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Krystal

From The Codex
Articles About Krystal
Continuities Reboot Continuity - Keys of Destiny
I received a garbled distress signal. It said something about a mountain hidden in a storm. Whoever they are, they sound in great danger!
~ Krystal

Background

Krystal is a vixen who hails from the planet Cerinia, having joined the Star Fox Team almost immediately after the Plight of Sauria, as the most recent member and taking the retired Peppy Hare's place as the fourth pilot. She serves as the team's telepathic advisor, additional fighter pilot, and she is also Fox McCloud's main love interest (although he is in competition with Panther Caroso, who is also infatuated with her). Her telepathic abilities were first seen when interacting with the native Dinosaurs on the planet Sauria, and putting her extra sensory perceptive foresight to good use during the Aparoid race's invasion of the Lylat System. Using her abilities, she can read thought patterns and sense Distress Signals, which is vital for the Star Fox team as they help out other planets.

This dropdown contains the synopsis of Krystal’s story. Read at your own risk as you may be spoiled otherwise!

Krystal was originally native to the planet Cerinia, a planet outside of the Lylat System. Krystal became proficient in using a powerful staff weapon with magical properties, as well as her natural abilities of telepathic reading and perception. Although the events are unclear, the entire planet of Cerinia was reported to have been completely destroyed in an unknown disaster, in which Krystal's parents were killed and she was left as the only known survivor. Krystal, seeking answers concerning her parent's deaths and their home planet's destruction, she journeyed to the edge of Lylat System, where she came to Dinosaur Planet (later known as "Sauria") after receiving a distress call during her search.

Upon arriving at Dinosaur Planet, Krystal encountered and befriended one of the noble CloudRunners and immediately learned of the troubles of the planet's natives, and their continued peril at the hands of the tyrannical dictator General Scales and his brutish SharpClaw army. When flying through stormy skies in search of the distress signal, they were attacked by the SharpClaw Galleon, causing Krystal's grip on her Staff to slip, and losing it. A heated exchange of fireballs then ensued between the galleon and the Cloudrunner, allowing Krystal to board the vessel. After some exploration, General Scales emerged from his damaged ship's cabin and jumped onto deck to meet Krystal face to face. They quickly came to blows over their contrasting views on the morality behind Scales' ambitions of conquest, leading to Scales tossing Krystal over the side for a good laugh, but thanks to her returning CloudRunner friend, Krystal was able to escape, leaving the tyrant far behind to continue her search for the distress signal.

Her flight travel lead her to the outside of the sacred Krazoa Palace, where her CloudRunner left her to find the source of the distress signal. Venturing deep inside the Palace interior, she found it was a sick and dying EarthWalker soldier to be the one who sent out the distress call. He told her what happened; all six Krazoa Spirits had fled from their sanctuary, the Krazoa Palace, and became scattered all over the planet. The EarthWalker warned Krystal that the Krazoa outside of their Shrines were in danger of dying, so in an effort to turn the tide of the war and undo the damage Scales wrought, Krystal agreed to help the dinosaurs return the six Krazoa Spirits to the Krazoa Palace and save Dinosaur Planet from destruction.

Unfortunately, Krystal only fared as far as retrieving the first Krazoa Spirit from the bowels of the temple. Upon releasing the spirit into the temple's interior, she was attacked by a then unknown assailant (who she recognized), imprisoning her in a crystalline cell at the top of the palace. Krystal's life-force began to be drained by the crystal, leaving her in mortal danger. Fortunately for Krystal, the troubles around the Dinosaur Planet attracted the attentions of the Cornerian Federation, who hired the Star Fox Team to recon the events on the planet and prevent any explosions, as the entire Lylat System would be damaged. Fox McCloud was first contacted by Krystal when he found her Staff in ThornTail Hollow, giving him telepathic instructions on how to effectively use the Staff. Under her guidance, Fox quickly learned he can use it to help him complete his mission: Save Dinosaur Planet from imminent destruction.

