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User:Tealboi01/Sandbox

From The Codex
This war's brought us pain, and suffering, and loss. But it's also brought us together, as soldiers, allies... friends. This bond that ties us together is something that the Reapers will never understand. It's more powerful than any weapon, stronger than any ship. It can't be taken or destroyed. The next few hours will decide the fate of everyone in the galaxy. Every mother. Every son. Every unborn child. They're trusting you. Depending on you to win them their future. A future free from the threat of the Reapers! But take heart! Look around you! You're not in this fight alone. We face our enemy together, and together, we will defeat them!
~ Commander Shepard

Background

Lieutenant Commander Shepard is the main protagonist of the Mass Effect trilogy. He/She is assigned to the SSV Normandy SR-1 (Systems Alliance Space Vehicle Normandy Stealth Reconnaissance-1) as the leader of his/her own squad in a desperate mission to stop the Reapers, a race of sentient machines bent on destroying all organic life in the Milky Way galaxy.

Powers and Stats

Tier: 9-A physically, Varies from 9-B with assault rifles, SMGs, and light pistols to 9-A with sniper rifles, shotguns, and heavy pistols, 8-B with biotically amplified punches, 8-B with high explosive rounds/grenades, 8-A with heaviest weaponry, High 7-C with biotics

Name: Commander John/Jane (default names) Shepard

Origin: Mass Effect

Sex: Male/Female (No canonically confirmed gender and can be played as either male or female)

Age: 29 during Mass Effect, 31 during Mass Effect 2, around 32 during Mass Effect 3

Classification: Synthetically Enhanced Human, Alliance Navy Commander, Commander of the Normandy, Council Spectre, (Former) Free-form Cerberus Operative

Attack Potency: Small Building level physically (Could trade blows with the Shadow Broker, who could smash a large metal table), Varies from Wall level+ with assault rifles, SMGs, and light pistols (Slugs fired by mass accelerator weaponry can reduce large chunks of rock wall to rubble in a couple dozen rounds as demonstrated by the YMIR mech) to Small Building level with sniper rifles, shotguns, and heavy pistols (Can destroy rocks with this amount of force), City Block level with biotically amplified punches (Comparable to Urdnot Wrex, who damaged a UT-47 Kodiak “Drop-Shuttle” to the point it’s rendered inoperable with a full-body charge. Similarly sized and older shuttles are able to shrug off physical strikes from Praetorians), City Block level+ with high explosive rounds/grenades (Can incinerate entire human sized masses), Multi-City Block level+ with their heaviest weaponry (The M-920 Cain can destroy a Hades Cannon in one shot), Large Town level with biotics (Biotics are shown to be powerful enough to completely halt the movements of the Human-Reaper via Stasis. An Asari soldier was more than capable of erecting a biotic barrier able to withstand multiple high explosives from a gun ship on Thessia. Biotics can also tank missiles capable of causing catastrophic damage to a Kett ship up to a possible maximum of this calculation as biotic energy can be used for both offensive and defensive purposes)

Dimensionality: 3-D

Travel Speed: Massively Hypersonic (Comparable to James Vega, who could complete a full running stride before a bullet reached him)

Combat Speed: Massively Hypersonic

Reaction Speed: Massively Hypersonic

Lifting Strength: Class 10 (Comparable to the Shadow Broker, who could lift and throw an 8 ton table), Class 100 with biotic amplication (Can lift a Geth Colossus)

Striking Strength: Small Building Class, City Block Class with biotically amplified punches

Durability: Small Building level physically (Could shrug off multiple hits from the Shadow Broker and a full body charge from a krogan, whom are capable are charging into walls strong enough to create large holes), City Block Level with kinetic barriers (Kinetic barriers are capable of repelling weaker biotic attacks and grenade explosions), Large Town level with biotic/tech barriers (Comparable to high-end biotics who can tank missiles which are capable of dealing catastrophic damage to a Kett cruiser)

Stamina: Superhuman (They do countless missions to save the galaxy and with only a few short periods of rest)

Range: Standard Melee Range physically, Extended Melee Range with Omni-Blade, Several Meters with biotics or tech abilities, Hundreds of Meters up to Kilometers with mass accelerator weaponry

Powers and Abilities:

Superhuman Physical Characteristics, Regeneration (Mid-Low), Social Influencing, Martial Arts, Weapon Mastery (Is an expert marksman, omni-blade wielder, and demolitionist), Perception Manipulation (Can slow down their own perception of time via Adrenaline Rush), Resistance to Mind Manipulation (Was able to resist a direct a direct attempt of Indoctrination from a Reaper artifact, as well as being in contact with multiple other artifacts over the years without any hint of Indoctrination), Extreme Heat, Extreme Cold, High Pressure and Toxins (Is capable of operating in hazardous environments for a limited period of time.

