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Malmord
“ | Zelda, I am your destiny! I weep because of your quest. I measure and I cut what you lose. I deem what is fate and what is best, and I leave you no power to choose! Ha! | „ |
~ Malmord |
Background
Malmord is the fourth boss in Zelda's Adventure. She is the Shrine Keeper of the Shrine of Destiny. She resembles a Grim Reaper carrying a large scythe. She claims to have control over destiny and Princess Zelda's fate.
General Information
Name: Malmord
Origin: The Legend of Zelda
Sex: Unknown (Sounds female)
Age: Unknown
Classification: Shrine Keeper, Controller of Destiny
Status: Deceased (Defeated by Zelda)
Alignment: Neutral Evil (A follower of Ganon)
Codex Statistics
Grade: S (A shrine boss that spreads chaos across Hyrule and Tolemac, along with being the controller of destiny)
Tier: 9-B
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Wall level (As a shrine boss should be comparable to Ursore. Can damage Zelda)
Durability: Wall level (Tanked hits from Zelda)
Striking Strength: Wall Class
Lifting Strength: Unknown
Speed: Supersonic (Can react to Zelda and her sound waves)
Stamina: Unknown
Range: Extended Melee with scythe, Universal with Time Manipulation & Fate Manipulation
Intelligence: Unknown (Should have a vast knowledge of all if she is the one that writes future and past)
Powers and Techniques
Superhuman Physical Characteristics, Weapon Mastery (Scythe Usage; Wields a scythe), Undead Physiology (They are a skeleton), Magic, Fate Manipulation (Controls the fate of Zelda, ensuring what she will choose and lose), Time Manipulation (Controls the future and past), Resistance Negation & Magic Nullification (The magic shield is useless against all Shrine Bosses weapons[1]), Shadow Manipulation (Can melt into a shadow making them briefly intangible)
Equipment
A Scythe
Other
Weaknesses: None notable.
Battle Records
None.
None.
References
- ↑ Zelda's Adventure Manual