Later on, when walking through Moon Mountain Pass, Fox heard the echoes of Krystal's telepathic cries for help. Then a Krazoa statue appeared in front of Fox to tell him he can rescue Krystal by returning the rest of the Krazoa Spirits. Though Fox was initially reluctant to do this, when taking his first Spirit back to Krazoa Palace, Fox quickly became determined to save Krystal, once he saw her in person, still trapped inside the crystal. After successfully returning the Krazoa Spirits to the palace, Krystal was apparently brainwashed by the Krazoa Statue to send the six Krazoa Spirits into the statue, creating a "mighty Krazoa God". No longer needing Krystal, the crystal prison was shattered and she was left to fall from her hanging cell. Fortunately, Fox caught her before she could fall to her death, but before things could get chivalrous, Krystal took her staff back, and began shooting at the "mighty Krazoa God". Fox, disappointed, gave chase to the "god" using his Arwing. Finally, the Krazoa God revealed himself to actually be Andross, Fox's arch-enemy. With aid from Falco Lombardi, Andross was defeated once again by Fox, and Dinosaur Planet was healed by the combined might of the six rescued Krazoa Spirits, putting the world back together again.

In the aftermath that followed, Krystal sought to apologize to him for her actions and thank him for all of his help. Krystal initially sent this as a message, but then docked in the Great Fox to thank Fox and his re-assembled team in person. Fox responded in a rather shy manner, and was met with teasing from a couple of his fellow crew members. ROB 64 noticed and reported Fox's rising temperature for everyone to hear. Fox replied that he'll be just fine, as he and Krystal shared a smile to each other.

Within the yearly gap between events, Krystal earned a placement on the Star Fox Team as the team's telepath and also the fourth pilot because of Peppy's retirement form active flight duty. When Andrew Oikonny started a rebellion against the Cornerian Military, the conflict lead to a battle above the orbit of Fortuna, leading to General Pepper hiring the Star Fox Team to backup the Cornerian Fleet. At the briefing, Krystal regarded the Ape soldiers under Oikonny's command as dedicated to the conflict even through they were mere hired guns.

While chasing down Oikonny's flagship through jungles on Fortuna's surface, Krystal demonstrated her telepathic abilities by quickly warning the team that Oikonny's forces are preparing an ambush when they arrived at his base. The Star Fox Team would eventually find Oikonny's flagship and corner him in a canyon, only for a strange creature to quickly destroy Oikonny's warship, and fire directly at Krystal, almost landing a hit her. The creature would then be found to be an Aparoid, who's entire species would invade the Lylat System.

The team was dispatched there to locate a distress signal, and while Krystal wanted to assist Fox directly, she was instead ordered with the rest of the team to cover him with Arwing support. Krystal briefly ran into trouble, but was rescued by Fox. An Aparoid Ship attacked McCloud, and it was Krystal who pointed out its weakness.

The Star Fox team headed to the Sargasso Hideout to find Pigma Dengar, who stole the Aparoid Ship's core memory, something the team needed in order to fight the Aparoid Invasion. Krystal and Falco were tasked with destroying enemy fighters and battleships outside the hideout. When Star Wolf arrived at their location, Fox rescued Krystal from several fighters. After Fox shoots down the rival team, its newest member, Panther Caroso, became overwhelmed by Krystal's beauty, so overwhelmed that he revealed Pigma's location to Krystal: planet Fichina.

On Fichina's frozen surface, Fox destroyed the shield generators hindering access to the planet's climate control center, while the team, including Krystal, backed him up later in the mission. Afterwards, Pigma made an appearance, and turned the main engineering tower into an Aparoid, threatening to destroy the climate control center, causing Krystal to express disgust at Pigma's actions. Fox destroyed the tower and saved Fichina.

Star Fox tracked Pigma to the Meteo Asteroid Belt, where they would grab that Core Memory from him once and for all. They found the wreckage of Star Wolf's Wolfens there. It seemed that Star Wolf had been destroyed, but Krystal's senses told her that they had instead abandoned ship. A horde of Aparoids then appeared amongst the maze of asteroids, a couple of them chasing Krystal later through the belt. Fox destroyed them, and Krystal rewarded him with a Supply Ring. After getting out of an abandoned base they infiltrated, Krystal noticed Pigma Dengar's ship drifting in space, and then noticed Pigma himself doing something strange: he was merging with some kind of machine to become an Aparoid. Star Fox would destroy this Aparoid, along with whatever was left of Pigma's being, and recover the Core Memory.

After sending the Core Memory to General Pepper, Krystal interrupted his briefing to the team by highlighting a distress signal coming from Sauria. The team quickly mobilized to go in and save Sauria, with Fox directing Falco and Slippy to the skies, and Krystal to the ground with him... much to her delight. During the mission, Krystal helped clear two temples full of Aparoids, while she wondered how Tricky was doing during this crisis. She's likely heard of, or knew Tricky prior to this event. After the Aparoids were defeated, Krystal and Fox stayed to look for Tricky, but Tricky already found them just after they started. They were all very happy to see each other with Krystal delighted to meet Tricky for the first time, although it would be as an adult for the latter.

