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User:KanaNotBonnie/Sandbox

From The Codex
And so the Courier who had cheated death in the cemetery outside Goodsprings, cheated death once again, and the Mojave Wasteland was forever changed.

Background

The Courier is the character you play in the game Fallout: New Vegas. Fallout: New Vegas is a game based around Las Vegas after a global nuclear war which wiped out most of humanity. Now, there is a war between two factions called the NCR and the Legion. Some people survived by hiding in vaults made by company called Vault-Tech. Many of the people and animals on the outside were mutated into strange beings which are found all over the world, and there are also many robots and mechanical beings.

The Courier was delivering a package to a mysterious person called Mr. House; however, before The Courier got to deliver the package he was stopped by man named Benny and a few people from a clan called Great Khans, and got shot in the head and left for dead. Now, The Courier seeks answers regarding his assailant's whereabouts...

Powers and Stats

Tier: 9-C physically, 9-C to 8-C with weapons

Name: The Courier, Courier 6

Origin: Fallout New Vegas

Gender: Chosen by the player, though usually depicted as a male in official renders and art.

Age: Chosen by the player.

Classification: Human, Courier, can choose to become a Cyborg during Old World Blues

Attack Potency: Street level (Stronger than the average human, comparable to his durability), Street level (Has access to pistols and the like) to Building level (Has weapons able to vaporize others)

Dimensionality: 3-D

Travel Speed: Subsonic (Can move slower than sound, which was calculated at this speed)

Combat Speed: Subsonic, Subsonic (Has weapons that can keep up with him) to Supersonic+ (Has weapons such as Sniper Rifles and the like), up to Speed of Light with Energy Weapons

Reaction Speed: Subsonic

Lifting Strength: At least Athletic Human (The max carrying weight is 400 lbs), higher with Power Armor

Striking Strength: Street Class

Durability: Street level (Can tank gunfire whilst unarmored), Street level (Can tank bullets) to Wall level (Can tank explosives which would be around this level) to Building level (Can tank weapons that vaporize others) with armor

Stamina: Superhuman+ (They are mostly unaffected by broken limbs outside of troubles walking with them, and can walk the Mojaves, including with broken bones. Has participated in numerous fights throughout the game without tiring)

Range: Standard melee range unarmed, extended melee range with melee weapons, tens of meters to hundreds of meters with weaponry and explosives

Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery, Cyborgization (Partial, via implants), Martial Arts, Human Achievements, Genius Intelligence (Can remember things longer with the Retention perk, can comprehend more difficult information with the Comprehension perk, can fix guns with parts just as long as they're similar, are an expert chemist through the use of the Chemist Perk), Perception Manipulation (V.A.T.S slows down the Courier's perception to the point of standstill of his opponent, allowing him to shoot one just as fast), Information Analysis (V.A.T.S grants him information about various things of his enemy, such as their weakpoints), Enhanced Senses (Has notably enhanced senses, and has perks that grant this), Social Influencing, Fear Inducement (Various perks allow him to easily influence others, and has perks that induce fears in others), Animal Manipulation (Via the Animal Friend perk, all animals befriend him and fight for him), Morality Manipulation and Negative Probability Removal (Various perks can remove bad karma from the Courier), Summoning (Can summon Ms Fortune and the Mysterious Stranger through sheer luck), Hacking (Can hack military computers, futuristic technology, and robots), Regeneration (Mid-Low, likely Mid, as he can regenerate broken bones and gunshot wounds, presumably including those to the head, can increase his regeneration under specific circumstances with perks), Accelerated Development (The Swift Learner perk allows them to learn faster than a normal person, the Intense Training perk allows them to increase one of their stats in a way that would normally require cybernetic implants, the Educated perk allows them to increase their skills faster than normal, the Here and Now perk makes them instantly level up once, the Tag! perk allows them to increase a skill faster and the Lessons Learned perk makes them learn even faster), Information Analysis (The Living Anatomy perk makes the Courier know the current health and armor of opponents, the Explorer perk makes them know every location of importance in the area), Pressure Points and Paralysis Inducement (The Paralyzing Palm strikes an opponent, incapacitating them for 30 seconds), Statistics Amplification (Enhances their stats during the day with Solar Powered perk, can increase their intelligence and perception during the night with Night Person, can increase their stats in radiated areas with Atomic!, Meat of Champions perk increases their stats for 60 seconds after eating flesh, can increase the stats of teammates when he is injured, can increase their strength, agility, perception, charisma, endurance, durability, and luck with cybernetic implants), Rage Power (Via the Nerd Rage perk), Stealth Mastery (Naturally mastered at stealth, sneaking past others. The Broad Daylight perk makes it so light from the Pip-Boy doesn't penalize their stealth, can stop explosions and bear traps from setting off, allowing them to be more stealthy), Density Manipulation (The Light Step perk makes it so objects don't get triggered when stepped on), Sound Removal (The Silent Runner perks make their footsteps make no sounds), Splash Damage Range Amplification (Can increase their splash damage range with explosions with the Splash Damage perk), Radiation Absorption (Can absorb radiation slowly with the Rad Absorption perk, removing it)

Standard Equipment: A 9mm pistol, a laser pistol, his Pip-boy, bobby pins and a screwdriver (for lockpicking), a few stimpaks, his Vault 21 jumpsuit, Iconic NCR Ranger combat armor and a .44 magnum, as well as a wide variety of additional weapons including various pistols, rifles, shotguns, sniper rifles, submachine guns, miniguns, laser weapons, gauss rifles, flamethrowers, grenades, knives, razors, swords, chainsaws, sword-shaped chainsaws, katanas, axes, spears, hammers, gauntlets, baseball bats, etc., as well as the Big Mountain Transportalponder! device and The Euclid C Finder Orbital Laser Beam. Additionally has a wide variety of armor including stealth suits and power armor, and various consumables such as stimpaks and items/drinks/chems that enhance his stats. Also possesses venom that can be applied to weapons, stealth boys that render him invisible, a deck of cards, and other miscellaneous items.

Intelligence: Extraordinary Genius (He can open various futuristic doors and hack technology with the use of a simple lockpick tool, fix and heal people who are dying through sheer expertise, can upgrade any gun on-hand with simple tools, including his futuristic and more complex ones, outsmarted the people of the Think Tank who invented teleportation, force fields, special modified energy weapons, sonic emitters, perfectly talking appliances, gene splicing, gene modification, Tesla coils, simulations, and other technological wonders, and can understand and communicate with robots who speak an unknown language. Can remember things longer with the Retention perk, can comprehend more difficult information with the Comprehension perk, can fix guns with parts just as long as they're similar in nature, are an expert chemist through the use of the Chemist Perk, the Night Person perk makes them more intelligent at night, the Meat of Champions perk makes them more intelligent for 60 seconds)

Standard Tactics: He leads with the use of V.A.T.S, shooting his opponent in vital points, or weakspots he detects, alongside the use of various abilities with this, usually killing his opponent or incapacitating them.

Weaknesses: Standard human weaknesses, still subject to ordinary metabolic hazards such as radiation poison and drowning, Action points used to power V.A.T.S. must recharged over time if depleted

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions (Link For Mobile Users):

Discussion threads involving KanaNotBonnie/Sandbox