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Simba (Mirrorverse): Difference between revisions
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'''[[Range]]:''' '''Standard melee range''' | '''[[Range]]:''' '''Standard melee range''' | ||
'''[[Intelligence]]:''' '''Above Average''' (Simba is a capable leader of his kingdom) '''Genius''' in combat (Simba can keep up with fighters like [[Maui (Mirrorverse)|Maui]] who has over thousand years of experience and [[Hercules (Mirrorverse)|Hercules]]) | '''[[Intelligence]]:''' '''Above Average Intelligence''' (Simba is a capable leader of his kingdom) '''Genius Intelligence''' in combat (Simba can keep up with fighters like [[Maui (Mirrorverse)|Maui]] who has over thousand years of experience and [[Hercules (Mirrorverse)|Hercules]]) | ||
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Revision as of 19:33, 18 September 2024
Articles About Simba
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Main Series | The Lion King |
Games | SNES - Simba's Mighty Adventure |
Non-canon | Kingdom Hearts - Mirrorverse - Disney Heroes: Battle Mode - Disney Sorcerer's Arena |
Background
Simba, also titled the Peaceful Radiant Protector, is a character from Disney's The Lion King franchise and a Tank Guardian of the Mirrorverse. A great king should be a shining beacon of hope, and that's literally what Simba is! While still maintaining the carefree bravado of his adventurous youth, Simba is every bit the protective monarch lighting the way to victory.
Codex Statistics
Tier: At least 9-A
Name: Simba
Origin: Mirrorverse
Sex: Male
Age: Unknown
Classification: Lion, Guardian
Status: Alive
Alignment: Neutral Good (Simba is a guardian defending the mirrorverse while keeeping his carefree bravado of his younger days)
Dimensionality: 3-D
Attack Potency: At least Room level (Simba can keep up with teammates such as Maui who should be comparable to his Moana counterpart, who Tanked a large explosion of this size))
Durability: At least Room level
Striking Strength: At least Room Class
Lifting Strength: Class 1 (Mature lions can easily toss around Cape Buffalo, which weighs over a ton)
Travel Speed: Superhuman (Can keep up with Sulley)
Attack Speed: At most Relativistic+ (Simba can keep up with teammates such as Mr. Incredible who should be comparable to his counterpart who can react to Jack-Jack's laser vision)
Reaction Speed: At most Relativistic+
Stamina: Peak Human (Simba can battle fractureds despited being wounded)
Range: Standard melee range
Intelligence: Above Average Intelligence (Simba is a capable leader of his kingdom) Genius Intelligence in combat (Simba can keep up with fighters like Maui who has over thousand years of experience and Hercules)
Powers and Techniques
Resistance to Stun inducement (Simba is Immune to Stun.)
Resistance to Status Effect Inducement (With A Bit Too Immune)
Equipment
Nothing Notable
Optional Equipment
Magic Item
Notable Techniques
- Abilities
- Talents
Other
Standard Tactics: Simba goes for clawing his opponent.
Weaknesses: Nothing Notable