Celebrations were brief however, as the team received a distress call from General Pepper, who told the team that Corneria, had been completely overrun by a colossal Aparoid armada. Fox directed all members to the skies, while he went in on foot again. Krystal was tailed once again, but Fox also saved her again. When Star Wolf came down to assist, she reluctantly decided to ride the wing of Panther's Wolfen, but only as long as she could cover Fox.

The entire Star Fox team, and even Star Wolf, fought Aparoids at the Orbital Gate to defend it so it could send them to Aparoid City, while Beltino Toad finished work on a self-destruct program that can completely wipe the Aparoids from existence. Krystal and Slippy were tailed, but manged to survive by manoeuvring around the Gate until Fox could catch up and save them.

After defending the gate from Aparoid missiles, Star Fox journeyed with the Cornerian Army to the Aparoid Homeworld to end the invasion once and for all. At the surface of a base just above the planet's main underground tunnel, Krystal and Fox, backed up by air cover, destroyed the base's reproductive units, and eventually deactivated the shield protecting the planet's tunnel. The tunnel was then blocked again by a secondary shield before Star Fox could enter. To destroy it, Peppy and ROB forced the Great Fox into the shield, giving the team a window to go through. Krystal and the team lamented that this may have just killed Peppy and R.O.B, but Fox gathered their morale, and proceeded to the tunnel, in their absence.

Much to Star Fox's surprise, Star Wolf followed them into the tunnel, looking to help them out just one more time. Panther of course was delighted to help out Krystal, but Krystal was averse to Panther's presence in general. Deep in the tunnel, Star Wolf would break off to distract immensely durable aparoid fighters, giving Star Fox the entrance to the Aparoid Queen. The Aparoid Queen would try to use familiar voices to confuse and subdue Star Fox, including Krystal, but it worked only for a moment. Star Fox proceeded to battle with the queen, and insert the self-destruct program into her body. After a long struggle, Star Fox defeated her, causing self-destruct program to work, completely obliterating the queen, and everything Aparoid-related. Fox and the team were able to make it out of the home world before it exploded, and mere seconds after Krystal mentioned Peppy and Star Wolf's sacrifices, Peppy and R.O.B. made contact, having survived the crash into the shield.

General Information

Name: Krystal

Origin: Star Fox

Sex: Female

Age: 19 in Star Fox Adventures (Confirmed here to be 19), 20 in Star Fox Assault (One year has passed since Star Fox Adventures), Around 20 in Star Fox Command

Classification: Member of Team Star Fox

Species: Cerinian Vixen

Occupation: Star Pilot

Status: Alive

Alignment: Neutral Good (Krystal is a member of team Star Fox, a group of fighters that will help the Cornerian Star System from any form of attacks and Fox has repeatedly stopped various different Tyrants who tried to control the galaxy, Lylat System, or universe)

Codex Statistics

Key: Star Fox Adventures | Star Fox Assault | Star Fox Command

Tier: 9-B | 9-B physically, 8-A with Ground Weapons. At least 6-C in her Arwing & Landmaster | 9-B physically, 6-C in her Arwing

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level (Comparable to Fox McCloud who is physically superior to the strongest LightFoot, can harm T-Rex’s with a superground quake) | Wall level physically, City District level with Ground Weapons (Can take out the Aparoids units who can vaporize the offline Arwing which is this levels of energy). At least Island level in his Arwing (The Arwing has been refined and improved to have the strongest firepower in the Lylat System) | Wall level physically, Island level in his Arwing II (Comparable to Arwing II)

Durability: Wall level | Wall level physically. At least Island level with Arwing's shields | Wall level physically, Island level with Arwing's shields

Striking Strength: Wall Class | Wall Class | Wall Class

Lifting Strength: Class 5 (Should be physically comparable to Fox who can lift giant stones which gives this result) | Class 5 | Class 5

Travel Speed: Athletic Human | Athletic Human, Speed of Light in her Arwing with warp speed (Can travel to alternate sectors and planets in the lylat system in a short timeframe) | Athletic Human, Speed of Light in her Arwing with warp speed

