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General Guy

From The Codex
Revision as of 16:43, 19 June 2024 by GiverOfThePeace (talk | contribs) (clean up and re-categorisation per CFD, replaced: Non-Physical Interaction → Non-Standard Interaction (2))
So, you came, did you? I’m General Guy. We’re following the orders of King Bowser by guarding a Star Spirit. As long as we keep it secure, we have permission to do what ever we want. You hear!?
~ General Guy

Background

General Guy is the leader of an army of Shy Guys and the mastermind responsible for the numerous robberies in Toad Town during the events of Chapter 4 in Paper Mario. His main base of operations is the Shy Guy's Toy Box, where he rules the local Shy Guys and is in turn very loyal to Bowser. His army obeys him without question and he lauds them for their bravery, although his overconfidence in himself is proven unwarranted once he is defeated by Mario, leaving him screaming and fleeing in panic with the rest of the Shy Guys. He has a straightforward, formal and military-esque way of speaking in general, although at one point he childishly claims that Watt's attack is "too strong" and that Mario is cheating. He wears a peaked cap and gray robes decked with shoulder patches and a gold medal with a red ribbon on it.

Codex Statistics

Tier: 2-C

Name: General Guy

Origin: Paper Mario

Sex: Male

Age: Unknown

Classification: Shy Guy

Dimensionality: 3-D

Attack Potency: Universal level (Capable of harming Mario)

Durability: Universal level (Can survive attacks from Mario, Goombario, Kooper, Bombette, Parakarry, Lady Bow, and Watt)

Striking Strength: Universal

Lifting Strength: Unknown

Travel Speed: Faster Than Light (Kept up with Mario)

Combat Speed: Faster Than Light

Reaction Speed: Faster Than Light

Stamina: High

Range: Extended Melee Range to Several Meters

Intelligence: Gifted (Leads a Shy Guy army and was entrusted by Bowser to protect a Star Spirit)


Powers and Techniques

Superhuman Physical Characteristics, Summoning (Can summon a hoard of Shy Guys to battle), Vehicular Mastery (Land Vehicles; Drives and fights in his Toy Tank), Electricity Manipulation (His Toy Tank's lightbulb creates electric bolts to attack), Explosion Manipulation & Weapon Usage (With his bombs), Non-Standard Interaction (Can interact with Lady Bow), Self-Sustenance (Type 1; All Mario characters can breathe underwater and in space), Paint Manipulation which includes: Conceptual Manipulation (Paint makes up everything, anyone in Mario can remove paint by attacking), Life Manipulation & Death Manipulation (Paint is all of life, and removal of it can cause a person or object to have no life within, having their concept of life be removed), Blood Manipulation (Paint makes up all of blood within someone, removing it is the same as removing their blood), Mind Manipulation & Memory Manipulation (Paint makes up the mind, as paint beings can directly speak to your mind by coloring your thoughts. Loss of paint can also remove your mind and memories), Spatial Manipulation (Paint makes up all of space. Removing it makes space as if it was solid), Metaphysics Manipulation (Soul Manipulation; Paint makes up souls and ghosts. Removing it is the equivalent of destroying your soul), Empathic Manipulation (Paint makes up all emotions. Removing it would mean the removal of emotion), Power Nullification (Paint makes up the ability to use powers. Removing it would mean the removal of using powers). Resistance to Conceptual Manipulation


Equipment

Toy Tank, Shy Guys


Other

Standard Tactics: General Guy will typically summon Shy Guys to fight for him. When alone, he will use his Toy Tank's electricity to attack, or throw bombs.

Weaknesses: His Shy Guys can sometimes be cowards.

Battle Records

None.

None.

None.