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Trillionage Sprout: Difference between revisions
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Revision as of 02:04, 6 January 2024
“ | Rout the Sprout using a concentrated attack of PSI Fire and other strong PSI attacks. | „ |
~ Trillionage Sprout’s EarthBound Player's Guide description |
Background
The Trillionage Sprout is the third Sanctury Boss in MOTHER 2 (localized as EarthBound). It guards the third Your Sanctuary in the game, Milky Well. The Trillionage Sprout is accompanied by two Tough Mobile Sprouts, making it one of only two Sanctuary Bosses not to fight alone (along with Titanic Ant). It mostly relies on causing status effects and is the first enemy in EarthBound that can Diamondize party members. Once the boss has been defeated, the party can enter Milky Well and obtain the third piece of the Sound Stone's melody.
Codex Statistics
Tier: At least Low 8-C
Name: Trillionage Sprout
Origin: MOTHER 2
Sex: Male
Age: Unknown
Classification: Sanctuary Guardian, Sprout
Dimensionality: 3-D
Attack Potency: At least Small Building level (Absorbed all the energy from a sanctuary location which is a powerful spot that allows the user to perform “wondrous feats” according to Frank, can fight Ness after he’s traveled through Peaceful Rest Valley, scaling him to the Territorial Oak, who upon self-destruction it emits this level of energy)
Durability: At least Small Building level
Striking Strength: At least Small Building Class
Lifting Strength: Unknown
Travel Speed: Unknown
Combat Speed: Superhuman (Can tag Ness, who should be comparable to Ninten who can travel 700 meters in about 13 seconds)
Reaction Speed: Superhuman
Stamina: Unknown
Range: Standard Melee, possibly Higher with PSI
Intelligence: Genius (As the Trillionage Sprout has drained the energy from the your sanctuary location and has shown to use PSI from it, they should naturally be this intelligent)
Powers and Abilities
Superhuman Physical Characteristics, Power Absorption (All “Your Sanctuary” bosses suck all of the energy out of each sanctuary spot), Mind Manipulation, Status Effect Inducement, Empathic Manipulation, Energy Manipulation (Has PSI Flash alpha which can induce feeling strange and uncontrollable crying), Paralysis Inducement (With Paralysis alpha, can paralyze one party member), Forcefield Creation (With PSI Shield Alpha nullifies offensive PSI for one enemy), Transmutation (With a glare he can diamondize a party member)
Resistance to Ice Manipulation, Light Manipulation, Paralysis Inducement, Mind Manipulation, and Sleep Manipulation (Has a 50% resistance to PSI Freeze, Flash, & Brainshock. Has a high resistance to hypnosis, and an immunity to paralysis)
Other
Standard Tactics: Will glare at his foe along with using PSI attacks.
Weaknesses: Weak to PSI Fire.
Battle Records
None.
None.