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Mushmuncher

From The Codex
Revision as of 20:05, 14 January 2024 by GiverOfThePeace (talk | contribs) (clean up and re-categorisation per CFD, replaced: Standard Equipment → Equipment, Hax|Powers and Abilities → Powers and Techniques)

Background

Mushmuncher are Earth-type monstera in Vulpin Adventure. The player can encounter them in Woods. They are bipedal creaturea, shaped somewhat like an ostrich. They have no front limbs and only has two dark brown legs. The rest of their body is patterned like a toadstool, with a paled-off white underbelly and a red coat, complete with a sprinkling of white spots. they lack any visible eyes, but its head sprouts a pair of long, thin antennae tipped with red, which they most likely uses to sense their way around. their lower jaw sports ridges like those seen on the underside of a mushroom's cap. Their tail has a little frill near the end, and past this frill is the tip of the Mushmuncher's tail, colored gray and lacking the red coloration that the rest of their body have.

Codex Statistics

Tier: 9-C

Name: Mushmuncher

Origin: Vulpin Adventure

Sex: likely varies

Age: Unknown

Classification: Earth Type Monster

Status: Active

Alignment: Unaligned (Animals have no real moral compass asides from very primitive ones, thus they fall under no true alignment as they're not inherently evil, good, or neutral)

Dimensionality: 3-D

Attack Potency: Peak Human level (Mushmuncher can fight Vulpin)

Durability: Peak Human level

Striking Strength: Peak Human Class

Lifting Strength: Unknown

Travel Speed: Superhuman (Should be comparable to Hedgewolf who should be comparable to normal wolves who can run 25 to 35 miles per hour)

Combat Speed: Superhuman

Reaction Speed: Superhuman

Stamina: Unknown

Range: Standard Melee

Intelligence: Animalistic


Powers and Techniques

Superhuman Physical Characteristics, Enhanced Senses (Has the faculty of sight, dispite having no eyes), Natural Weaponry (Via Fangs), Resistance to Water Manipulation and Ice Manipulation (Mushmunchers take less damage from Water-type moves)



Equipment

Nothing Notable


Other

Standard Tactics: Mushmuncher goes for physical combat

Weaknesses: They are weak to Air Manipulation and Electricity Manipulation

Battle Records

None.

None.

None.