Attack Speed: Supersonic | Supersonic | Supersonic | Supersonic

Reaction Speed: Supersonic (Can consistently dodge gun fire from other ships) | Supersonic | Supersonic (Can dodge hordes of enemy gun fire from the ground) | Supersonic

Stamina: Unknown

Range: Standard Melee, Extended Melee with Krystal's Staff, Dozens of Meters with Nova Bomb (Can affect all enemies on the screen), Hundreds of Meters with Blaster fire (The lasers go far outward into space only stopping once colliding with an enemy), Kilometer with Energy Projection from Krystal’s Staff (Krystal used it to fire at Andross who was all the way in the sky), Interplanetary with Extrasensory Perception (Can sense distress calls from Planet Sauria, which is at the edge of the Lylat System)

Intelligence: Extraordinary Genius Intelligence (Is a trained pilot that along with 3 other crew members took down Andross’ entire armada that were stationed all over the Lylat System with just 4 prototype arwing, Andross has planned said attack for years and is capable of easily making machinery that can teleport along with ships that match the Arwing’s power, noted by Falco in Farewell Beloved Falco to have gotten more skilled noted in Assault to have improved his skills. Could single-handedly go into the Aparoids base and take down all of them)


Powers and Techniques

Superhuman Physical Characteristics, Human Achievements (Massively skilled pilot, replacing Peppy Hare when he retired), Expert CQC Combatant (The Staff Fox uses for various martial arts and CQC encounters is Krystal's weapon), Acrobatics, Vehicular Mastery (Master pilot, can effortlessly fly around the arwing), Weapon Mastery (Equipped with a blaster, can use her staff in combat), Extrasensory Perception & Precognition (Type 1; Directly stated to have extrasensory perception, which allows her to foresee danger and find enemy weakspots), Forcefield Creation (Can create a forcefield that protects her from attacks), Earthquake Generation & Shockwave Generation (With the ground quake, unleashes a powerful earthquake that causes shockwaves, can stun even the toughest of enemies), Elemental Manipulation (Krystal's staff uses the elements of fire and ice), Fire Manipulation (With the fire blaster, shoots out fireballs), Ice Manipulation (With freeze blast, unleashes a blast of ice that instantly freezes the opponent), Transformation (Can transform with a disguise into a different species), Limited Flight (Can charge the staff with energy to give it a rocket boost upwards), Energy Projection (Can shoot a blast of energy, with regular blaster she can shoot energy beams), Homing Attack (With the homing launcher, shoots out a missile that homes in on the target), Invisibility & Stealth Mastery (With stealth suit, makes the user go invisible), Explosion Manipulation (With Grenades), Plasma Manipulation (With the plasma cannon, fires plasma beams).


Resistance to Sealing (Krystal’s staff can remove seals), Fear Manipulation (Was worthy of taking the Krazoa tests, like Fox who took the test of fear and overcame his fears)

Can move underwater unhindered, Flight & Spaceflight (The arwing is easily capable of space travel), Energy Manipulation (Can fire lasers), Homing Attack (The charged lasers have homing properties), Statistics Amplification (His rocket can accelerate temporarily with a speed boost), Explosion Manipulation (Can fire off smart bombs), Limited Attack Reflection & Electromagnetism Manipulation (By executing a barrel roll, the Arwing can also generate a electromagnetic shield which will deflect most optically based weapons, such as laser beams), Magnetism Manipulation (When rolling the Arwing creates a localized magnetic field which can be used to attract other objects), Velocity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers), Forcefield Creation (The Arwing's revolutionary G-diffuser system generates a force field that protects the ship from enemy fire and from the stresses of high speed aerobatics), Regeneration (Mid-Low. After a stage is complete the Arwing will automatically repair a broken wing), Extrasensory Perception (The Arwing is equipped with a holographic mapping system allowing it to switch between two external views and an in-cockpit view while in flight), Plasma Manipulation (In Star Fox Command Slippy adds a plasma shot to the Arwing), Plasma Manipulation (In Star Fox Command Slippy adds a plasma shot to the Arwing).

