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Zeekeeper

From The Codex
Revision as of 19:21, 12 April 2023 by DatOneWeeb (talk | contribs)
You would fight me? Very well, then... Marshal your power and... Try to stop me!
~ Zeekeeper
You have great strength... I concede you are powerful... But so, too, am I! The battle is not over yet! Twice you have forced me to tear a dimensional rift.
~ Zeekeeper
Oh, DUDE! What is UP! It's been forever! Dreambert! My man! Why didn't you speak up? Totally didn't notice you!
~ Zeekeeper
You would fight me? Very well, then... Marshal your power and... Try to stop me!
~ Zeekeeper
You have great strength... I concede you are powerful... But so, too, am I! The battle is not over yet! Twice you have forced me to tear a dimensional rift.
~ Zeekeeper
Oh, DUDE! What is UP! It's been forever! Dreambert! My man! Why didn't you speak up? Totally didn't notice you!
~ Zeekeeper

Background

The Zeekeeper is a character who appears in Mario & Luigi: Dream Team. He is the guardian figure of the Pi'illo Kingdom, who helped them take down Antasma many thousands of years before the events of the game. The name is derived from the word "beekeeper" through a combination of the American English phonetic spelling of the letter Z, which symbolizes sleep, and the word "keeper", referring to his status as a guardian.

Statistics

Key: Zeekeeper | Zeekeeper X

Tier: 2-A | 2-A

Name: Zeekeeper, Zeekeeper X

Origin: Mario & Luigi: Dream Team

Sex: Male

Age: Thousands of years old

Classification: Guardian of Pi'illo Island, Bird

Status: Alive

Alignment: Chaotic Good (The Zeekeeper is the protector if Pi'illo Island and will defeat anyone who tries to cause trouble. Although overtime he has gotten more lazy, only agreeing to help in exchange for money. He does however give the island tons of coins to assist them by the end of the game)

Dimensionality: 3-D

Attack Potency: Multiverse level (Destroyed a forcefield covering Neo Bowser Castle with his Wakebeam that was created by the Dream Stone using a beam. Defeated Antasma when he had the Nightmare Stone. Both stones are made up of countless dream worlds, in which a single dream world is an entire universe separated by the real world) | Multiverse level (X versions of bosses are stronger than their original counterparts)

Durability: Multiverse level (Can survive attacks from those comparable to him, such as Dreamy Luigi) | Multiverse level

Striking Strength: Multiversal | Multiversal

Lifting Strength: Multi-Stellar (Stronger than Mario and comparable to Dreamy Luigi) | Multi-Stellar

Travel Speed: Massively FTL (Can keep up with Dreamy Luigi as he runs, who can jump to space very quickly. Faster than Mario) | Massively FTL

Combat Speed: Massively FTL | Massively FTL

Reaction Speed: Massively FTL | Massively FTL

Stamina: High (Can keep up with Dreamy Luigi in a fight) | High

Range: Kilometers, Multiversal with Dimensional Travel

Intelligence: Gifted (The Zeekeeper has been existing for thousands of years and is knowledgeable on Pi'illo Island's history. Despite showing to be lazy and laid back, he still has a side of him that acts calm and wise, teaching people of the island to rely on themselves more)


Powers and Abilities

Superhuman Physical Characteristics, Longevity (Has lived for thousands of years as he's fought Antasma before being imprisoned), Self-Sustenance (Type 1; Mario characters can generally breathe in space and underwater), Large Size (Type 3; Larger than volcanoes such as Mount Pajama), Enhanced Senses (Can smell evil), Flight (Naturally flies using his wings), Light Manipulation (Emits a bright light around his body), Dimensional Travel & Spatial Manipulation (The Zeekeeper can tear a dimensional rift that can cross through dream worlds. He can also leave and enter dream worlds), Energy Projection (Can conjure balls of energy to attack with that can also endure attacks). He can also fire a large beam called the Wakebeam), Explosion Manipulation & Creation (Can create explosive eggs), Sound Manipulation & Air Manipulation (His scream is loud enough to cause a strong wind and push people back), Size Manipulation (Can revert to a smaller size), Non-Physical Interaction (All Mario characters can harm Boos and ghosts), Reality Warping (Affected the Dream World as he caused a dimensional rift), Matter Manipulation & Transmutation (Noted that he can restore the Dream Stone's dust back into the Dream Stone. Turned the Dream Stone into a giant Dream Coin), Paint Manipulation which includes: Conceptual Manipulation (Paint makes up everything, anyone in Mario can remove paint by attacking), Life Manipulation & Death Manipulation (Paint is all of life, and removal of it can cause a person or object to have no life within, having their concept of life be removed), Blood Manipulation (Paint makes up all of blood within someone, removing it is the same as removing their blood), Mind Manipulation & Memory Manipulation (Paint makes up the mind, as paint beings can directly speak to your mind by coloring your thoughts. Loss of paint can also remove your mind and memories), Spatial Manipulation (Paint makes up all of space. Removing it makes space as if it was solid), Soul Manipulation (Paint makes up souls and ghosts. Removing it is the equivalent of destroying your soul), Empathic Manipulation (Paint makes up all emotions. Removing it would mean the removal of emotion), Power Nullification (Paint makes up the ability to use powers. Removing it would mean the removal of using powers). Resistance to Paint Manipulation


Standard Equipment

None.


Notable Techniques

  • Zee Eggs: The Zeekeeper bombards opponents with his explosive eggs
  • Wake Orbs: The Zeekeeper unleashes rainbow-colored orbs at his foes. These energy orbs have homing capabilities, can be split into smaller orbs, and fly in distinct patterns at the target.
  • Wake Beam: The Zeekeeper opens his presumably third eye and fires a rainbow-colored laser at the target, then finishes off by cloaking himself in rainbow-colored energy and charges straight at the foe. Due to not using this move for a long time, he becomes exhausted after using this move.
  • Light Tackle: The Zeekeeper cloaks himself in light and tackles the foes at high speed and quick succession.
  • Dimensional Cross: The Zeekeeper tears open a dimensional rift and crosses it, dragging his foes in it as well and proceeds to attack the opponents in it.

Other

Standard Tactics: The Zeekeeper will generally try to ram itself at an opponent, use its eggs, energy beams, and tear dimensional rifts in its battle.

Weaknesses: Has gotten more lazy overtime, and using its Waking Beam will tire him out due to having to not use it for so long.

Battle Records

None.

None.

None.

Discussions (Link For Mobile Users):

Discussion threads involving Zeekeeper