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Waterwraith

From The Codex
Revision as of 04:57, 3 November 2020 by MrWarnerTheGreat (talk | contribs) (Adding categories)
All that is known about this creature stems from a few sightings deep underground. All reported sightings feature the same core set of details: a giant, viscous form with a clear, hazy sheen not unlike hard candy. One theory holds that it may be the ectoplasmic incarnation of a kind of psychic phenomenon, but as is usually the case with such theories, it is very difficult to prove. All witnesses report being suddenly overcome with fear upon sighting the creature, approaching a state of panic and near insanity. In fact, every report contains an inordinate amount of extremely vague details, which has led to suspicions that exhaustion and fear have caused some simple natural phenomenon to be viewed as a living creature.
~ Olimar's notes on the Waterwraith

Background

The Waterwraith is a boss from Pikmin 2, found in all sublevels of the Submerged Castle and in the Bully Den in Challenge Mode. It can only be damaged by Purple Pikmin; however, the entrance to the cave is flooded, making them impossible to bring along.

Its appearance is generally humanoid in shape, with the suggestion of a head, body, arms, and legs, but without distinct characteristics, and with a watery, transparent body. As a matter of fact, its scientific name is Amphibio sapiens, which is similar to the human's scientific name: Homo sapiens. The Hocotate ship notes that although it can be seen, its sensors somehow detect nothing, leading to the conclusion that the Waterwraith's physical form is anchored in another dimension. It is one of the most dangerous enemies, as it can instantly kill Pikmin by just rolling over them, and cannot be deterred or defeated until the final floor. However, it does not appear immediately, instead giving the player a five minute grace period before appearing. In the Bully Den, both Waterwraiths will fall when the seconds counter falls to 270, leaving only 30 seconds for preparation.

The Waterwraith is one of the few enemies in Pikmin 2 which has its own background music, along with the Titan Dweevil and the Giant Breadbug. In the Submerged Castle, when it appears, its own theme plays. When it is fought in the last sublevel, the normal boss music plays, and when it has no rollers, a special, more lighthearted version of the boss music plays.

Powers and Stats

Tier: At least 10-C, likely 10-A

Name: Waterwraith

Origin: Pikmin

Gender: Unknown

Age: Unknown

Classification: Amphibio sapiens, Water-Based entity

Attack Potency: At least Below Average Human level+, likely Athlete level (Can easily crush Pikmin, including Purple Pikmin and harm Olimar)

Dimensionality: 3-D

Travel Speed: Supersonic (Can keep up with Olimar & Pikmin)

Combat Speed: Supersonic (Can tag Pikmin and Olimar)

Reaction Speed: Supersonic

Lifting Strength: Unknown

Striking Strength: At least Below Average Human Class+, likely Athlete Class

Durability: At least Below Average Human level+, likely Athlete level (Can take hits from Purple Pikmin and regular Pikmin), Immortality and Non-Corporeality makes it extremely difficult to kill

Stamina: Very High (Can chase Pikmin constantly within the several floors of the Submerged Castle)

Range: Below Average Melee Range, Low Macroversal with Madness Manipulation, Fear Manipulation, and Mind Manipulation

Powers and Abilities: Superhuman Physical Characteristics, Small Size (Type 2), Enhanced Senses (Is aware of where Olimar is in the dungeon no matter how far away he is), Non-Corporeality & Immortality (Type 8. His true form is anchored in another dimension), Passive Fear Manipulation, Mind Manipulation, & Madness Manipulation (Type 3. The mere sight of the Waterwraith induces fear, panic, and near insanity), Resistance to Extreme Colds & Extreme Heats (Can travel around the lower levels of dungeons)

Standard Equipment: It's stone rollers

Intelligence: Unknown

Weaknesses: It's main form of attack can only kill things smaller than itself as it doesn't have any offensive attacks other than rolling over Olimar and his pikmin. When its wheels are broken, all it will do is try to run away. The only mentioned way to kill this thing is to force its physical form into this dimension.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: