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User:Tealboi01/Sandbox
“ | A wicked character, he wants to spread evil all around him by taking over the magical world of Rayman. If he succeeds, he will make the world a dreadful place under a reign of terror and dictatorship. | „ |
~ Rayman Junior |
Background
Mr Dark is Rayman's arch-nemesis, and a major character in the Rayman series. A diabolical and mysterious shape-shifting sorcerer, Mr Dark has attempted to disrupt the balance of the Glade of Dreams on several occasions, but is always thwarted by Rayman. His features are hidden beneath a shadowy cloak and hat, beneath which only his glowing yellow eyes can be seen. Mr Dark's first appearance is in the original Rayman game, where he acts as the main antagonist and final boss. He makes similar villainous appearances in Rayman Junior, Rayman Designer and the Game Boy Color adaptation of Rayman. Although Mr Dark does not make a direct appearance in Rayman Origins, the game makes several references to him, and it is ultimately revealed that his influence inspired The Magician (Rayman) to become a villain.
Powers and Stats
Tier: At least 2-C, possibly Low 2-B
Name: Mr. Dark
Origin: Rayman
Sex: Male
Age: Unknown
Classification: Ray-Person, Sorcerer
Attack Potency: At least Complex Universe level, possibly Low Multiverse level ( Overpowered Betilla the Fairy and The Magician and could fight on par with Rayman)
Dimensionality: 3-D
Travel Speed: Massively FTL+, possibly Extra-Temporal (Comparable to Rayman)
Combat Speed: Massively FTL+, possibly Extra-Temporal (Can keep up with and evade hits from Rayman)
Reaction Speed: Massively FTL+, possibly Extra-Temporal
Powers and Abilities: Superhuman Physical Characteristics, Energy Manipulation, Magic, Invulnerability (Cannot be damaged while in his normal form), Clairvoyance (Can keep track of Rayman’s location by using his crystal ball), Forcefield Creation and Water Manipulation (Can shield himself with three bubble-like balls), Energy Absorption (Stole energy from Electoons), Fire Manipulation (Can shoot weirdly-moving fireballs, pillars of flame and multiple raining fire projectiles), Electricity Manipulation (Can fire lightning bolts at Rayman), Possible Explosion Manipulation (As seen here), Weather Manipulation (As seen here), Homing Attack (Can shoot homing fireballs), Telekinesis and Earth Manipulation (Can telekinetically control the earth), Darkness Manipulation, Flight (Is able to fly/levitate in the air), Summoning (Of meteors), Curse Manipulation, Possible Teleportation (As seen here), Size Manipulation (Can shrink Rayman as seen in Rayman Designer), Duplication / Death Manipulation (Created Dark Rayman who follows Rayman around and instantly kills him by simply touching), Power Nullification (Stole Rayman's ability to use his telescopic fist), Status Effect Inducement (Can cast a spell that makes Rayman uncontrollably run around, Can inverse the player's controls), limited Existence Erasure (Can make a rope disappear), Sealing (Trapped Betilla inside an orb), Transformation (Can transform into many different abominations and a dark orb that flies around), Transmutation (Able to turn The Magician and Betilla into garden gnomes, though it takes several hours), Statistics Amplification (Can turn smaller and get faster when damaged in his dark orb form), Text Manipulation (did this to the Magic Book of Knowledge
Standard Tactics:
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Explanations
Gallery
Battle Records
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{{Discussions}}