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The Ender Dragon

From The Codex
Revision as of 00:23, 30 April 2020 by Stellae Lumina (talk | contribs) (Adding categories)

Background

The Ender Dragon is a dangerous, flying boss mob found when first entering the End. It is also the largest mob naturally spawning in the game.

The Ender Dragon spawns naturally in the End when the first player enters the dimension, and it spawns on any difficulty. In Peaceful, it still fires damaging fireballs, but its body does no damage.

Powers and Stats

Tier: Low 7-C

Name: Ender Dragon, Jean

Origin: Minecraft

Gender: None (Notch mentions gender doesn't exist in Minecraft), but referred to as female

Age: Unknown

Classification: Dragon, Monster, Alien

Attack Potency: Small Town level+ (Comparable to The Wither who makes an explosion when it spawns that is capable of pulverizing 126 diamond blocks, can ram into obsidian and destroy it by just touching it which is this durable, much stronger than Charged Creepers)

Dimensionality: 3-D

Travel Speed: Superhuman (Faster than Endermen), likely higher

Combat Speed: Massively Hypersonic (Superior to Endermen, can tag Steve)

Reaction Speed: Unknown, likely Massively Hypersonic

Lifting Strength: At least Class 5 (Stronger than Endermen who can lift a cubic meter of dirt), likely higher

Striking Strength: Small Town Class

Durability: Small Town level+ (Can tank multiple Charged Creepers exploding, it takes several minutes for an End-Game Steve to kill her)

Stamina: Limitless

Range: Hundreds of meters, likely higher

Powers and Abilities: Superhuman Physical Characteristics, Flight, Large Size (Type 0), Healing (Via Ender Crystals), Breath Attack, Fire Manipulation, Smoke Manipulation (Dragon's Breath is used to make Lingering Potions), Non-Physical Interaction and Soul Manipulation (Can kill Vexes, Phantoms and Ghasts), Damage Inducement (Her fireballs create clouds that induce pain), Acid Manipulation (Her breath attack is described as toxic), Attack Reflection (Reflects arrows when attacking), Self-Sustenance (Types 1, 2 and 3; mobs don't need sleep, food or rest, can breathe in the End), Light Manipulation (Creates light when she dies), Intangibility (Ender Dragon can pass through indestructible blocks), Portal Creation (After dying it creates a portal to the Overworld), Resistance to Attack Reflection (Her fireballs can't be reflected), Law Manipulation and Void Manipulation (The Ender Dragon can still spawn in peaceful mode), Heat Manipulation (Can survive in the Nether), BFR (Can't be forcibly teleported), Status Effect Inducement (Immune to all status effects of the game, these include Poison, Luck and Bad Luck, Invisibility, Nausea, Statistics Reduction, Statistics Amplification, Durability Negation, Wither, Blindness, Slow Fall, Damage Inducement, Magic and Hunger)

Standard Equipment: Ender Crystals, Dragon Egg

Intelligence: Unknown

Weaknesses: The Ender Crystals can easily be destroyed

Notable Attacks/Techniques:

  • Circling: The dragon begins in this state: it circles the ring of obsidian pillars on either the outside if there are still End crystals or the inside if the crystals are destroyed. With each crystal's destruction, there is an increased chance of the dragon switching states.
    • Targeting: Whenever the dragon finds itself less than 10 blocks or greater than 150 blocks from its current target, it attempts to choose a new target. When damaged it targets a point just behind itself, causing it to turn away and choose a new target.
  • Strafing: Upon the destruction of an End crystal, the dragon immediately switches to this state to fire a fireball at them. The dragon targets a player within 64 blocks of the central exit portal structure. As soon as it is flying within 64 blocks of the player, it shoots a fireball at the player. The dragon resumes circling after this state.
  • Diving: The dragon dives onto the target player's position, taken at the start of the dive. The dragon resumes circling after this state, whether or not it actually hit the player.
  • Perching: The dragon goes to the exit portal structure (approaching from the side opposite the player if possible) and lands on the highest block of the coordinates (x=0, z=0). The dragon is immune to arrows in this state (they all catch fire and bounce off).
    • Dragon's Breath: After 1.25 seconds, if a player is within 20 blocks of the exit portal structure, the dragon roars and use its 3-second breath attack, damaging players similarly to a lingering potion of Harming. The purple clouds emitted from the dragon's breath attack can be collected in an empty bottle to obtain dragon's breath.
    • Charge: If the player is not near the portal within 5 seconds of the dragon's landing, it charges at players within 150 blocks.
    • Take-off: After four consecutive breath attacks, or if the dragon fails to locate a player within 150 blocks, it takes off from its perch. The dragon resumes circling after this state.
    • Escape: If cumulative damage taken while perched exceeds 50♥ × 25, the dragon takes off and resets the damage accumulator. The accumulator is not reset if it does not take enough damage. The dragon resumes circling after this state.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: