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User:Cerberusleuth/Homestuff

From The Codex
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
jeez.

i don't know. i...

i don't know if i'm ready for every single "deep" conversation we can squeeze into this wacky rapid fire session of fun pal-talk!

~ John Egbert

Background

John Egbert is the main protagonist of Homestuck. On his 13th birthday, he received a beta copy of Sburb, and decides to play it with three of his friends. Little do they know, the fate of existence relies on their gameplay...

Powers and Stats

Tier: 9-A | High 2-B | At least High 2-B physically. Unknown with the Retcon Powers, at least Low 1-C, possibly High 1-B through creating "The Blackout"

Name: John Egbert, ghostlyTrickster (former screen name), ectoBiologist (current screen name), jake stuffed in a blue windsock, johnny windsock, j sock, blue boy, Heir of Breath

Origin: Homestuck

Gender: Male

Age: 13 at the beginning of Homestuck, 18 at the end of Homestuck, 23 years in the Meat Timeline (deceased), 36 years currently (Candy Timeline)

Classification: Sburb Player, Human | God-Tier

Attack Potency: Small Building level (Can fight monsters from Sburb of this size) | High Multiverse level (Fought against a fully prototyped Jack Noir and managed to briefly harm him) | At least High Multiverse level physically (Superior to before, fought against Caliborn and beat him nearly to death). Unknown with the Retcon Powers (Hasn't been used offensively. Vriska Serket refers to it as "the most insanely overpowered bullshit in existence"), at least Low Complex Multiverse level, possibly High Transverse level (By retconning to many events, it will create "The Blackout", an event that will bring all of existence to utter ruin, capable of doing more damage than the Scratch, which is a hard reboot on all of existence)

Dimensionality: 3-D

Travel Speed: Supersonic+ (Comparable to characters such as Dirk Strider, who scales to characters would can slice a wave of bullets) | Extra-Temporal (Fought evenly against Jack Noir) | Extra-Temporal

Combat Speed: Supersonic+ | Extra-Temporal | Extra-Temporal

Reaction Speed: Supersonic+ | Extra-Temporal | Extra-Temporal

Lifting Strength: Superhuman (Able to lift many large and heavy hammers)

Striking Strength: Small Building level | High Multiverse level | At least High Multiverse level

Durability: Small Building level | High Multiverse level | At least High Multiverse level (Tanked blows from The Condesce)

Stamina: Very high (Can fight with hordes of enemies for extended periods without getting tired, as well as endure massive amounts of punishment from opponents considerably stronger than himself and quickly get back on his feet) | Limitless | Limitless

Range: Standard melee range, extended melee range with the hammers in his Strife Specibus. Up to tens of kilometers with Windy Powers (Created a windstorm that covered the entire Land of Wind and Shade, which is the size of Rhode Island or Connecticut) | High Multiverse level | High Multiverse level, Low Complex Multiverse level, possibly High Transverse with the Retcon Powers

Powers and Abilities: Sburb Player Physiology (Type 1), Weather Manipulation (Can't consciously tap into these powers), Summoning with his pendant, Healing (Through eating Hellacious Blue Phlegm Aneurysm Gushers, which have healing properties), Flight (With his Rocket Pack), Limited Time Stop with Fear No Anvil (Enemies struck by Fear No Anvil will be frozen in time) | All previous powers to a greater extent, Sburb Player Physiology (Type 2; Heir of Breath), improved Weather Manipulation (Can now actively use his powers), Telekinesis, Forcefield Creation (Can make force-fields out of wind), Elemental Intangibility (Can turn into pure wind) | All previous powers to a greater extent, Reality Warping and Information Manipulation (Using his wind powers, he can clear away stardust glitches, which are literal glitches across the Narrative), Plot Manipulation, Teleportation, Dimensional Travel and Time Travel (Using the Retcon Powers, he can go anywhere across the narrative, as well as any other point in space-time, even places that don't exist, other timelines and multiverses, places that were erased and/or recreated by the Scratch, in-verse fiction, metaphysical realms, and even outside of canon itself. Can be oriented to other people instead of places, and even places he doesn't remember at all), Acausality (Type 5: Is completely unstuck from existence and transcends all canon, something which The Dark Gods can't do despite existing outside of causality), BFR, Reality Warping, Conceptual Manipulation, Void Manipulation, Causality Manipulation, and Existence Erasure (Can rewrite causality, similar to the of the scratch, which is a hard reboot on existence that erases everything), Fate Manipulation (Can change the forces of fate, as well a changing things that are not supposed to be changed, making it suppposed happen, and he can do all this by willing it), Resistance to Plot Manipulation, Space-Time Manipulation, Memory Manipulation, Fate Manipulation, Law Manipulation, and Causality Manipulation (Retcon users are unaffected by Stardust Glitches, which are literal glitches in reality and make characters forget events. Retcon users are unbound by the ties of causality and fate as well as the rules of Paradox Space.)

