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Arwing (Reboot)
Articles About Arwing
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Continuities | Original Continuity - Reboot Continuity - Zero Continuity - Star Fox Command |
Background
The Arwing is the personal super-high performance combat spacecraft used by members of the Star Fox Team. Developed by Space Dynamics Co., Ltd., the Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers. By executing an aileron or barrel roll, the Arwing can also generate an electromagnetic shield which will deflect most optically based weapons, such as laser beams. The Arwings used by the Star Fox Team are much different from any production versions as they have been extensively modified with improved armor and advanced weapon systems, such as Hyper Laser Homing Bolts and Smart Bombs. Despite numerous revisions and redesigns over the course of the team's history, the many models of Arwings have maintained the balance of speed, power and performance that they are credited for. The Arwing starfighter is the primary battle vehicle of the Star Fox Team, and is almost the symbol of their team.
This dropdown contains the synopsis of Arwing’s history. Read at your own risk as you may be spoiled otherwise! |
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After the Lylat Wars began, General Pepper called the Star Fox team for immediate aid against the rising threat of Andross's Empire, motivating the Arwing starfighter to be used by Fox McCloud and his team of star pilots to save the Cornerian territories and the Lylat System from Andross's sudden attacks. The Arwing starfighter served as the main source of tactical service and backup support throughout the catastrophic war. The single-seated Arwing featured four advanced G-Diffusers engines as large blue structures atop and underneath each wing. A single-beam laser cannon (which could double as a Smart Bomb launcher) was located underneath the nose. Twin and Hyper laser upgrades instead utilized a pair of more powerful laser cannons between the wings, just below each G-Diffuser. The rear of the ship housed the engine exhaust, which would change color with the environment: red for in-atmosphere, and blue for space operations. According to Slippy, the Arwing was capable of surviving temperatures of up to 9000 degrees, which enabled the ship to operate in the sweltering conditions on Solar, but the shielding was slowly eaten up by the even higher heat from the deadly surface. The only times Fox did not use his Arwing was when diving into the abyss of Aquas with the use of Slippy's experimental Blue-Marine attack sub, and driving the Landmaster prototype tank while searching for Slippy on Titania and following the Forever Train on Macbeth. With the efforts of the newly reformed Star Fox team's small, quick squadron, Corneria and Lylat were freed from Andross and his army. Despite offers to enter the Cornerian military, Star Fox and their Arwings remained a strictly professional mercenaries-for-hire unit only. No one is sure what the Star Fox team did with the money from the Lylat Wars, although the prize money was likely used to repay the immense loan used for building James McCloud's Great Fox. Due to the lack of funds in the possession of the Star Fox team during the Plight of Sauria, the Arwings owned by the Star Fox team were in serious disrepair, but able to get by. Even an ace pilot would have trouble keeping the ship together, due to the modifications made by Slippy; these included the stripping of the targeting computers in exchange for hard currency, as well as the bomb magazines restricted to only one at a time, and the charge ability was taken away, and laser power was poor. Although the navigational computer was still in working order, this model of the Arwing had the capacity of two crew members, one of which was the pilot (Fox), and under the belly of the ship was a small cargo holder in which small creatures such as Prince Tricky could stay in while the pilot flew the ship. the Arwing's engines suffered somewhat, making the ship harder to control, but that could be attributed to the fact that the nose had been elongated to allow for cargo space in which small creatures (Prince Tricky) could be transported in. Its able to use brakes and boost but last very shortly. The installation of retractable tripod landing gear was another asset, due to the fact that Arwings would have had to work independently from Great Fox for prolonged periods of time. To provide remote assistance ROB 64 would transmit Fuel Cells to power the Arwing, but these were commonly scattered about, leaving the team to search for them in unorthodox places. It was this stripped down, aging ship that was responsible for the final defeat of Andross. |
General Information
Name: Arwing
Origin: Star Fox
Age: Unknown (Was in the prototype phase when Andross attacked the Lylat System)
Classification: Spaceship
Users: Fox McCloud, Falco Lombardi, Slippy Toad, Peppy Hare, Krystal, James McCloud (formerly), Pigma Dengar (formerly)
Terrain: Lylat System outer space, sometimes used in atmosphere
Codex Statistics
Key: Star Fox 64 | Star Fox Adventures | Star Fox Assault
Tier: 6-B | 4-B | 4-B
Dimensionality: 3-D
Attack Potency: Country level (Can shoot asteroids in two which is calculated at this level) | Solar System level+ (Could defeat an Andross amplified by the Krozoa spirits, who was going to destroy the Lylat System, which was calculated at this. The Krozoa spirits can also casually keep the planet together) | Solar System level+ (The Arwing has been refined and improved to have the strongest firepower in the Lylat System)
Durability: Country level with shields (Can take attacks from other Arwings) | Solar System level+ with shields (Can take attacks from a Krazoa fused Andross) | Solar System level+ with shields
Speed: Unknown at cruise speed, Speed of Light with warp speed (Can travel to alternate sectors and planets in the lylat system in a short timeframe)
Stamina: Limitless
Range: Dozens of Meters with Nova Bomb (Can affect all enemies on the screen), Hundreds of Meters with lasers (The lasers go far outward into space only stopping once colliding with an enemy)
Powers and Abilities
Superhuman Physical Characteristics, Can move underwater unhindered, Flight & Spaceflight (The arwing is easily capable of space travel), Energy Manipulation (Can fire lasers), Homing Attack (The charged lasers have homing properties), Statistics Amplification (His rocket can accelerate temporarily with a speed boost), Explosion Manipulation (Can fire off smart bombs), Limited Attack Reflection & Electromagnetism Manipulation (By executing a barrel roll, the Arwing can also generate a electromagnetic shield which will deflect most optically based weapons, such as laser beams), Magnetism Manipulation (When rolling the Arwing creates a localized magnetic field which can be used to attract other objects), Velocity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers), Forcefield Creation (The Arwing's revolutionary G-diffuser system generates a force field that protects the ship from enemy fire and from the stresses of high speed aerobatics), Regeneration (Mid-Low. After a stage is complete the Arwing will automatically repair a broken wing), Extrasensory Perception (The Arwing is equipped with a holographic mapping system allowing it to switch between two external views and an in-cockpit view while in flight), Plasma Manipulation (In Star Fox Command Slippy adds a plasma shot to the Arwing), Plasma Manipulation (In Star Fox Command Slippy adds a plasma shot to the Arwing).
Resistance to Gravity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers)
Standard Equipment
- Weapon Systems: Advanced propulsion systems and spaceframe design give the Arwing superior atmospheric and space flight capabilities in combat. The Arwing's weaponry represents the cutting edge in Cornerian military technology, giving this formidable fighter the equivalent firepower of a front-line space cruiser.
- Blaster: The Arwing's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.
- Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
- Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.
Notable Techniques
- Blaster: The Arwing's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.
- Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
- Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.
Other
Weaknesses: Can lose the twin lasers if too much damage is taken.
Note: This is the Arwing of Star Fox 64, Adventures, and Assault. The previous games are before the continuity reboot, Command is both canon and has alternative timelines with Key of Destiny, and Zero is another continuity reboot.
Explanations
Further elaboration on the 4-B tiering can be found here.
Battle Records
None.
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Discussions (Link For Mobile Users):
Discussion threads involving Arwing (Reboot) |