So exciting! My grampa was the Champion! But Trainers like you are even stronger! We just need to keep competing! Then we can keep aiming higher! As Pokémon Trainers! And as people! And it's all thanks to our Pokémon! Come again! I want to keep aiming higher!
Stamina: Superhuman ( ) | Likely Superhuman (Benga’s Pokémon have shown to fight for multiple days alongside him, although their moves are limited by PP and need to be recharged fairly frequently)
Range: Standard melee range, much higher with Pokémon moves
Ability: Torrent - Powers up Water Type moves when the Pokémon's HP is low.
Pokédex Entry:
"Feraligatr intimidates its foes by opening its huge mouth. In battle, it will kick the ground hard with its thick and powerful hind legs to charge at the foe at an incredible speed."
Name: Silver’s Sneasel
Sex: Male
Category: Sharp Claw Pokémon
Type: Dark, Ice
Level: 45 (Gen II) | 55 (Gen IV)
Ability: Inner Focus - The Pokémon is protected from flinching.
Pokédex Entry:
"It has a cunning yet savage disposition. It waits for parents to leave their nests, and then it sneaks in to steal their eggs."
Name: Silver’s Magneton
Sex: Male
Category: Magnet Pokémon
Type: Electric, Steel
Level: 45 (Gen II) | 55 (Gen IV)
Ability: Magnet Pull - Prevents Steel-type Pokémon from escaping.
Pokédex Entry:
"Magneton emits a powerful magnetic force that is fatal to electronics and precision instruments. Because of this, it is said that some towns warn people to keep this Pokémon inside a Poké Ball."
Name: Silver’s Gengar
Sex: Male
Category: Shadow Pokémon
Type: Ghost, Poison
Level: 46 (Gen II) | 56 (Gen IV)
Ability: Levitate - Gives full immunity to all Ground-type moves.
Pokédex Entry:
"Sometimes, on a dark night, your shadow thrown by a streetlight will suddenly and startlingly overtake you. It is actually a Gengar running past you, pretending to be your shadow."
Name: Silver’s Crobat
Sex: Male
Category: Bat Pokémon
Type: Poison, Flying
Level: 48 (Gen II) | 58 (Gen IV)
Ability: Inner Focus - The Pokémon is protected from flinching.
Pokédex Entry:
"If this Pokémon is flying by fluttering only a pair of wings on either the forelegs or hind legs, it's proof that Crobat has been flying a long distance. It switches the wings it uses if it is tired."
Name: Silver’s Alakazam
Sex: Male
Category: Psi Pokémon
Type: Normal
Level: 46 (Gen II) | 56 (Gen IV)
Ability: Synchronize - Passes poison, paralyze, or burn to the Pokémon that inflicted it.
Pokédex Entry:
"Alakazam's brain continually grows, infinitely multiplying brain cells. This amazing brain gives this Pokémon an astoundingly high IQ of 5,000. It has a thorough memory of everything that has occurred in the world."
Name: Silver’s Ho-Oh
Sex: Male
Category: Rainbow Pokémon
Type: Fire, Flying
Level: 135 (Masters EX)
Pokédex Entry:
"Ho-Oh's feathers glow in seven colors depending on the angle at which they are struck by light. These feathers are said to bring happiness to the bearers. This Pokémon is said to live at the foot of a rainbow."
*Poké Ball: A ball thrown to catch a wild Pokémon. It is designed in a capsule style.
Great Ball: A good, quality Ball that offers a higher Pokémon catch rate than a standard Poké Ball.
Ultra Ball: A very high-grade Ball that offers a higher Pokémon catch rate than a Great Ball.
Potion: The best Ball with the ultimate performance. It will catch any wild Pokémon without fail.
Super Potion: A spray-type wound medicine. It restores the HP of one Pokémon by 50 points.
Hyper Potion: A spray-type wound medicine. It restores the HP of one Pokémon by 200 points.
Max Potion: A spray-type wound medicine. It fully restores the HP of one Pokémon.
Revive: A medicine that revives a fainted Pokémon, restoring HP by half the maximum amount.
Max Revive: A medicine that revives a fainted Pokémon, restoring HP fully.
Escape Rope: A long, durable rope. Use it to escape instantly from a cave or a dungeon.
Intelligence:Genius (Silver is able to commandeer seven wildly different Pokémon with extreme proficiency. He’s defeated the Gym leaders of Johto as well as the Champion, Lance, who each have several years of Pokémon experience under their belt. His Pokémon’s intelligences should essentially be an extension of Silver’s battle expertise)
Weaknesses: Silver himself is not a combatant and is theoretically left wide open to attack | Silver’s Pokémon are each left wide open if Silver is unable to guide and command them. Feraligatr is weak to Grass and Electric Types. Sneasel is weak to Fighting, Rock, Bug, Steel, Fire, and Fairy Types. Magneton is weak to Ground, Fighting, and Fire Types. Gengar is weak to Ground, Ghost, Psychic, and Dark Types. Crobat is weak to Rock, Electric, Psychic, and Ice Types. Alakazam is weak to Bug, Ghost, and Dark Types. Ho-Oh is weak to Rock, Water, and Electric Types.
Notable Attacks/Techniques:
Gen II
Surf: The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
Rain Dance: The user summons a heavy rain that falls for five turns, powering up Water-type moves.
Slash: The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
Screech: An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Gen IV
Ice Fang: The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.
Aqua Tail: The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Crunch: The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
Gen II
Quick Attack: The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Screech: An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Feint Attack: The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
Fury Cutter: The target is slashed with scythes or claws. Its power increases if it hits in succession.
Gen IV
Shadow Claw: The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
Icy Wind: The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
Metal Claw: The foe is raked with steel claws. It may also raise the user's Attack stat.
Gen II
Thunder: A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
SonicBoom: The foe is hit with a destructive shock wave that always inflicts 20 HP damage.
Thunder Wave: A weak electric charge is launched at the target. It causes paralysis if it hits.
Swift: Star-shaped rays are shot at the opposing team. This attack never misses.
Gen IV
Discharge: The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
Magnet Bomb: The user launches a steel bomb that sticks to the target. This attack will not miss.
Mirror Shot: The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy.
Gen II
Mean Look: The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
Curse: A move that works differently for the Ghost type than for all the other types.
Shadow Ball: The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
Confuse Ray: The foe is exposed to a sinister ray that triggers confusion.
Gen IV
Dark Pulse: The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Sludge Bomb: The user attacks by hurling filthy sludge at the foe. It may also poison the target.
Gen II
Toxic: A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Bite: The target is bitten with viciously sharp fangs. It may make the target flinch.
Confuse Ray: The foe is exposed to a sinister ray that triggers confusion.
Wing Attack: The foe is struck with large, imposing wings spread wide to inflict damage.
Gen IV
Air Cutter: The user launches razor-like wind to slash the opposing team. Critical hits land more easily.
Gen II
Recover: A self-healing move. The user restores its own HP by up to half of its max HP.
Future Sight: Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
Psychic: The target is hit by a strong telekinetic force. It may also reduce the target's Sp.Def stat.
Reflect: A wondrous wall is put up to suppress damage from physical attacks for five turns.
Gen IV
Focus Blast: The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
Masters EX
Overheat: The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
Solar Beam: A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
I’ll Show You!: Raises the user's evasiveness and critical-hit rate. These stats are sharply raised when the weather is sunny.
Sacred Fire: The foe is razed with a mystical fire of great intensity. It may also leave the target with a burn.