Explosion Manipulation (Via Frag Grenade, Inferno Grenade, Proximity Mine and Sticky Grenade), Energy Projection (Via Carnage), Electricity Manipulation (Via Overload. Can also enhance his bullets with electricity via Disruptor Ammo), Fire Manipulation (Via Incinerate and Inferno Grenade. Can also enhance his ammo with fire via Incendiary Ammo), Ice Manipulation (Via Cryo Blast. Can also infuse his ammo with ice with Cryo Ammo), Poison Manipulation (With Neural Shock), Paralysis Inducement (Via Neural Shock), Hacking (Such as Decryption, Electronics, AI Hacking, Sabotage), Technology Manipulation (Via Damping), Healing (With Medi-Gel), Forcefield Creation (In the form of Kinetic Barriers and Tech Armor), Summoning (Can summon droids to fight by his side like Combat Drone, Sentry Turret, Defense Drone), Invisibility (Via Tactical Cloak), Illusion Creation (Can create holograms via Decoy), Absorption (Via Energy Drain), Damage Boost (Via Assassination and Adrenalin Rush), Damage Reduction (Via Immunity, Defense Matrix and Fortification)

Energy Manipulation and Mass Manipulation (Can manipulate dark energy to increase/decrease/fluctuate the mass of a given volume of space via mass effect fields created by their biotics), Telekinesis (Can move objects with his/her mind through mass lowering fields or root them in place with mass increasing fields via biotics), Energy Projection (In the Form of Biotic Explosion, Warp, Nova and Flare), Vibration Manipulation (Via Shockwave), Paralysis Inducement (Via Stasis), Gravity Manipulation (In the form of Singularity), Explosion Manipulation (With Cluster Grenades), Perception Manipulation (Heavy Charge can reduce his perception of time), Absorption (In the form of Energy Drain and Reave), Mind Manipulation (In the form of Dominate), Forcefield Creation (By creating Biotic Barriers), Matter Manipulation (Warp rips the opponent apart on a molecular level)

Standard Equipment: An assault rifle, shotgun, sniper rifle, sub-machine gun and pistol, an Omni-tool (multipurpose tech), grenades, a biotic amp, and various heavy weapons, ranging from simple grenade launchers to freeze rays and singularity launchers

Intelligence: Extraordinary Genius (Shepard is acknowledged as being the most skilled and accomplished operative in the galaxy over the course of the series, having become a N7 of the prior to the beginning of Mass Effect, meaning they underwent which the hardest and best training for a Human soldier could receive. Depending on their backstories, they could have either single-handily held off an invading force for hours, led a brutal campaign to slaughter bunkered up slavers, or was the sole survivor of a thresher maw attack that killed over 50 soldiers. Their skill and tenacity were enough to also elevate them as the first Human spectre, agents who entrusted with extraordinary authority by the Citadel Council, including the power of life and death over the inhabitants of the galaxy. Shepard is an exceptional combatant and tactician, from single-handily hold off waves of guards and even a heavy mech, to killing several mercenaries while without armor and armed only with a pistol and their abilities. Their combat skill is high enough to break the highest possible score in the Armax Arsenal Arena, something not even a team of Krogan Battlemasters could manage, who are considered a match to 10 soldiers of any other species. They have also showcased intelligence in the fields of politics, hacking, military engineering, trauma medicine, and demolitions. Their most noteworthy skill, however, is their skill in persuasion, to where they could persuade both Saren and the Illusive Man to fight back again their indoctrination and unite the entire galaxy to oppose the Reapers. Leviathan, the creators of the Reapers who have observed the cycle of extinction for over a billion years, even considered Shepard to be an anomaly and stated the Reapers view them as a threat and that their victories against the Reapers were not merely by chance)

Standard Tactics: Shepard is a wild card, though generally leads with taking cover in their environment and trying to exploit weaknesses of their opponent with either their weaponry, tech, or biotics depending on their class.

