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Monster 2: Difference between revisions
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Revision as of 20:52, 16 May 2024
"Mature Content" | |
Hold up soldier! This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. Scare safely! |
Background
Monster 2 is one of the monsters found inside the Karamari Hospital in Spooky's Mansion. It's a corpse in the morgue that chases the player once the pickup the medallion .
General Information
Name: Monster 2
Origin: Spooky's Jumpscare Mansion
Company: Lag Studios
Creator: Akuma Kira and AMG Sheena
Sex: Unknown
Age: Unknown
Story Role: Chasing Enemy
Classification: Monster
Species: Corpse
State of Being: Regular
Occupation: None
Status: Undead (is a corpse)
Physiology: Humanoid
Alignment: Unknown (Seemingly attacks with no real reason)
Codex Statistics
Key: DLC | Endless Mode
Tier: 9-B | 9-B
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Wall level (Should be comparable to Specimen 3, who can burrow holes through the roof) | Wall level (Same as before)
Durability: Wall level (Can take hits from The Protagonist) | Wall level (same as before)
Striking Strength: Wall Class | Wall Class
Lifting Strength: Unknowm, Peak Human with Telekinesis (able to lift up multiple corpse filled body bags at once) | Unknown, Peak Human with Telekinesis (Same as before)
Travel Speed: Average Human (5 m/s) Faster while charging (slowly gets faster) | Average Human, Faster while charging (same as before)
Combat Speed: Athletic Human (Should be comparable to The Protagonist) | Athletic Human
Reaction Speed: Athletic Human | Athletic Human
Stamina: Limitless (As a corpse, it should not feel exhaustion)
Range: Standard Meelee Range, Higher with Hax
Intelligence: Average (Can speak in some of its Perception view blocks)
Powers and Techniques
All previous abilities, Resistance to Metaphysics Manipulation (Does not die to the sword to sword that kills Incorporeal being, unlike in Kamari Hospital)
Other
Standard Tactics: Will charge at the opponent, Likely to warp the area around it and use its perception manipulation to blind the opponent.
Weaknesses: None notable
Battle Records
None.
None.
None.