Standard Equipment: His Sylladex, Pendant, Hellacious Blue Phlegm Aneurysm Gushers, Rocket Pack, and Strife Specibus

You got the POGO HAMMER.
~ Narration when John obtains the Pogo Hammer
  • Pogo Hammer: The first weapon that John alchemizes, the Pogo Hammer is a combination of a simple claw hammer and John's Green Slime Ghost Pogo. By rhythmically bouncing back and forth using it, John can increase his power and speed, and he can use it to traverse gaps by hitting the ground with it hard enough.
You make the WRINKLEFUCKER.
~ Narration when John makes the Wrinklefucker
  • Wrinklefucker: The upgraded form of John's Pogo Hammer, this weapon is a combination of the Pogo Hammer and an iron. It is much more controlled and far more powerful than the Pogo Hammer.
You make the TELESCOPIC SASSACRUSHER, at pretty considerable expense. This thing could probably pound an ogre into crudeburger. Of course you have no hope of lifting it whatsoever.
~ Narration when John makes the Sassacrusher
  • Telescopic Sassacrusher: A combination of a sledgehammer, the hilariously oversized Sassacre Text, and a telescope. It is far too heavy for base John to lift, so he uses his Remote Ghost Gauntlets to lift it instead.
You use the alchemiter's scaling upgrade to reduce it to a more manageable and affordable size. You make a weapon called FEAR NO ANVIL.
~ Narration when John makes Fear No Anvil
  • Fear No Anvil: An extremely powerful weapon which Davesprite stole from Hephaestus. It has limited time stop capabilities; anything that it strikes is temporarily frozen in time.
You got the WARHAMMER OF ZILLYHOO.
~ Narration when John makes the Warhammer of Zillyhoo
  • Warhammer of Zillyhoo: This hammer is one of the seven legendary weapons of Cherubim folklore, and represents its namesake continent.
In your hands is a weapon you haven’t thought about in a long time: the Pop-a-matic Vrillyhoo. It hums with both tricksy energy and the barely contained potential for mischief.
~ Narration when John uses the this weapon in the Epilogues against Lord English
  • Pop-a-matic Vrillyhoo Hammer: John's final and most powerful hammer, capable of killing the strongest enemy he has faced directly in combat so far (Barring Bec Noir and possibly Typheus) in a single hit, as well as deal damage to Bec Noir. It was presumably alchemized from the Warhammer of Zillyhoo and Vriska's Fluorite Octet. Whenever it strikes someone, the dice in the popping mechanism are rolled, and something special happens based on the results of the roll. When it was used against Bec Noir, it gave him a Ridiculous Hat.

Intelligence: Above Average. John is by far one of the most creative of the main characters; from the beginning, he shows more innovative prowess in combining objects than everyone else, he demonstrates this even before the introduction of the alchemiter with his poster-nailing and harlequin-funniness-amplifying abilities

Weaknesses: Highly allergic to peanuts, and is excessively naive and gullible, with this flaw having led to his death in an alternate timeline

Key: Base | God-Tier | With the Retcon Powers

Note: Due to the confliction between Homestuck's metafictional nature and some comparisons to objects that are not dimesionally above each other, we cannot determine whether or not the infinite heirarchy of creators are actually a legitimate infinite-dimensional structure, thus we go with "possibly High 1-B"

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches: