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Zelda (Zelda's Adventure)

From The Codex


Background

In Zelda's Adventure, Princess Zelda is once again the playable character. Unlike her appearance from the previous CD-i games, she appears to be more humble and does not speak at all, akin to Link in canon games. She wields the Wand as opposed to a sword, which she uses as her main weapon and to cast offensive spells. She is summoned to Tolemac by the astronomer Gaspra as his chosen warrior to combat Ganon, who had stolen the land's Celestial Signs and had captured Link. Zelda thus embarks on her mission to recover the seven Signs and rescue Link, guided by Gaspra and Shurmak along the way. She battles the keepers of Tolemac's Shrines where the Signs are kept, and meets many other helpful and tricky characters. Eventually she finds the final Celestial Sign, but is stopped by Ganon and thrown into a series of fights in the Vision Henge, eventually leading to the final showdown with Ganon. Zelda defeats him, thus freeing Link and returning peace and light to Hyrule and Tolemac.

General Information

Name: Zelda

Origin: Zelda's Adventure

Sex: Female

Age: Unknown (Looks like an adult)

Classification: Princess of Hyrule

Species: Hylian

Occupation: Princess

Status: Alive

Alignment: Lawful Good (Princess of her kingdom who wishes to impose peace upon her kingdom)

Codex Statistics

Tier: 9-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level (Defeated Ursore, who is a bear)

Travel Speed: Peak Human

Attack Speed: Supersonic

Reaction Speed: Supersonic (Enemies can avoid her sound waves and she can react to them)

Lifting Strength: At least Superhuman (Can move blocks her size)

Striking Strength: Wall Class (The wand's power is directly tied to Zelda's energy)

Durability: Wall level (Tanked hits from Ursore)

Stamina: Above Average

Range: Extended Melee with Wand, tens of meters with spells

Intelligence: Gifted Intelligence (Gains knowledge along her journey, allowing her to tell who has evil or good intent just from seeing them[1])


Powers and Techniques

Superhuman Physical Characteristics, Teleportation (With the compass and harp), Healing (With water of life[2]), Wind Manipulation (Via vial of wind[3]), Energy Projection (Shoots out various projectiles with her magic wand[4]), Curtain Fire (Has weapons that can shoot in various directions[5]), Forcefield Creation (Various magic adornments can protect Zelda from magic[6]), Empathic Manipulation (Via spell of calm[7]. Can calm even the elements with this), Sound Manipulation (Can create sound waves[8]), Fire Manipulation (Via firestorm, pyros, and rings of fire), Accuracy Manipulation (Can call upon the power of accuracy and fire[9]), Accelerated Development (Battle; Physical stats. Gets stronger[10] with the more lifeforce they gain), Summoning or Creation (Can either summon or create daggers, arrows, broadswords, feathers, boomerangs, lances, sledgehammers, etcetera), Light Manipulation (Via candles), Information Analysis (Has two people telepathically helping them on their journey), Non-Standard Interaction (Can harm elemental intangible beings).

Resistance to Fate Manipulation (Malmord who controls fate cannot affect Zelda), Magic & Blunt Force Damage (Can block magic attacks with her shield and physical ones[11])


Equipment


  • Wand: Zelda's main weapon, and technical only true weapon. When she buys or receives other "weapons" she's actually getting a spell for her wand. The wands power is tied directly to Zelda's strength, which grows over time.

Other

Standard Tactics: Zelda will use the item best suited for the situation.

Weaknesses: Her mana is based on how many rupees she has.

Battle Records

References

  1. Zelda's Adventure Manual
  2. Zelda's Adventure Manual
  3. Zelda's Adventure Manual
  4. Zelda's Adventure Manual
  5. Zelda's Adventure Manual
  6. Zelda's Adventure Manual
  7. Zelda's Adventure Manual
  8. Zelda's Adventure Manual
  9. Zelda's Adventure Manual
  10. Zelda's Adventure Manual
  11. Zelda's Adventure Manual