Resistance to Gravity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers)

Equipment


  • Krystal’s Staff: Krystal's Staff is a powerful weapon that belongs to Krystal, though was used by Fox in Star Fox Adventures. It is an incredible tool with many uses, some of which include acting as a switch to open a door, a lever to lift heavy rocks, a means to break crates, firing projectiles, firing ice, opening up seals, etcetera.
  • Blaster: Blaster is an advanced energy firing pistol that is kept often by Fox, Similar to the Arwing's lasers, the blaster could charge. It had a semi-lock, not a full lock.
  • Machine Gun: Sprays a steady stream of bullets. Particularly useful against infantry.
  • Gatling Gun: The Gatling Gun is an uncommon, but even more powerful version of the Machine Gun each shot does more damage than the aforementioned weapon and can be used to defeat heavily-armored enemies, but the gun holds fewer rounds and is less accurate, making it a close-range weapon.
  • Homing Launcher: The Homing Launcher is a very useful and powerful default weapon that appears in "Assault". It has an auto-lock feature and homing capabilities.
  • Sniper Rifle: The Sniper Rifle is a powerful default weapon available in "Star Fox: Assault". It is a high precision weapon equipped with a double magniscope for zooming, and armed with long range laser bullets that kill most enemies in one precise shot.
  • Plasma Cannon: Standard issue weaponry for Cornerian heavy infantry. The Plasma Cannon is typically used against aerial targets. It has endless ammo.
  • Grenade: The Grenade is an explosive default weapon available in "Star Fox: Assault". This powerful projectile generates a blast radius of 12 feet. It is advised to remain a safe distance from this weapon when deployed.
  • Sensor Bomb: Sensor Bombs are proximity mine-type explosives that are available in "Star Fox: Assault". Place these bombs with the fire button then wait for something to pass close by and set them off. May also be detonated by arms fire.

  • Barrier Sphere: The Barrier Sphere is an item in Star Fox: Assault which creates a shield around Fox when activated, making him completely invulnerable to harm for a limited time.
  • Bafomdad: Returns Krystal back to life after their life is depleted.

  • Arwing: The Arwing is the personal super-high performance combat spacecraft used by members of the Star Fox Team. Developed by Space Dynamics Co., Ltd., the Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers. By executing an aileron or barrel roll, the Arwing can also generate an electromagnetic shield which will deflect most optically based weapons, such as laser beams. The Arwings used by the Star Fox Team are much different from any production versions as they have been extensively modified with improved armor and advanced weapon systems, such as Hyper Laser Homing Bolts and Smart Bombs. Despite numerous revisions and redesigns over the course of the team's history, the many models of Arwings have maintained the balance of speed, power and performance that they are credited for. The Arwing starfighter is the primary battle vehicle of the Star Fox Team, and is almost the symbol of their team.
    • Weapon Systems: Advanced propulsion systems and spaceframe design give the Arwing superior atmospheric and space flight capabilities in combat. The Arwing's weaponry represents the cutting edge in Cornerian military technology, giving this formidable fighter the equivalent firepower of a front-line space cruiser.
    • Blaster: The Arwing's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.
    • Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
    • Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.

Notable Techniques


  • Fire Blaster: The multipurpose Fire Blaster, the first upgrade, allows one to shoot a fireball from the Staff. It works for ground combat, but it's also useful for activating Fire Blaster switches, blowing up Bomb Spore Planets, lighting torches, and fighting enemies from the sky.
  • Ice Blaster: The Ice Blaster is devastating in combat. Freezing foes and then shattering them with a single blow from the Staff. The range is limited, so it's not so good against flying enemies. The Ice Blaster also extinguishes flames.
  • Rocket Boost: Gives Krystal the ability to boost himself straight upwards with the Staff to reach high ledges.
  • Ground Quake: For defeating a swarm of enemies, it also stuns medium-sized foes, exposing their weak spots. The Ground Quake attack takes a while to develop, and Krystal is vulnerable during the windup. Getting hit then interrupts his attack. The quake also activates specific ground switches.
    • Super Ground Quake: The Super Ground Quake can stun some of the largest enemies. Krystal can take damage while the attack is developing, but an enemy hit will not interrupt the Super Ground Quake.
  • Forcefield: Generates a forcefield around Krystal protecting him from attacks and reflecting them back at the opponent.
  • Portal Opener: Krystal can use this spell to open magically closed metal doors throughout Dinosaur Planet.
  • SharpClaw Disguise: Krystal will wear a disguise to fool the enemy into thinking he’s an ally, he cannot use the staff while in the disguise.
  • Blaster: Blaster is an advanced energy firing pistol that is kept often by Krystal, Similar to the Arwing's lasers, the blaster could charge. It had a semi-lock, not a full lock.
  • Machine Gun: Sprays a steady stream of bullets. Particularly useful against infantry.
  • Gatling Gun: The Gatling Gun is an uncommon, but even more powerful version of the Machine Gun each shot does more damage than the aforementioned weapon and can be used to defeat heavily-armored enemies, but the gun holds fewer rounds and is less accurate, making it a close-range weapon.
  • Homing Launcher: The Homing Launcher is a very useful and powerful default weapon that appears in "Assault". It has an auto-lock feature and homing capabilities.
  • Sniper Rifle: The Sniper Rifle is a powerful default weapon available in "Star Fox: Assault". It is a high precision weapon equipped with a double magniscope for zooming, and armed with long range laser bullets that kill most enemies in one precise shot.
  • Plasma Cannon: Standard issue weaponry for Cornerian heavy infantry. The Plasma Cannon is typically used against aerial targets. It has endless ammo.
  • Grenade: The Grenade is an explosive default weapon available in "Star Fox: Assault". This powerful projectile generates a blast radius of 12 feet. It is advised to remain a safe distance from this weapon when deployed.
  • Sensor Bomb: Sensor Bombs are proximity mine-type explosives that are available in "Star Fox: Assault". Place these bombs with the fire button then wait for something to pass close by and set them off. May also be detonated by arms fire.

