcade machines in The Stardrop Saloon. Based on a real-life character, it follows the story of “The Prairie King” in his quest to retrieve the “Pure Heart”.
Codex Statistics
Tier: At least 9-B, likely 9-A, higher with upgrades and power-ups
Name: Unknown, Nicknamed “Cowboy” by the second boss and is called a “True Cowboy Hero” by the game developer
Origin: Journey of The Prairie King
Sex: Male
Age: Unknown, likely in his early to late 20’s-30’s
Classification: Cowboy, Sheriff, The Prairie King, Gunslinger
Dimensionality: 3-D
Attack Potency: At least Wall level, likely Room level (His regular gun can easily one-shot and cause armored monsters to burst into mush and destroy a water tower with a single shot from his pistol. Likely scales to other monsters in Stardew Valley who can survive point blank explosions from Mega-Bombs, which do this much damage), higher with “Super Gun” (An upgraded variant of the regular “Gun” that can fire three shots at once in a spread pattern)
Durability: At least Wall Level, likely Room level (Should scale to other sheriffs who tank numerous shots)
Striking Strength: At least Wall Class, likely Room Class
Lifting Strength: Unknown, possibly Class 5 (Scales to the evil outlaw who pushed a boulder the size of himself off a cliff)
Travel Speed: Athletic Human, likely Transonic (Can easily outrun several hordes of monsters and is relative to bullet fire), higher with power-ups and upgrades
Combat Speed: At least Transonic (Carries a gun similar to a .45 Colt revolver, which can be fired at speeds anywhere between 343 m/s and 400 m/s), Higher with Power-Ups and Upgrades
Reaction Speed: At least Transonic (Views gunfire as relative to his own speed from other sheriffs)
Stamina: Superhuman (Can fight off multiple hordes of monsters without showing any signs of fatigue)
Range: Hundreds of Meters with “Gun”, higher with power-ups
Intelligence: At least Gifted (Shown to be a remarkable marksman that can out skill and defeat the likes of other skilled cowboys and the final boss “Fector”. Quickly analyzed and found a solution to a trap set up for the Prairie King before a boulder could reach and kill him)
Powers and Abilities
Standard Equipment
Gun, Super Gun, Power-Ups (Coffee, Heavy Machine Gun, Screen Nuke, Shotgun, Smoke Bomb, Sheriff Badge, Tombstone, Wheel)
Other
Standard Tactics: The sheriff prefers to fight at a distance, and will use his power-ups if needed or if his opponent gets too close.
Weaknesses: Power-ups only last for a limited time
Note: As none of the power-ups are referenced by name in-game. They have been given names for the purpose of clarification.
Note 2: Since the character is stated to be based off of a real-life person that exists within the Stardew Valley universe, it’s likely that the monsters they’ve fought, likely scale to the Monsters that are found in Stardew Valley.
Battle Records
None.
None.
None.
Discussions (Link For Mobile Users):
Discussion threads involving The Prairie King |