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From The Codex
Humans are made of lies. There's always a flip side to the positive emotions they show. But negative emotions...such as hatred and killing intent...those are the pure truths. Curses born from such truths are...the purest form! We're the true humans! The fake ones...should be burned away!
~ Jogo

Background

Jogo is a character in Jujutsu Kaisen. He is a cursed spirit and an antagonist in the series.

Powers and Stats

Tier: 8-A, Low 7-B with Maximum Meteor

Name: Jogo

Origin: Jujutsu Kaisen

Gender: Male

Age: Unknown

Classification: Special Grade Cursed Spirit

Attack Potency: Multi-City Block level (Superior to Hanami, Dagon, and 3-Finger Sukuna), Small City level+ with Maximum Meteor

Dimensionality: 3-D

Travel Speed: At least Superhuman (Should be comparable to, if not, faster than Yuji)

Combat Speed: Transonic, possibly Supersonic (

Reaction Speed:

Lifting Strength: Class M (Capable of holding and throwing a giant meteor)

Striking Strength: Multi-City Block Class

Durability: Multi-City Block level, likely far higher (Could survive beatdowns from Gojo and Sukuna)

Stamina: Very High (

Range: Standard Melee Range, Tens of Meters with Cursed Techniques

Powers and Abilities: Superhuman Physical Characteristics, Martial Arts, Enhanced Senses (Can sense killing intent), Immortality (Types 1, 2 and 3), Regeneration (Low-Mid. Cursed Spirits are capable of regenerating lost limbs; High-Mid over time. Cursed Spirits have been shown to regenerate over time from their severed head), Invisibility (Cursed Spirits are normally invisible to the human eye), Abstract Existence (Type 2. Cursed Spirits are manifestations born out of people's mind, thoughts and negative emotions), Non-Physical Interaction, Energy Manipulation, Statistics Amplification (Sorcerers and Curses can increase their physical power by reinforcing with cursed energy), Fire Manipulation (Can completely burn targets with a gesture. Can shoot beams of fire from his hands), Earth Manipulation (Can create mini-volcanoes that shoots a beam of fire), Animal Manipulation & Explosion Manipulation (Can create and control insects that explodes into his targets), Creation (Can create giant meteors with his power), Pocket Reality Manipulation & Homing Attack (Domain Expansions uses Cursed Energy to construct an Innate Domain with a Technique that spans the surrounding area. Additionally, the Techniques that have been granted in the Domain will always hit the opponent), Power Nullification (A Domain Expansion is capable of neutralizing all Techniques. Can neutralize Techniques with Domain Amplification), Heat Manipulation (His Domain passively emits high-degree temperatures that instantly burns the opponent away)

Standard Equipment: None Notable

Intelligence: Above Average (Jogo is an experienced fighter who was able to keep up even with enemies stronger than him, such as Gojo and Sukuna and is capable of quickly analyzing and thinking of methods to deal with a situation mid-battle)

Standard Tactics:

Weaknesses: Coffin of The Iron Mountain can be used only once a day.

Feats:

Notable Attacks/Techniques:

Key:

Note:

Explanations

Gallery

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches:

{{Discussions}}