“ | Oh! Aha... Ha ha ha, gotcha, gotcha. Say no more. Mom always said it's not really a story for kids... But I'm five years old, already! I know where babies come from. They pop out of your eye, right? I mean, what else is there to tell? One day, one of Mom's eyes fell out. So Dad got all freaked out and gave her one of his. Thing is, it didn't fit so well. It fell right back out and Mom got got better on her own. A bit of this, a bit of that, and both of 'em were healed. Later, Dad's eye, the one that fell on the ground... Turned into me! | „ |
~ Sin explaining where babies come from |
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User:Cerberusleuth/Yidris
Background
Statistics
Tier: 3-B, Higher with Rage Power
Name: Sin Kiske
Origin: Guilty Gear
Sex: Male
Age: 5 biologically, not much older mentally (Still learning basic math, such as multiplication)
Classification: Half/Quarter-Gear, Son of Dizzy and Ky Kiske
Status: Alive
Alignment: Chaotic Good (Definitely on the side of good, but Sin is immature and young mentally, making his own sometimes irrational decisions. Views his father, Ky Kiske, as a "shitty king")
Dimensionality: 3-D
Attack Potency: Galaxy Cluster level (Trained by Sol Badguy and can fight alongside him; Ky Kiske outright compares the two in power), Higher with Rage Power (Pushed back Ariels)
Travel Speed: Unknown
Combat Speed: Massively FTL (Can keep up with Sol Badguy)
Reaction Speed: Massively FTL
Powers and Abilities
Superhuman Physical Characteristics, Regeneration (Mid-High) and Immortality (Type 3: Comparable to Sol Badguy as a gear), Accelerated Development (Gears age and learn far quicker than humans), Magic, Information Manipulation, Law Manipulation, Reality Warping, Fate Manipulation, Conceptual Manipulation, Statistics Amplification, Dream Manipulation, and Dimensional Travel (Gears are attuned to magic, which is stemmed to the Backyard, a dimension of high density information that is connected to dreams, being able to alter the rules of reality in any way, manipulate fate, and increase power), Rage Power (Pushed back Ariels when enraged), Resistance to Disease Manipulation (Gear cells are able to cure diseases), Mind Manipulation, Soul Manipulation, and Matter Manipulation (Able to survive in the Backyard, which assaults the mind, soul, and matter)
Standard Equipment
Notable Techniques
Other
Standard Tactics:
Weaknesses:
Trivia
References
Gallery
Battle Records
None.
None.
None.