  • Blaster: The Arwing's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.
  • Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
  • Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.
  • Torpedo: The Blue-Marine is armed with a Homing Torpedo launcher, able to fire an unlimited supply of "Light Bomb" underwater based projectiles that can be locked onto its target with the use of a Targeting Computer, in place of Charged Lasers. The submersible has one weakness, and this is the fact that its visual sensors were not designed to work in the darkness of great depths; it was instead designed to use sonar. Therefore, in order to see clearly in the murky abyss, the Blue-Marine must use "Light Bomb" torpedoes, of which it has an unlimited supply.

Other

Standard Tactics: While on ground Krystal will use various different weapons and deftly shoot with each one, along with calling for her Arwing, with Krystal’s staff she will use martial arts along with some of the elemental powers in its disposal and its energy projection. In an Arwing she will fire and fly around deftly trying to find the enemy’s weak spot.

Weaknesses: Can lose the twin lasers if too much damage is taken and can lose to the power shield if it collides with too many objects.

Vehicles

For the vehicle profiles, click the following:

Articles About Krystal's Vehicles
Vehicles Arwing - Landmaster

This dropdown contains a full run-down of all of the vehicles if one does not wish to go on the separate Vehicle profile.
Articles About Arwing
Continuities Original Continuity - Reboot Continuity - Zero Continuity - Star Fox Command

Background

The Arwing is the personal super-high performance combat spacecraft used by members of the Star Fox Team. Developed by Space Dynamics Co., Ltd., the Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers. By executing an aileron or barrel roll, the Arwing can also generate an electromagnetic shield which will deflect most optically based weapons, such as laser beams. The Arwings used by the Star Fox Team are much different from any production versions as they have been extensively modified with improved armor and advanced weapon systems, such as Hyper Laser Homing Bolts and Smart Bombs. Despite numerous revisions and redesigns over the course of the team's history, the many models of Arwings have maintained the balance of speed, power and performance that they are credited for. The Arwing starfighter is the primary battle vehicle of the Star Fox Team, and is almost the symbol of their team.

This dropdown contains the synopsis of Arwing’s history. Read at your own risk as you may be spoiled otherwise!

After the Lylat Wars began, General Pepper called the Star Fox team for immediate aid against the rising threat of Andross's Empire, motivating the Arwing starfighter to be used by Fox McCloud and his team of star pilots to save the Cornerian territories and the Lylat System from Andross's sudden attacks. The Arwing starfighter served as the main source of tactical service and backup support throughout the catastrophic war. The single-seated Arwing featured four advanced G-Diffusers engines as large blue structures atop and underneath each wing. A single-beam laser cannon (which could double as a Smart Bomb launcher) was located underneath the nose. Twin and Hyper laser upgrades instead utilized a pair of more powerful laser cannons between the wings, just below each G-Diffuser. The rear of the ship housed the engine exhaust, which would change color with the environment: red for in-atmosphere, and blue for space operations. According to Slippy, the Arwing was capable of surviving temperatures of up to 9000 degrees, which enabled the ship to operate in the sweltering conditions on Solar, but the shielding was slowly eaten up by the even higher heat from the deadly surface.

The only times Fox did not use his Arwing was when diving into the abyss of Aquas with the use of Slippy's experimental Blue-Marine attack sub, and driving the Landmaster prototype tank while searching for Slippy on Titania and following the Forever Train on Macbeth.