Weaknesses: Kinetic barriers are activated based on the speed of an attack. A melee attack is not fast enough to set it off. In addition, the shielding afforded by kinetic barriers does not protect against extremes of temperature, toxins, or radiation.

Notable Attacks/Techniques:

*Soldier: Soldiers are pure combat specialists: no one is tougher or more suited to taking down enemies with barrages of gunfire. Soldiers have thorough weapons training and can use all special ammo types as well as grenades. High-level operatives are outfitted with ocular synaptic processors that allow them to focus on targets with lethal accuracy.

  • Engineer: Engineers are tech specialists, the most effective class at disabling the defense of the toughest enemies or incapacitating them to render them harmless. In combination with their weapons training, Engineers have the unique ability to spawn combat drones that can harass enemies or force them out of entrenched cover positions.
  • Adept: Adepts are biotic specialists, capable of disabling and killing enemies with raw biotic power. While they lack advanced combat training, they are the best at defeating enemies without firing a shot. They are outfitted with L5x implants that can spawn a micro-singularity, damaging enemies and pulling them into the air.
  • Infiltrator: Infiltrators are tech and combat specialists with the unique ability to cloak themselves from visual and technological detection. Their inventory is stocked with a wide variety of weapons, equipment, and powers. Infiltrators are deadly at any range, but particularly so with a sniper rifle. When scoping a target, superior reflexes take over, time momentarily slows down, and the Infiltrator finds an easy picking.
  • Sentinel: Sentinels are unique, bringing both tech and biotic abilities to the battlefield. In addition, to complete weapons training, Sentinels are equipped with an advanced shield that makes taking cover much less necessary and rushing their enemies much more productive. This armor system can also be detonated to blast nearby enemies.
  • Vanguard: Vanguards are feared for their high-risk, high-reward combat style, closing quickly on enemies and destroying them at short range with weapons and biotic abilities. They are outfitted with L5n implants, enabling them to perform a biotic charge that strikes the opponent with incredible force while bringing the Vanguard in for close-range combat.

*Adrenaline Rush: For a brief moment it slows down time around the player, giving a small window to line up the perfect head-shot with the sniper rifle or other weapons, as well as increasing the damage dealt, including melee damage.[1][2]

  • Concussive Shot: Fires a single high-powered round that damages a target and can stun it for a few seconds.[1][2]
  • Frag Grenade: Throws a frag granade.[2]
  • Marksman: Increases weapon damage and fire rate for a short time.[3]
  • Carnage: Tears enemies apart with a vicious blast.[3]
  • Overkill: Increases weapon damage and fire rate for assault rifles for a short time.[4]
  • Assassination: Increases the damage of the next sniper rifle shot.[4][5]
  • Adrenaline Burst: Resets the cooldown of all powers.[4]
  • Immunity: Increases damage resistance for a short time.[4][5]
  • Unity/Medi-Gel: Heals and revives fallen squadmates.[6][7][8]
  • Fortification: Fortify the strength of one's shields as well as increases melee damage for a short time.[9][3]
  • Flashbang Grenade: Throw a flashbang grenade to stun enemies for a short time.[9]
  • Inferno Grenade: Throw a fiery grenade.[9][3]
  • Proximity Mine: Set a ground mine to blow up enemies.[3]
  • Sticky Grenade: Throws a grenade that sticks to enemies.[10]
  • Lift Grenade: Throws a grenade that suspends enemies in the air.[11]
  • Cluster Grenade: Throw multiple grenades at once.[12]

  • *Disruptor Ammo: Tears through kinetic shields and synthetic enemies.[1][13][2][10]

  • Incendiary Ammo: Tears through armored enemies, setting them on fire.[1][14][2][15]
  • Cryo Ammo: Freezes enemies, turning them to ice.[1][13][14][2][10][15]
  • Armor-Piercing Ammo: Tears through armored targets.[9][3]
  • Shredder Ammo: Tears through organic enemies.[9]
  • Warp Ammo: Tears through armor and forcefields.[9][3]

  • *Throw: Hurls enemies in the air with a mass effect field.[16][17][18][19][20][12][11]

