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S.S Drake: Difference between revisions

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Revision as of 03:15, 26 July 2024

Articles About the S.S Drake
Pikmin Series S.S Drake
Other Media Super Smash Bros.

Analysing Recovery!
Large quantities of Piktamin U detected!
This is a seed-bearing fruit, making cultivation on Koppai possible.
Juice from this fruit is safe for consumption by crew members.
~ S.S Drake analyzing the Sunseed Berry

Background

The S.S. Drake, simply referred to by the Koppaites as the Drake, is the main ship in Pikmin 3/Pikmin 3 Deluxe. It was designed by and named after Alph's grandfather. Much like the other ships in the Pikmin series, it serves as the leaders' base, where the time in between days is spent. It also stores all the gathered objects found by the leaders, and transport the leaders from place to place. Charlie is its captain and Alph is its engineer.

General Information

Name: S.S Drake

Origin: Pikmin

Age: Unknown (The model appears to be rather new, having been built by Alph's grandfather not too long ago[1].

Classification: Delivery Spaceship

Status: Active (The S.S Drake was safely returned to PNF-404 after the epilogue of Pikmin 3)

Users: Alph, Brittany, and Captain Charlie

Terrain: PNF-404 and Koppai's solar system/galaxy

Codex Statistics

Tier: Unknown physically, 4-C with the Nova Blaster

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Unknown physically (The S.S Drake is designed to safely transport the Koppaites to PNF-404[2]), At least Star level with the Nova Blaster (The Nova Blaster can create shockwaves that can reduce stars to bits)

Durability: Unknown (The S.S Drake survived a small explosion within orbit and crashing onto the surface of PNF-404 with no notable damage[3]. Comparable to the S.S Dolphin which was able to briefly stay intact when hit by a comet before catching on fire upon atmospheric reentry)

Speed: Faster Than Light (The S.S Drake can travel 279,000 light years in seconds and beyond "super light speed". The S.S Drake is designed for intergalactic travel), Higher with the Chronos Reactor and Cosmic Drive Key (The Chronos Reactor changes permutations in the space-time continuum into pure energy, allowing the S.S Drake to launch itself across the universe. The Cosmic Drive Key allows the S.S Drake to travel long distances)

Combat Speed: Faster Than Light with the Nova Blaster (The Nova Blaster creates shockwaves that travel in the currents of space-time, destroying anything in its path)

Stamina: Limitless with the Eternal Fuel Dynamo (The Eternal Fuel Dynamo generates an unlimited amount of energy for the S.S Drake)

Range: Below Average Melee physically, Universal with the Chronos Reactor and Nova Blaster (The Chronos Reactor can warp the space-time continuum and the Nova Blaster travels through the currents of space-time), Multi-Universal with ship sensors (Should be superior to the Hocotate Ship's sensors, which can locate and interact with the Waterwraith's true form)


Powers and Techniques

Superhuman Speed, Spaceflight, Small Size (Bug-Sized; Although significantly taller than Alph and co, The S.S drake is still incredibly small), possibly Genius Intelligence (The S.S Drake's AI should be no different than the Hocotate Ship's AI which can create physics-defying technology. The S.S Drake is capable of scanning objects and deducing its physiology and structure in seconds), Inorganic Physiology (Is a spaceship with an advanced AI capable of calling the Koppaites), Information Analysis and Cosmic Awareness (Superior to the Hocotate Ship's AI which can scan anomalies such as the Waterwraith and was able to deduce and sense that its physical form was present in a separate dimension. The Guard Satellite can scan and detect threats incoming]. The Whimsical Radar scans nearby fruits and technological pieces), Dimensional Storage (Can store dozens of fruits), Teleportation (Upon being incapacitated in battle, the S.S Drake will teleport the Koppaites back to their ship regardless of where they are), Healing and Restoration (The S.S Drake can restore both the Koppaites and their suit back to full health), Sound Manipulation and Mind Manipulation (The S.S Drake can send out a massive soundwave to call back all Pikmin), Radiation Manipulation (The Radiation Canopy can transform and nullify space radiation), Light Manipulation (The Nova blaster is stated to emit a dazzling burst of light), Electricity Generation and Sunlight Absorption (Can generate an infinite amount of electricty with the Eternal Fuel Dynamo. The Positron Generator absorbs solar cells to generate electricty to power the ship's interior components), Limited Purification (Can filter out toxins to prevent pollution with the Anti-Dioxin Filter), Gravity Manipulation (The Gravity Jumper manipulates gravity, allowing for easier takeoff and reentry on various planets), Gluon Manipulation (The Gluon Drive is stated to metaphysically bind gluons to travel through space), Regeneration and Restoration (High-Mid. The Repair-Type Bolt can repair anything in the ship, including the engine. The S.S Drake can rebuild itself from damaged remains of over a dozen parts. The S.S Drake can restore its components to their rightful positions in functioning order and should be superior to the Hocotate Ship which can rebuild itself from mere scraps), Space-Time Manipulation, Light Manipulation, and Shockwave Generation (The Nova Blaster fires a beam of dazzling light that can send shockwaves through space-time), Reality Warping, Transmutation, and Velocity Manipulation (The Chronos Reactor warps the space-time continuum, changing permutations in the space-time continuum to allow the S.S Drake to launch itself across the universes).
Resistance to Cosmic Radiations, Gravity Manipulation, and Biological Manipulation (Can survive and traverse in the vacuum of space for several days. The Radiation Canopy can transform and nullify space radiation), Space-Time Manipulation, and Reality Warping (Should be unaffected by its own weaponry which warps all of space and time)


Other

Weaknesses: Despite its incredibly powerful weaponry, the S.S Drake seems to lack any defensive shields or barriers to protect itself from danger. This is further proven by how easily it was struck from orbit[4].

References

  1. Pikmin 3 for Wii U - The Story on Nintendo.com
  2. Pikmin 3 for Wii U - The Story on Nintendo.com
  3. I still can't shake this awful feeling that there was something more to our crash than we know…
    It felt almost as if some power from the planet's surface was manipulating our ship…
    ~ Small talk 21
  4. I still can't shake this awful feeling that there was something more to our crash than we know…
    It felt almost as if some power from the planet's surface was manipulating our ship…
    ~ Small talk 21

Battle Records

None.

None.

None.