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From The Codex

Kamen Rider Double

Now, count up your sins/crimes!
~ Kamen Rider Double's pre-battle catchphrase

Background


Statistics

Key: Normal and Fang combos | CycloneJokerXtreme | CycloneJokerGoldXtrme

Tier: X-X | X-X | X-X

Name: Kamen Rider Double, Kamen Rider W, Shotaro Hidari, Phillip/Raito Sonozaki

Origin: Kamen Rider W

Sex: Male

Age: 20s (Normally), physically 17 (when in Fang) | Unknown

Classification: Kamen Rider, Two-in-one Detective,

Dimensionality: 3D

Attack Potency: Placeholder, higher with Finishers | Placeholder (Superior to the base forms; could easily defeat an opponent that CycloneJoker had trouble beating), higher with Finishers | Placeholder (Superior in all regards to CycloneJokerXtreme), higher with Golden Extreme

Durability: Placeholder | Placeholder | Placeholder (Superior to CycloneJokerXtreme in all regards)

Striking Strength: Placeholder, higher with Finishers | Placeholder (Superior to the base forms), higher with Finishers | Placeholder (Superior in all regards to CycloneJokerXtreme), higher with Golden Extreme


Lifting Strength: Placeholder

Travel Speed: Placeholder

Combat Speed: Placeholder

Reaction Speed: Placeholder

Stamina: Self-explanatory (in bold)

Range: Standard Melee Range, Extended Melee Range with Metalshaft, at least Extended Melee Range with JokerLuna's Luna limbs, Hundreds of Meters with Triggermagnum, possibly Kilometers with Cyclone Memory (Changed the direction the wind was blowing in all of Futo by just transforming)

Intelligence: Genius (Possesses Phillip's intellect and Shotaro's detective skills, street smarts, and fighting ability


Powers and Abilities

Superhuman Physical Characteristics, Acrobatics, Weapon Usage (Capable of using almost anything as a weapon, but perfers to use the Metalshaft when using the Metal Memory or the Triggermagnum when using the Trigger Memory), H2H Proficiency (Shotaro is an expert in hand to hand combat), Preparation and Information Analysis (Phillip can access the Gaia Library to search for the weakness of the opponent), Transformation (with Gaia Memories), Explosion Manipulation and Durability Negation (Finishers cause explosions that come from inside the target), Sheer Will (Shotaro's willpower allowed him to overcome the cripling fear brought about by the Terror Dopant) Air Manipulation with Cyclone Memory (capable of causing winds and using them to fly or enhance attacks), Fire Manipulation with Heat Memory (Capable of generating flames that can be used for flight or to enhance attacks), Illusion Creation and Elasticity/Body Control (Can create physical illusions of the Luna half of his body as well as stretch the limbs of that half for several meters), Energy Projection (can create energy based projectiles), and Homing Attack (can fire homing shots) with Luna Memory, Instinctive Reaction (Instinctively moved when they sensed the Nazca Dopant's attack), Weapon Creation (can create blades on multiple parts of the body as well as being able to create a bow), and Energy Projection (able to create arrows of energy) as well as Inorganic Physiology (is using Phillip's body) with Fang Memory Unconventional resistance to Disease Manipulation (can heat the inside of Double's body using the Heat Memory's powers to kill viruses and bacteria to prevent them from getting sick; Phillip can't get sick due to not having a body that can get sick normally) and Magma Manipulation and Fire Manipulation (Could grab the Magma Dopant with the Luna side of his body without getting burnt), resistance to Fear Manipulation and Madness Manipulation (Shotaro's willpower allowed him to overcome the crippling fear brought about by the Terror Dopant, which causes the victim to go insane and become crippled with fear after seeing the Terror Dopant even in his human form and the mere thought of the Terror Dopant only makes it worse)

The same abilities as CycloneJoker but enhanced plus Light Manipulation, Forcefield Creation, Energy Projection (The Prismbicker is capable of generating beams of light that are able to do damage as well as generate a shield of light that can block most attacks), and Regeneration Negation (High-Mid; The Prismbicker is capable of negating the regernation of Dopants, some of which can be reduced to shards of their body and can still regenerate such as the Claydoll Dopant) with the Prismbicker, Information Analysis (Directly linked to the Gaia Library and is able to access all of it's information without a search),

Sound Manipulation (cause sonic waves) and limited Light Manipulation (causes a blinding flash of light in front of the device) with Bat Shot, Enhanced Senses with Denden Sensor (allows Double to see disturbances in light and allow them to even spot invisible things), Sound Manipulation with Frog Pod (allows Double to replicate any sound that is stored within the Frog Pod, by default this includes Shotaro, Phillip, Akiko, and Terui's voices)

Standard Equipment

Doubledriver - transformation device Gaia Memories - transformation device Fang Memory - Autonomous Gaia Memory that can act on it's own when not being used to transform; actively tries to protect Phillip Xtreme Memory - Autonomous Gaia Memory that can act on it's own when not being used to transform; actively tries to protect Phillip; capable of flight Stag Phone - Autonomous Pseudo Memory device; Personal communication device; can attach to the Metalshaft or Triggermagnum to enhance the finisher; can be used to perform it's own finishers Spider Shock - Autonomous Pseudo Memory device; wrist mounted device that can be used as a graple hook; can attach to the Metalshaft or Triggermagnum to enhance the finisher Bat Shot - Autonomous Pseudo Memory device; camera that can emit sonic shockwaves; can attach to the Metalshaft or Triggermagnum to enhance the finisher Frog Pod - Autonomous Pseudo Memory device; acts as a voice recorder that can replicate any voice it has heard Denden Sensor - Autonomou Pseudo Memory device; goggles that allow the user to see invisible things



Notable Techniques


Other

Standard Tactics: The usual behavior exhibited by a character during battles. For example, which actions a character will first perform when fighting an unknown opponent or which abilities they will use frequently, rarely, or never. If the character's behavior is too inconsistent to identify, they fall under "wildcard".

Weaknesses: Shotaro and Phillip act independently of each other even as Double, so causing one to argue with the other causes them to have trouble functioning; When using the Fang memory, Phillip's body is used which isn't as physically fit as Shotaro's, however by the end of the main series he got over this weakness; to efficiently search the Gaia Library, Phillip needs Keywords to narrow down the search | None notable | None Notable

Note: FangJoker, FangMetal, and FangTrigger all use Phillip as the body. CycloneJokerXtreme and CycloneJokerGoldXtreme have Phillip and Shotaro merge into one body.

Explanations (Optional): The Gaia Library is the records of all memories of everything on Earth, Phillip can enter the Gaia Library

Feats (Optional): List all of the character's amazing feats. strength feats, speed feats, durability feats, etc. You can judge a person's power by their feats.


Gallery

Battle Records



"I'm the Joker"
~ Shotaro saying who he is as Kamen Rider Joker

Background


Statistics

Key: T1 | T2

Tier: X-X | X-X

Name: Shotaro Hidari, Kamen Rider Joker

Origin: Kamen Rider W

Sex: Male

Age: 20s

Classification: Human, Kamen Rider, Detective, "Hard Boiled Detective"

Dimensionality: 3D

Attack Potency: Placeholder (Capable of fighting early series Dopants, but weaker than Double), higher with Finishers | Placeholder (T2 Memories are greater than T1 Memories by an unkonwn amount; could fight the T2 Dopants with relative ease on his own with the T2 Joker Memory when as W he was struggling against them), higher with Finishers

Durability: Placeholder| Placeholder

Striking Strength: Placeholder, higher with Finishers

Lifting Strength: Placeholder

Travel Speed: Placeholder

Combat Speed: Placeholder

Reaction Speed: Placeholder

Stamina: High, possibly Very High (capable of going for long periods in a fight without resting; In The Gaia Memories of Fate, he fought against most of the remaining T2 Dopants on his own with little time to rest as he went to go confront Kamen Rider Eternal)

Range: Standard Melee Range

Intelligence: Gifted (is a skilled detective; )


Powers and Abilities

Superhuman Physical Characteristics, Transformation (with Lost Driver and Gaia Memories/T2 Joker Memory), Acrobatics (capable of performing various flips through the air with ease), Weapon Usage (can use almost anything as a weapon if he needs to), |H2H Proficiency (Expert in unarmed combat and capable of fending off multiple Masquerade Dopants while untransformed; could fight off a member of NEVER in H2H combat, which are all physically enhanced and highly trained super soldiers), limited Telepathy (linked with Phillip's mind with the Doubledriver on), Sheer Will (Shotaro possesses a powerful will), possible resistance to Power Nullification with T2 Joker Memory (T2 Memories are immune to the power nullification of the T2 Eternal Memory), resistance to Fear Manipulation amd Madness Manipulation (Overcame the effects of the Terror Dopant via willpower)


Standard Equipment

Lost Driver - Transformation Device to turn into Kamen Rider Joker T2 Joker Memory - Used to transform (T2 key only) Gaia Memories - Used to transform and power up attacks (T1 key only) Doubledriver - Transformation device to turn into Kamen Rider Double


Notable Techniques

Rider Punch - Kamen Rider Joker's standard punch finisher; a lunging punch at the opponent Rider Kick - Kamen Rider Joker's standard kick finisher; jumps into the air and delivers a drop kick to the opponent's chest Double Rider Kick - Joker's finisher with Kamen Rider Cyclone; both perform simultaneous Rider Kicks


Other

Standard Tactics: Starts with H2H combat. Will pick up things around that could be used as a weapon if they are nearby. Will attempt to finish off his opponents with a Rider Punch or Rider Kick.

Weaknesses: None Notable

Note: He can't swap between forms, so he is locked to either his T1 or T2 key.

Feats (Optional): List all of the character's amazing feats. strength feats, speed feats, durability feats, etc. You can judge a person's power by their feats.

Gallery

Battle Records



Background


Statistics

Key: Kamen Rider Cyclone

Tier: X-X

Name: Phillip, Raito Sonozaki, Kamen Rider Cyclone

Origin: Kamen Rider W

Sex: Male

Age: Inapplicable (is an avatar of Earth's memories), physically 17

Classification: Kamen Rider, Detective, Avatar of the True Gaia Memory

Dimensionality: 3D

Attack Potency: Placeholder (Should be comparable to Kamen Rider Joker), higher with Rider Kick

Durability: Placeholder (Should be comparable to Kamen Rider Joker)

Striking Strength: Placeholder (Comparable to Kamen Rider Joker), higher with Finishers

Lifting Strength: Placeholder

Travel Speed: Placeholder

Combat Speed: Placeholder

Reaction Speed: Placeholder

Stamina: Above Average (Phillip should've only gained more stamina with him becoming more physically active as the series went on)

Range: Standard Melee Range, likely Kilometers with Air Manipulation (Is using the Cyclone Memory to it's full potential)

Intelligence: Genius (Is compared to a super computer in his computational ability; capable of large amounts of information quickly),


Powers and Abilities

Superhuman Physical Characteristics, Transformation (with Cyclone Memory and Lost Driver), |H2H proficiency (Is capable of fighting in hand to hand combat even with little training), Air Manipulation (Capable of manipulating wind for various uses such as flight and increasing the force of his punches and kicks), Immortality (Type 1 and 8; He does not age as he is made up of entirely data from the True Gaia Memory; as long as the Xtreme Memory and True Gaia Memory are around, he is capable of reforming his body), limited Telepathy (capable of bringing those with a Live Connector into the Gaia Library with him if he can touch it; linked with Shotaro's mind when the Doubledriver is on), Preparation and Information Analysis (can access the Gaia Library to search for weaknesses of the opponent or at least a means of how to defeat them), Inorganic Physiology (is a being made up of the Earth's memories)


Standard Equipment

Lost Driver - Transformation Device to turn into Kamen Rider Cyclone Gaia Memories Fang Memory - Autonomous Gaia Memory; protects Phillip Xtreme Memory - Autonomous Gaia Memory; protects Phillip; capable of flight Doubledriver - Transformation device to turn into Kamen Rider Double


Notable Techniques

Rider Kick - Kamen Rider Cyclone's standard finish - jumps into the air and delivers a drop kick to the chest Double Rider Kick - Cyclone's finisher with Kamen Rider Joker.; both perform simultaneous Rider Kicks


Other

Standard Tactics: The usual behavior exhibited by a character during battles. For example, which actions a character will first perform when fighting an unknown opponent or which abilities they will use frequently, rarely, or never. If the character's behavior is too inconsistent to identify, they fall under "wildcard".

Weaknesses: To efficiently search the Gaia Library, Phillip needs Keywords to narrow down the search

Note: Self-explanatory

Explanations (Optional): This section can be used to explain the reasons for the assigned power level of a certain character more in-depth, as well as how the powers and nature of the character fundamentally work. This is particularly useful for more high-tiered characters.

Feats (Optional): List all of the character's amazing feats. strength feats, speed feats, durability feats, etc. You can judge a person's power by their feats.

Gallery

Battle Records