With the efforts of the newly reformed Star Fox team's small, quick squadron, Corneria and Lylat were freed from Andross and his army. Despite offers to enter the Cornerian military, Star Fox and their Arwings remained a strictly professional mercenaries-for-hire unit only. No one is sure what the Star Fox team did with the money from the Lylat Wars, although the prize money was likely used to repay the immense loan used for building James McCloud's Great Fox.

Due to the lack of funds in the possession of the Star Fox team during the Plight of Sauria, the Arwings owned by the Star Fox team were in serious disrepair, but able to get by. Even an ace pilot would have trouble keeping the ship together, due to the modifications made by Slippy; these included the stripping of the targeting computers in exchange for hard currency, as well as the bomb magazines restricted to only one at a time, and the charge ability was taken away, and laser power was poor. Although the navigational computer was still in working order, this model of the Arwing had the capacity of two crew members, one of which was the pilot (Fox), and under the belly of the ship was a small cargo holder in which small creatures such as Prince Tricky could stay in while the pilot flew the ship. the Arwing's engines suffered somewhat, making the ship harder to control, but that could be attributed to the fact that the nose had been elongated to allow for cargo space in which small creatures (Prince Tricky) could be transported in. Its able to use brakes and boost but last very shortly. The installation of retractable tripod landing gear was another asset, due to the fact that Arwings would have had to work independently from Great Fox for prolonged periods of time. To provide remote assistance ROB 64 would transmit Fuel Cells to power the Arwing, but these were commonly scattered about, leaving the team to search for them in unorthodox places. It was this stripped down, aging ship that was responsible for the final defeat of Andross.

General Information

Name: Arwing

Origin: Star Fox

Age: Unknown (Was in the prototype phase when Andross attacked the Lylat System)

Classification: Spaceship

Users: Fox McCloud, Falco Lombardi, Slippy Toad, Peppy Hare, Krystal, James McCloud (formerly), Pigma Dengar (formerly)

Terrain: Lylat System outer space, sometimes used in atmosphere

Codex Statistics

Key: Star Fox 64 | Star Fox Adventures | Star Fox Assault

Tier: 6-C | At least 6-C | At least 6-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Island level (Can shoot asteroids in two which is calculated at this level) | At least Island level (Could defeat an Andross amplified by the Krozoa spirits, where he professed so much power he was off to lifewipe the Lylat System) | At least Island level (The Arwing has been refined and improved to have the strongest firepower in the Lylat System)

Durability: Island level with shields (Can take attacks from other Arwings) | At least Island level with shields (Can take attacks from a Krazoa fused Andross) | At least Island level with shields

Speed: Unknown at cruise speed, Speed of Light with warp speed (Can travel to alternate sectors and planets in the lylat system in a short timeframe)

Stamina: Limitless

Range: Dozens of Meters with Nova Bomb (Can affect all enemies on the screen), Hundreds of Meters with lasers (The lasers go far outward into space only stopping once colliding with an enemy)


Powers and Techniques

Superhuman Physical Characteristics, Can move underwater unhindered, Flight & Spaceflight (The arwing is easily capable of space travel), Energy Manipulation (Can fire lasers), Homing Attack (The charged lasers have homing properties), Statistics Amplification (His rocket can accelerate temporarily with a speed boost), Explosion Manipulation (Can fire off smart bombs), Limited Attack Reflection & Electromagnetism Manipulation (By executing a barrel roll, the Arwing can also generate a electromagnetic shield which will deflect most optically based weapons, such as laser beams), Magnetism Manipulation (When rolling the Arwing creates a localized magnetic field which can be used to attract other objects), Velocity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers), Forcefield Creation (The Arwing's revolutionary G-diffuser system generates a force field that protects the ship from enemy fire and from the stresses of high speed aerobatics), Regeneration (Mid-Low. After a stage is complete the Arwing will automatically repair a broken wing), Extrasensory Perception (The Arwing is equipped with a holographic mapping system allowing it to switch between two external views and an in-cockpit view while in flight), Plasma Manipulation (In Star Fox Command Slippy adds a plasma shot to the Arwing), Plasma Manipulation (In Star Fox Command Slippy adds a plasma shot to the Arwing).
Resistance to Gravity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers)


Equipment

  • Weapon Systems: Advanced propulsion systems and spaceframe design give the Arwing superior atmospheric and space flight capabilities in combat. The Arwing's weaponry represents the cutting edge in Cornerian military technology, giving this formidable fighter the equivalent firepower of a front-line space cruiser.
  • Blaster: The Arwing's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.
  • Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
  • Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.

