Is a Treasure
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User:StinkyGumi/Sandbox51: Difference between revisions
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Crane-O-Matic= | Crane-O-Matic= The CRANE-O-MATIC Overdrive allows the Tokobots [http://to%20turn%20into%20a%20crane%20thttps://youtu.be/_Do5wLsWWJM?t=1724o%20pick%20up%20and%20move%20objects to turn into a crane to pick up and move objects]. [https://youtu.be/_Do5wLsWWJM?t=1651 Needs an energy floor panel with a CRANE-O-MATIC mark to work]. | ||
{{!}}-{{!}} | {{!}}-{{!}} | ||
Launch-A-Bomb= | Launch-A-Bomb= The LAUNCH-A-BOMB Overdrive allows the Tokobots to transform into a catapult that Bolt can use [https://youtu.be/RueYlqU7zZs?t=1595 to launch bombs at targets or enemies]. [https://youtu.be/RueYlqU7zZs?t=1573 Needs an energy floor panel with a LAUNCH-A-BOMB mark to work]. | ||
{{!}}-{{!}} | {{!}}-{{!}} | ||
Mono Choo-Choo= | Mono Choo-Choo= The MONO CHOO-CHOO Overdrive transforms the Tokobots into [https://youtu.be/VXuEvc2ENhE?t=629 a train Bolt can ride tracks on] and [https://youtu.be/VXuEvc2ENhE?t=638 can shoot projectiles from the front]. [https://youtu.be/VXuEvc2ENhE?t=585 The Tokobots needs tracks next to a special floor panel before transforming.] | ||
{{!}}-{{!}} | |||
Mechan-O-Wheel= The MECHAN-O-WHEEL Overdrive allows the Tokobots [https://youtu.be/ZX_Rs2YfTJk?t=1599 to transform into a large gear wheel, allowing Bolt to turn large gears to open other areas]. [https://youtu.be/ZX_Rs2YfTJk?t=1581 Needs an energy floor panel with a MECHAN-O-WHEEL mark to work]. | |||
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|-|Combat Overdrives= | |-|Combat Overdrives= |
Revision as of 09:30, 13 May 2024
Background
Bolt is a treasure master working at Canewood's Lab. One day, he found a Tokobot during his training. This discoveru would change his destiny dramatically. Using the Tokobots, he would continue his work as a treasure master to discover prehistoc secrets wirh the assistance of Canewood labs.
General Information
Name: Bolt
Origin: Tokobot
First Appearance: Tokobot (2005)
Latest Appearance: Tokobot Plus: Mysteries of the Karakuri (2006)
Company: Tecmo
Sex: Male
Age: Unknown
Classification: Karakuri User
Species: Human
State of Being: Regular
Physiology: Humanoid
Occupation: Treasure Hunter
Affiliations: Canewood's Labs
Enemies: Lt. Flames, Bart. Fuel, Taji (Formerly)
Status: Alive
Alignment: Neutral Good (Fought his instructor, Fuel, after learning his plan to obtain the Power to Control the World. Saved the world rotation's by destroying Zero)
Codex Statistics
Tier:10-B, 9-B with Tokobots
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Average Human level, Wall level with Tokobots (Can harm robots such as Griffon and Chocorocs)
Durability: Wall level (Can survive being slammed by large rocks and bomb explosions)
Striking Strength: Average Human Class, Wall Class with Tokobots
Lifting Strength: Average Human Class, Class 5 with Tokobots (Can lift large pillars and push large blocks)
Travel Speed: Average Human, Superhuman with OverDrive MONO CHOO-CHOO (The Tokobots can become a train with the MONO CHOO-CHOO OverDrive)
Combat Speed:Transonic (Should be comparable to his Reaction speeds) Higher with Overdrives (Super tank and OctoPulse)
Reaction Speed: Transonic+ (Can dodge Cannonballs, small missiles and shockwaves)
Stamina:Above Average (Traverses through danger-filled ruins on his journey. Does platforming trials to obtain rewards)
Range:Extended Melee Range (The Tokobots can connect and extend themselves as a weapon)
Powers and Techniques
---
Equipment
The tokobots are 8 small robots created back in Prehistoric times. They act as Bolt's weapon and tool to traverse the ruins. Unlike Zero, they can determine between good and evil.
Ruby is Bolt's Navigator. She contacts Bolt to help him traverse through the ancient ruins and gives him helpful advice along the Journey.
Notable Techniques
Also known as the Toko-attack, makes the Tokobots connect to each other in a straight line behind Bolt, allowing themselves to be slammed down onto an opponent or connect to magnetic surfaces
Also known as the Toko-stomp, makes the Tokobots circle around and lift up Bolt, allowing Bolt and the Tokobots to slam onto heavy plates to push them down or slam against the top of enemies
Also known as the Toko-screw, the Tokobots split between Bolt and connect in a horizontal line, allowing Bolt to spin the Tokobots for gliding or to attack enemies
The CRANE-O-MATIC Overdrive allows the Tokobots to turn into a crane to pick up and move objects. Needs an energy floor panel with a CRANE-O-MATIC mark to work.
The LAUNCH-A-BOMB Overdrive allows the Tokobots to transform into a catapult that Bolt can use to launch bombs at targets or enemies. Needs an energy floor panel with a LAUNCH-A-BOMB mark to work.
The MONO CHOO-CHOO Overdrive transforms the Tokobots into a train Bolt can ride tracks on and can shoot projectiles from the front. The Tokobots needs tracks next to a special floor panel before transforming.
The MECHAN-O-WHEEL Overdrive allows the Tokobots to transform into a large gear wheel, allowing Bolt to turn large gears to open other areas. Needs an energy floor panel with a MECHAN-O-WHEEL mark to work.
Other
Standard Tactics:
Weaknesses:
Battle Records
None.
None.
None.
References
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