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Spirit of the Hero Physiology: Difference between revisions

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*'''[[Sealing]], [[Soul Manipulation]], & [[Power Absorption]]:''' Many Links can grab the [[Master Sword]] without these effects, the only exception being Child Hero of Time and it still did not absorb his strength.
*'''[[Sealing]], [[Soul Manipulation]], & [[Power Absorption]]:''' Many Links can grab the [[Master Sword]] without these effects, the only exception being Child Hero of Time and it still did not absorb his strength.
[[Category:Verse-specific Powers and Abilities]]
[[Category:The Legend of Zelda]]

Revision as of 13:12, 22 April 2020

Spirit of the Hero mentioned here.
It was a sign that the powers of the chosen one rest within you... and that they are awakening. Look at your awakened form... The green tunic that is your garb once belonged to the ancient hero chosen by the gods... His power is yours. His is the true power that slept within you.
~ Faron to Link

Background

The Spirit of the Hero is a force referenced within the Legend of Zelda series. Little is known about the exact nature of it, but it is the essence of what makes each protagonist in the series Link. It is present in all games featuring Link, however it has only been directly referenced on several occasions.

After Link recovers from his Wolf form by collecting the Tears of Light, he meets the Light Spirit Faron. Faron tells Link that he is connected to the ancient hero chosen by the gods and that a portion of that hero's power resides within him.

Upon his defeat, Demise explicitly refers to the Spirit of the Hero. He curses the Spirit of the Hero so that an incarnation of his hatred would constantly stalk whoever has the Spirit of the Hero and force them to live a life of conflict.

Uses

  • Superhuman Physical Characteristics: All Links are capable of doing feats like casually lifting and throwing boulders, moving large stone shaped blocks, and fighting monsters without any items of stat enhancers.
  • Acrobatics: All Links are naturally acrobatic being able to leap off ledges, do back flips, summersaults, etcetera.
  • Weapon Mastery: All Links are naturally gifted in combat with different types of weapons, this ranges from his perfect aim with bow & arrows, clashing with swords, spears, magic rods, hammers, clubs, sickles, boomerangs, bombs, axes, etcetera.
  • Magic: All Links have an innate sense of magic in them, with some using it more then others.
  • Natural Animal Mastery: Has a natural affinity with animals allowing him to ride horses and birds, get cows to give him milk, etcetera.
  • Telekinesis: Many Links can control the arc of their boomerangs and how it moves around.

Resistances

  • Extreme Heats: Able to travel in caverns with large amounts of magma and hot areas just fine.
  • Time Manipulation: Can stay around Timeshift Stones turned on and off with no ill effects.