Notable Techniques

  • Blaster: The Arwing's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.
  • Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
  • Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.

Other

Weaknesses: Can lose the twin lasers if too much damage is taken.
Articles About Landmaster
Continuities Reboot Continuity - Zero Continuity

Background

The Landmaster is a tank used by the Star Fox Team, designed by Slippy Toad and was originally being developed by Space Dynamics Co., Ltd. as an armored exploration vehicle. However, when the Star Fox Team required a land based combat vehicle, it was converted by adding stronger battle armor and weapons systems. The only prototype is now part of the Star Fox Team's arsenal. Although primarily a ground based assault weapon, the Landmaster can also hover for a short time, and can roll from side to side to help it avoid land mines and enemy attacks. Since Corneria's defense forces do not have a tank corps, the Star Fox Team's Landmaster is the only vehicle that can do the job.

This dropdown contains the synopsis of Landmaster’s history. Read at your own risk as you may be spoiled otherwise!

In "Star Fox 64", the Landmaster tank makes its first appearance, looking very similar to the T57 AAP Tank, sporting the familiar blue and white color schemes of other Star Fox team vehicles. There are two blue G-Diffuser fins at the back, and the Star Fox team logo is adorned on the sides, just like the Arwing. A large laser turret sits on the front end of the car. *In Star Fox 64, the Landmaster has the ability to launch bombs and use a booster, but lacks these attribute in Star Fox: Assault, though it can still do a shorter boost. In the Main Game mode of "Star Fox 64", the Landmaster tank is only used on two missions. On the red planet Titania, the Landmaster was deployed because of the sandstorms that covered the skies, in the search for Slippy Toad who crashed onto the planet. On Macbeth, Fox needed the Landmaster to closely follow and derail the Forever Train.

In "Assault", the Landmaster has a technicality and aesthetic design update, now having the wheels instead of tank treads. When Fox was quickly surrounded on Katina's Outpost Base by the new and overwhelming Aparoids, the new improved Landmaster was summoned to help hime deal with the threat. But the Great Fox's targeting systems were not entirely accurate enough for desired transmission. On the forever winter planet Fichina, the heavy Landmaster was used in place of the Arwing to drive through the blizzards that made flight unsuitable, however, the tank was too large to fit inside the Climate control center. On Sauria and the Aparoid Homeworld, the Landmaster was used in conjunction with the Arwing to allow a strategic switch in vehicle conditions, it was still nevertheless too large to take into the central caves and ruins.

General Information

Name: Landmaster

Origin: Star Fox

Age: Unknown (Was in the prototype phase when Andross attacked the Lylat System)

Classification: Tank

Users: Fox McCloud, Falco Lombardi, Slippy Toad, Peppy Hare, Krystal

Codex Statistics

Key: Star Fox 64 | Star Fox Assault

Tier: 6-C | At least 6-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Island level (The landmaster’s cannon is more powerful the the Arwing’s base weapon which can shoot asteroids in two which is calculated at this level) | At least Island level (The Landmaster has been refined and improved, due to it being an important attack vehicle fort he Star Fox Crew and uses the same parts as the Arwing it should be comparable to Star Fox Assault's Arwing, which the Arwing has been refined and improved to have the strongest firepower in the Lylat System)

Durability: Island level with shields | At least Island level with shields

Speed: Unknown

Stamina: Limitless

Range: Hundreds of Meters with lasers (The lasers go far outward into space only stopping once colliding with an enemy)


Powers and Techniques

Superhuman Physical Characteristics, Flight (Is equipped with it’s own hovering jet, allowing it to hover even during combat), Has a boost function, Energy Manipulation & Homing Attack (Can shoot charged lasers that have homing properties), Acrobatics (Despite being a tank it is perfectly capable of doing a rolling maneuver and move just fine), Explosion Manipulation (Can fire off smart bombs), Limited Attack Reflection & Electromagnetism Manipulation (By executing a barrel roll, the Landmaster can also generate a electromagnetic shield which will deflect most optically based weapons, such as laser beams), Magnetism Manipulation (When rolling the Landmaster creates a localized magnetic field which can be used to attract other objects)


Other

Weaknesses: Nothing notable.

Battle Records

None.

None.

None.