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From The Codex
May you rest in peace, the betrayed and outraged Milliardo Peacecraft.
~ Zechs Merquise

Background

Milliardo Peacecraft, often called Zechs Merquise, is a main antagonist of Mobile Suit Gundam Wing and Gundam Wing: Endless Waltz, and is a supporting character in their sequel story, New Mobile Report Gundam Wing: Frozen Teardrop. Although a primary antagonist, Zechs is noteworthy in the way that his mindset often aligns with the heroes.

Born Milliardo, Prince of the Sanc Kingdom, he was raised to be a pacifist to his very core by his father. Along with his younger sister, Relena, Milliardo was on the path for pacifism and world peace. However, the destruction of the Sanc Kingdom shook Milliardo to his core, and set him on a path of vengeance. After this moment, Milliardo became a mobile suit pilot, and took up the identity as the Lightning Baron, Zechs Merquise.

For a long while, Zechs would serve as a commanding officer in the OZ organization, though the desruction of his helmet resulted in the reclaiming of his identity as Milliardo, and he soon left. As the war continued and Milliardo's path towards protecting Relena and maintaining peace grew increasingly difficult, he would soon find himself disillusioned as Zechs Merquise once more; now the Commander in Chief of White Fang, planning on the total annihilation of Earth.

Zechs was eventually defeated and had his plans foiled by Heero Yuy, an opposing Gundam Pilot, and soon disappeared. Although presumed dead, Zechs would return a year later under the new alias, Wind, in which he would fight alongside his former enemies to save the world. Along the many years of war, Milliardo has piloted multiple mobile suits, such as Tallgeese and Tallgeese III.

His most famously piloted suit, however, would be Gundam Epyon. Much like other Gundam suits, this one was highly formidable. It had the ZERO System installed within it, which gave the pilots premonitions of the future and allows for them to be unstoppable on the battlefield. Zechs would pilot this suit, created by his late friend Trieze Khushrenada, until his defeat at the hands of Heero.

With the war finally coming to an end, and both Earth and the Colonies entering a time of peace, the man known as Wind would decide to take on yet another alias, Cyrene Wind. He settled down with a woman named Lucrezia Noin and had two children; Naina Peacecraft and Mille Peacecraft.

Powers and Stats

Tier: 6-B | 4-B | 4-B

Name: Arwing

Origin: Star Fox

Age: Unknown (Was in the prototype phase when Andross attacked the Lylat System)

Classification: Spaceship

Users: Fox McCloud, Falco Lombardi, Slippy Toad, Peppy Hare, Krystal, James McCloud (formerly), Pigma Dengar (formerly)

Terrain: Lylat System outer space, sometimes used in atmosphere

Attack Potency: Country level (Can shoot asteroids in two which is calculated at this level) | Solar System level+ (Could defeat an Andross amplified by the Krozoa spirits, who was going to destroy the Lylat System, which was calculated at this. The Krozoa spirits can also casually keep the planet together) | Solar System level+ (The Arwing has been refined and improved to have the strongest firepower in the Lylat System)

Dimensionality: 3-D

Speed: Unknown at cruise speed, FTL with warp speed (Can travel to alternate sectors and planets in the lylat system in a short timeframe)

Durability: Country level with shields (Can take attacks from other Arwings) | Solar System level+ with shields (Can take attacks from a Krazoa fused Andross) | Solar System level+ with shields

Stamina: Limitless

Range:Dozens of Meters with Nova Bomb (Can affect all enemies on the screen), Hundreds of Meters with lasers (The lasers go far outward into space only stopping once colliding with an enemy)

Powers and Abilities: Superhuman Physical Characteristics, Can move underwater unhindered, Flight & Spaceflight (The arwing is easily capable of space travel), Energy Manipulation (Can fire lasers), Homing Attack (The charged lasers have homing properties), Statistics Amplification (His rocket can accelerate temporarily with a speed boost), Explosion Manipulation (Can fire off smart bombs), Limited Attack Reflection & Electromagnetism Manipulation (By executing a barrel roll, the Arwing can also generate a electromagnetic shield which will deflect most optically based weapons, such as laser beams), Magnetism Manipulation (When rolling the Arwing creates a localized magnetic field which can be used to attract other objects), Velocity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers), Forcefield Creation (The Arwing's revolutionary G-diffuser system generates a force field that protects the ship from enemy fire and from the stresses of high speed aerobatics), Regeneration (Mid-Low. After a stage is complete the Arwing will automatically repair a broken wing), Extrasensory Perception (The Arwing is equipped with a holographic mapping system allowing it to switch between two external views and an in-cockpit view while in flight), Plasma Manipulation (In Star Fox Command Slippy adds a plasma shot to the Arwing), Plasma Manipulation (In Star Fox Command Slippy adds a plasma shot to the Arwing), Resistance to Gravity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers)

Standard Equipment:

Key: Star Fox 64 | Star Fox Adventures

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches: