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Nyakuza Metro

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Background

Nykuza Metro is the second DLC and 7th chapter for A Hat in Time that places Hat Kid in the service of a crime lord known as The Empress and her jewel business.

The new area can be found in the Storage Room, which is accessed from the Science Lab in the basement after collecting 20 time pieces. It is a free roaming chapter where Hat Kid will explore the Metro to find Time Pieces, Flairs, Dyes, Costumes and several other collectables.

Nyakuza Metro is a very large level, akin to the other free-roam level Alpine Skyline, is broken up in several areas which are interconnected by a central hub with distinctions of where the player is by visual cues.

There are four major areas, three stations and one tunnel, each represented by both a color and a unique shape:

The Yellow Overpass Station is designated with yellow overtones and has a circle as its defining shape. The Green Clean Station has many greens and uses a square as its shape. The Bluefin Tunnel contains many blues and cyans, as well as having a diamond. The Pink Paw Station has a pink triangle as its major symbol. Each Station also contains a Manhole, a place where the player can use their Ice Hat to stomp and access a new part of the metro as a result. As such, all but the Bluefin Tunnel has a manhole, making it the only one of the four to not have two different Time Pieces.

Whatever area Hat Kid is in will be displayed in the top right of the screen, and below that will show the major collectables in that area, such as Time Pieces and Tickets that allow them to enter otherwise restricted areas.

Metro Passes In order to proceed through the Metro, the player must save up Pons in order to purchase four different Metro Passes. Each Metro Pass unlocks a certain colored gate found throughout the metro, often required in order to progress to the sequential Time Piece. Metro Passes are purchased at Ticket Booths, which are found throughout the metro, selling passes for the station/tunnel they are situated in.

They are also important to the Chapter's finale, Rush Hour, where Hat Kid is chased through various parts of the metro, including requirements of various passes to progress.

Stickers Stickers are found throughout the metro, able to be picked up and collected for use in pictures, decorating Hat Kid's weapon and communications. By simply walking up to them, they can be either collected, or if on a wall next to a solid floor, fall down and be able to be collected from there.

Each sticker is placed in a predetermined spot, and the player can collect them all by searching around the metro.

Restaurants Restaurants allow the player to exchange their Pons for consumable foods, which each heal for a single point of health. To further add to this, there are food combinations which allow the player to gain an extra hit point's worth of damage, which lasts for as long as the player does not get hit and stays in the current mission.

Each restaurant in the metro provides a limited and fixed menu of items to select from, with varying prices of each food item to boot.

Gang Sellers Gang Sellers are a small group of various gang members who serve a role akin to The Badge Seller, where they exchange Pons for Badges. Unlike Badge Seller however, the variety of items is much greater, including virtually all types of customization excluding remixes for Hat Kid to purchase. They are also unique in the fact that each of the many sellers provides a fix set of items, meaning that one gang seller would provide different items from another, and will have only those items to sell until they are purchased.

General Information

Civilization Type: Post-Industrial Civilization

Name: Nykuza Metro

Origin: A Hat in Time

Classification: City, Yakuza Territory

Status: Active

Alignment: Lawful Evil (A majority of the city is run by The Empress, who is the leader of a criminal Yakuza organization)

Kardashev Level: Type 0

Age: Unknown

Population: Millions (Cities such as New York City has over 8 million residents)

Territory: One City

Military Prowess: Millions of combat readied Metro Cats.

Notable Individuals: The Empress, Meowjima, Hat Kid/Bow Kid (Formerly)

Civilization Statistics

Cardinality: Finite

Dimensionality: 3-D

Dimensional Energy: 3-D with regular items, the energy from Time Pieces are (3+1)-D

Tier: 9-B. Has a 2-C Power Source with Time Pieces

Attack Potency: Wall level (Members such as The Empress can one-shot Hat Kid). Has a Universe level Power Source with Time Pieces (The time pieces can rewrite the timeline into an alternate reality. Mustache Girl with it's powers created a realm with stars and nebulae)

Power Source: Geothermal and Electricity

Industrial Capacity: The many members of the city have food stalls open along with other products.