  • Lift: Suspends enemies in the air for a short time.[16][17][18]
  • Pull: Pulls enemies off the ground and into the air for a short time.[19][14][12][15]
  • Warp: Warps enemy defenses with a mass effect field.[16][18][19][20][12][11]
  • Barrier: Creates a forcefield to protect oneself from damage.[16][17][9][3]
  • Stasis: Traps enemies with a stasis field, leaving them vulnerable to attack for a short time.[16][17][9][3]
  • Singularity: Traps enemies in a singularity field.[16][19][12]
  • Charge: Increase the mass of one's body and charges at enemies with great force.[14][15]
  • Nova: Punches the ground with biotic energy with great force.[15]
  • Shockwave: Releases a wave of mass effect fields.[19][14][12][15]
  • Dominate: Attacks the mind of the opponent, leaving them under Shepard's control for a short time.[9][3]
  • Reave: Absorbs the life-force of the opponent.[9][3]
  • Slam: Lifts enemies in the air them slams them with great force.[9][3]
  • Dark Channel: Plagues enemies with mass effect fields, priming them for biotic combos.[3]
  • Lash: Grabs enemies with a whip-like mass effect field.[3]
  • Flare: Focus and expends huge amounts of biotic energy to release a powerful energy blast.[3]

  • *Overload: Damages kinetic shields and barriers.[20][21][11][22]

  • Sabotage: Overheat enemy weapons and sythetics so they can no longer fire.[22][10]
  • AI Hacking: Hacks VI and AI to fight for Shepard.[21][13]
  • Damping: Temporarily disables enemy's biotic/tech abilities for a short time.[23][5]
  • Neural Shock: Zaps enemies with electricity.[23][17]
  • Combat Drone: Releases a combat drone.[21][22]
  • Defense Drone: Releases a defense drone.[3]
  • Incinerate: Burns through armor with a fiery blast.[21][13][22][10]
  • Cyro Blast: Freezes enemies with a blast of ice.[21][20][22][11]
  • Sentry Turret: Creates a sentry turret to fight for Shepard.[22]
  • Tactical Cloak: Temporarily turn invisible.[13][10]
  • Tech Armor: Summons a suit of armor that can stun nearby enemies.[20][11]
  • Defense Matrix: Fortify one's defenses, increasing damage resistance.[3]
  • Decoy: Releases a copy of oneself to distract enemies.[3]
  • Energy Drain: Drain the strength of the enemy's shields to strengthen Shepard's shields.[9][3]
  • Geth Shield Boost: Fortify the strength of one's shields as well as increases weapon damage for a short time.[9]

  • Battle Records

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:

    Discussions (Link For Mobile Users):

    Discussion threads involving Tealboi01/Sandbox
    1. 1.0 1.1 1.2 1.3 1.4 Mass Effect 2, Soldier Class
    2. 2.0 2.1 2.2 2.3 2.4 2.5 Mass Effect 3, Soldier Class
    3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 Mass Effect 3, Bonus Power
    4. 4.0 4.1 4.2 4.3 Mass Effect 1, Soldier Class
    5. 5.0 5.1 5.2 Mass Effect 1, Infiltrator Class
    6. Mass Effect 1, Medic
    7. Mass Effect 2
    8. Mass Effect 3
    9. 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 9.11 9.12 Mass Effect 2, Bonus Power
    10. 10.0 10.1 10.2 10.3 10.4 10.5 Mass Effect 3, Infiltrator Class
    11. 11.0 11.1 11.2 11.3 11.4 11.5 Mass Effect 3, Sentinel Class
    12. 12.0 12.1 12.2 12.3 12.4 12.5 Mass Effect 3, Adept Class
    13. 13.0 13.1 13.2 13.3 13.4 Mass Effect 2, Infiltrator Class
    14. 14.0 14.1 14.2 14.3 14.4 Mass Effect 2, Vanguard Class
    15. 15.0 15.1 15.2 15.3 15.4 15.5 Mass Effect 3, Vanguard Class
    16. 16.0 16.1 16.2 16.3 16.4 16.5 Mass Effect 1, Adept Class
    17. 17.0 17.1 17.2 17.3 17.4 Mass Effect 1, Sentinel Class
    18. 18.0 18.1 18.2 Mass Effect 1, Vanguard Class
    19. 19.0 19.1 19.2 19.3 19.4 Mass Effect 2, Adept Class
    20. 20.0 20.1 20.2 20.3 20.4 Mass Effect 2, Sentinel Class
    21. 21.0 21.1 21.2 21.3 21.4 Mass Effect 2, Engineer Class
    22. 22.0 22.1 22.2 22.3 22.4 22.5 Mass Effect 3, Engineer Class
    23. 23.0 23.1 Mass Effect 1, Engineer Class