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Leg Horse (Space Funeral)
"Mature Content" | |
Halt! This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. Be wary! |
Background
Leg Horse, Aka Prince Horace, used to be the Prince of Space Funeral before The Great Change happened. His form corrupted, transforming him into a horse made out of legs. He meets Phillip while fighting off blood wolves and forces him to join him on his journey to blood cave, and to City of Forms to kill Moon.
General Information
Name: Leg Horse, Formely Prince Horace
Origin: Space Funeral
Sex: Male
Age: Unknown
Classification: Prince of Space Funeral, Destined
Species: Formerly Human, Horse made of Legs
Occupation: Prince
Status: Deceased (Was deleted with the rest of the universe after the events of Space funeral Earth Birth)
Alignment: Neutral Good (While at first, he threatened to Kill Phillip had he not join him in his adventure, we learn that he was attempting to bring back his human form. He intended to bring the world back to its normal state by killing Moon, simply having a very aggressive way of doing it. The same can be said in Space funeral 2 and Earth Birth, fighting to keep the world at balance.)
Codex Statistics
Key: Space Funeral | Post-Cancer Death
Tier: 9-B | 9-B
Dimensionality: 3-D
Attack Potency: Wall level (Can fight against Land sharks, who can swim through the ground with ease. Comparable to Phillip who fought Swamptrogg early on, which is large enough to block a cave entryway) | Wall level (Should at least be as strong as before, Fights Robot Warmachine's which are giant robots, Vicious dinosaurs which are large dinosaurs)
Durability:: Wall level (Can handle bomb dog explosions) | Wall level (Should be as durable as before, can take attacks from Robot Warmachines)
Striking Strength: Wall Class | Wall Class
Lifting Strength: Unknown
Travel Speed: Average Human | Average Human
Combat Speed: Transonic (Can dodge sound-based attacks from 20th century boy) | Supersonic (Can dodge sound-based attacks from Dubstep mutant. Can fight Aqua man early on who uses an eel's electricity as an attack, Can dodge attacks Libertarian Militia who uses a shotgun.)
Reaction Speed: Transonic | Supersonic
Stamina: Superhuman (Can fight just fine after having blood sucked out of him, fights and runs through hordes of enemies constantly, travels across the Continent of Space Funeral and Earth Birth with no signs of being tired)
Range: Standard Melee Range, Likely Higher with Zorg Canon
Intelligence: Above Average (Can make his way through a criminal filled castle set with traps, go through a mummy filled maze and grab all the treasure, and solve deadly puzzles)
Powers and Abilities
All previous abilities, Self-Sustenance (Respiratory Self-Sustenance; Can walk around and fight on the moon just fine), Non-Physical Interaction (Can now fight Shades of doubt, which are shadows), Resistance to Space-time Manipulation (Dipped his feet into a lake that allowed him to bend time and space, which let him to walk through a dimension with a non-linear time), Poison Manipulation (As a destined one, Leg Horse can handle high amounts of Toxic science just fine. Drinks Moonshine which is stated to have Blood and Mercury inside) and Heat Manipulation (Can walk through a lava filled land)
All previous items, Magnetism Manipulation (Has magnets), Statistics Amplification (The Speed ring Increases Leg Horse's Speed. The Sexy and Scary ring Increases Leg Horse's Dodge Rate), Poison Manipulation and possibly Sense Manipulation (has Dubstep venom which poisons the enemy. Stated in its description to cause Nausea and Deafness), Fear Manipulation (Can Inflict himself with Spooked with the Scary Ring), Healing (Can heal with Sirloin, Moonshine and Fat Doobies), Statistics Reduction (Can put on the Bad Ring that makes all his stats go to 1) Purification and Nullification to Fear Manipulation, Social influencing, Morality Manipulation and Mind Manipulation (Status; The Fat Doobie can remove the effects of Spooked, Distract, Moral, Poison, Sad and Berserk. The Amoral ring prevents the Moral Affliction. Sirloin Removes Spooked. The Bad Ring prevents Berserk)
Standard Equipment
* Worn Boots- Well Worn Boots (+5 attack)
- Heavy Boots- Solid and Reliable Boots (+9 Attack)
- Steal-toed Boots- Steel-toed Construction boots (+13 Attack)
- Razor Boots- Deadly razor-trimmed boots (+17 Attack)
- Laser Boots - Some kind of laser boots idk (+21 Attack)
- Zorg Canon- Future Death Machine (+30 Attack)
* Old pants- Worn old pants (+5 Defence)
* Focused Hat- This hat will prevent DISTRACTION. (Prevents the Distract Status)
* Small Blood- A small pack of blood. (Restores 100 HP)
* Worn Boots- Well Worn Boots (+5 attack)
* Old pants- Worn old pants (+5 Defence)
* Focused Hat- This hat will prevent DISTRACTION. (Prevents the Distract Status)
* Small Blood- A small pack of blood. (Restores 100 HP)
Notable Techniques
* Light Heal- Heals Leg horse or a party member for a small amount of health
- Stampede- A Durability Negating move that hits all enemies
- Preach- Preaches the good word to inflict his enemies with "Moral"< a status effect that stops one from using attacking skills
- Power Kick- A strong durability negating move that hits one enemy
- Entrancing Jig- Does an Entrancing Jig to Inflict Distract, A status effect that stops one from using Skills
- Grab- Grabs the opponent to stop them from moving
- Cleanse- A move that says to heal all status effects, however it actually inflicts Leg horse with bad status effects such as Poison, Blood rage and Gouged
- Heal All- Heals all the party members at once
- Heavy Heal- Heavily heals himself or a single party member
* Disrupt- Disrupt is a move learned by the 256 and is the only move that can damage Science besides his own Durability negating moves. Still does A good amount of damage to normal enemies and costs 0 MP
Other
Standard Tactics: Leg Horse will primarily fight with durability negating and Status Effect giving skills, fighting using his boots as a weapon. Should he get damaged too much, using items and armor as well as his healing skills to keep himself alive.
Weaknesses: Not afraid to run headfirst into a fight if he's insulted. Has a set amount of MP to use skills but items can help restore it.
Battle Records
* Blood Ghoul-Fight
- Condition- Was fighting with Phillip. Both were in their first keys.
- Location-Blood Cavern
- RIP the Blood-Fight
- Condition- Was fighting with Phillip. Both were in their first keys.
- Location-RIP-The-Blood’s Fortress
- 20th Century boy-Fight
- Conditions- Was fighting with Phillip. Both were in their first keys
- Location- Northern Wastes
- Moon-Fight
- Conditions- Was Fighting with Phillip. Both were in their first keys.
- Locations- City of forms
- Cancer-Fight
- Conditions- Was fighting with Phillip. Both were in their first keys. Cancer was too depressed to fight back.
- Locations- The End.
- Aquaman-Fight
- Conditions- Was fighting with Phillip. Both were in their second keys.
- Locations- Laboratory
- Being of pure eyes-Fight
- Conditions- Was fighting with Phillip. Both were in their second keys.
- Locations- Beneath Murder 8 mall
- Obese Doobie-Fight
- Science-Fight
None.
None.