Powers and TechniquesTechnology & Abilities

Superhuman Physical Characteristics, Acrobatics (Should be comparable to the likes of Meowjima and other cats of Nyakuza who are naturally acrobatic), Homing Attack & Explosion Manipulation (With homing launcher. Hat Kid has shown to use her stacks of cash as explosives), Distance Negation (If Hat Kid attacks the Empress in her jewelry store, she will retaliate by clawing them, killing them in one hit. This happens regardless of Hat Kid's position, as Hat Kid can use her Time Stop hat to run away and still be killed)
Superhuman Physical Characteristics, Genius Intelligence (Was the one that built her ship, including the dimensional transporter allowing alternate timeline versions of her to come onto her ship, built and fixed her own Rumbi, the Crime-Sovling Hat seems to increase her detective skills, can make hats with various different abilities with balls of yarn), Weapon Mastery (Able to use both an umbrella or a bat in combat), Stealth Mastery (Crouching makes her naturally stealthy, successfully infiltrated Dead Bird Studios when security was heavily active and Queen Vanessa's manor), Self-Sustenance (Respiratory Self-Sustenance; Can breathe in space), Cosmic Awareness & Precognition (Temporal Precognition; Can sense temporal disturbances before they technically exist), Non-Corporeal (Via Wireframe outfit, this outfit also augments Hat Kid's hats to also show up as a wireframe, superseding any flairs equipped to show the base hat's wireframe), Social Influencing (Got Snatcher to give her soul back and give her a time piece to sweeten the deal, including also causing her BFF contract to be official, indirectly caused all the previous enemies that tried to kill her throughout her journey to not want her to leave), Preparation (With preparation can create a device that collapses dimensions on top of each other), Dimensional Storage (Able to store various scooter's and items within her pockets, could store 10 time pieces at once into her pocket), Accelerated Development (Passive & Physical Stats; Gets progressively stronger throughout the game fighting enemies amplified by one time piece to fighting Mustache Girl who is amplified by 40 of the time pieces. Can keep up with The Snatcher even as he gets stronger and faster), Divine Protection & Immortality (Protection from Source; Protected by The Snatcher. Will bring her back to life if she dies and will make a challenge easier for her), Time Paradox Immunity (Alternate Timeline & Grandfather Paradox; Unaffected by 50 versions of herself running around. Had her soul taken by from Snatcher yet was still fine, can live without her soul, could beat down an outhouse that had her soul without feeling any adverse affects from it Unaffected by] Mustache Girl changing the past), Negation (Resurrection Nullification; Can permanently kill enemies in the time rift, despite the time rift being stated to bring you back to life upon death), Acrobatics & Multiple Jumps (Can double jump, wall jump, and do lots of acrobatic flips), Information Analysis (The Snatcher can inform her of various things telepathically), Time Travel (Is a time traveling explorer, further backed up by Jonas), Regeneration (Mid; Heals her body from lava burns, ice cold freezing, and being flattened in a short timeframe), Nullification (Physiology Nullification; Can negate the mafia in a state where they go completely invulnerable. Power Nullification; Seemingly drained Mustache Girl's powers), Homing Attack (Jumps in mid air and homes in on enemies, can even track enemies that are invisible), Non-Standard Interaction & Metaphysics Manipulation (Spirit Manipulation; Can physically interact with the subcon dwellers, who are dead spirits. Can harm enemies that exist within the time rift, which are non-linear temporal disturbances, that represents the thoughts and dreams of entire species or groups, with it's complexity is based off the species (an example being Mafia being simple so the rift is extremely simple and Twilight Goats are afterlife, enlightened beings so the rift is far more complicated). In addition, it has sub-layers showing the entirety of the species history), Dimensional Travel (Can travel to lower layers of a time rift with rift pons, made it so she can have alternate timeline versions of herself enter her timeline), Limited Body Control (Her ponytail contains a bone in it yet certain hats can remove her ponytail entirely), Acausality (Unfixed Causality; Unaffected by the timeline being re-written), Parallel Existence (Hat Kid has many different parallel versions of herself that can enter her timeline, along wtih her devices allowing her to merge dimensions allowing all Hat Kids to help each other out during their journey), Possession (Her soul can possess objects such as outhouses which are seen as a big enough problem that The Snatcher needs to contract Hat Kid to beat it), Can remove all paint or other substances off her body after running around for a bit.



Resistance to Gravity Manipulation, Biological Manipulation, Cosmic Radiations (Can be in the vaccum of space just fine), Extreme Colds (Can move around Queen Vanessa's manor), Extreme Heats (Can journey around mafia town with lava just fine), Social Influencing (Snatcher couldn't influence her, DJ Grooves nor The Conductor could convince her to give them the time piece),Sealing (Incapable of being pulled into paintings in subcon forest which trap mafia members in there and seal them), Metaphysics Manipulation (Soul Manipulation; Could beat down an outhouse that had her soul without feeling any adverse affects from it), Poison Manipulation, Disease Manipulation, Mind Manipulation, & Corruption (Could resist the poisonous flowers of Alpine Skyline that affected Goats and Rumbi. All goats who inhaled the flower's spores transformed into sickly versions of themselves, they will actively rush after Hat Kid and attempt to hit her, any nearby goats under the flower's influence will get knocked out upon its defeat), Time Manipulation, Space-Time Manipulation, BFR, Reality Warping, Memory Manipulation, Conceptual Manipulation & Dream Manipulation (Unaffected by the Time Pieces hitting her, only harming her rather then causing any of the effects it naturally causes upon hitting people), Law Manipulation (Can negate the rules of the time rift to permanently kill enemies in it)
Reality Warping, Teleportation (Mustache Girl showed to teleport around during her boss fight), Spatial Manipulation, Burrowing (Mustache Girl burrows underground during her boss fight), Time Manipulation (Can stop and reverse time), Time Travel (The Conductor states how he was going to use the time pieces to return back to the one year he lost a movie trophy and reclaim it), Energy Manipulation & Technological Manipulation (Time Pieces are the fuel for Hat Kid's ship, it also restores power to deactivated parts of the ship), Conceptual Manipulation, Memory Manipulation & Dream Manipulation (Can make time rifts based off the memories and backstory of characters, the Mafia Goon even notes it as a place of "thoughts and dreams". These time rifts are non-linear temporal disturbances, that represents the thoughts and dreams of entire species or groups, with it's complexity is based off the species (an example being Mafia being simple so the rift is extremely simple and Twilight Goats are afterlife, enlightened beings so the rift is far more complicated). In addition, it has sub-layers showing the entirety of the species history), Law Manipulation (Time Rifts made by time pieces have their own sets of rules), Pocket Reality Manipulation, Dimensional Travel (Can get out of the time rifts via the time piece), Space-Time Manipulation, & BFR (Time pieces can create rifts in space-time which are outside of the reality), Shockwave Generation (Creates shockwaves upon landing), Darkness Manipulation (Throws time pieces that cause black shadow lines), Explosion Manipulation, Power Bestowal, Forcefield Creation (Created a forcefield that made Hat Kid unable to harm her), Energy Projection (Shoots purple beams), Light Manipulation (The time piece completely lightened up Snatcher's dark realm)

Other

Weaknesses: Nothing notable.

Battle Records

None.

None.

None.