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Lumiere (Disney Sorcerer's Arena)

From The Codex
Revision as of 19:54, 2 April 2024 by GiverOfThePeace (talk | contribs) (clean up and re-categorisation per CFD)

Background

Lumiere is a hero that can be summoned by The Sorcerer in order to assit them in challenging the arena as they wish to become a master sorcerer. He is an Offense unit and belongs to the Kingdom, Beauty and the Beast and Kingdom Hero grouping.

General Information

Name: Lumiere

Origin: Disney Sorcerer's Arena (Originally from Beauty and the Beast)

Sex: Male

Age: Unknown

Classification: Cursed Human

Species: Human (Formerly), Living Candle

Occupation: Unknown

Status: Alive

Alignment: Unknown (While Lumiere is noted as a hero by the game, He is still a summon of The Sorcerer and is merely used by them in order to challenge the arena as they wish to become a master sorcerer)

Codex Statistics

Tier: 6-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Island level (Lumiere can fight summoned characters such as Maui who like his canon counterpart has tatoos that represents an accomplishment of his, inculding lifting the sky)

Durability: Island level

Striking Strength: Island Class

Lifting Strength: Unknown

Travel Speed: Unknown

Combat Speed: Faster Than Light (Can dodge attacks such as Jack-Jack's Jack-Jack Attack which shoots a laser)

Reaction Speed: Faster Than Light

Stamina: High (Capable of fighting through waves of enemies along his teammates)

Range: Standard Melee

Intelligence: Unknown (Lumiere is assisted in combat by The Sorcerer thus making his intelligence hard to determine)


Powers and Techniques

Superhuman Physical Characteristics, Inorganic Physiology (Type 1; Is a living candelabra), Damage Boost (Lumiere can hit a critical hit), Divine Protection (Lumiere is helped by The Sorcerer, who can cast spell in order to assist him in combat), Non-Physical Interaction and Metaphysics Manipulation (Soul Manipulation; Lumiere can harm ghosts), Fire Manipulation (Lumiere naturally attacks with fire), Statistics Reduction (With A Touch Too Fire, which inflicts Defense Down if Cogsworth is a teammate), Statistics Amplification (With Dashing Debonair Smile which can grant Offense Up), limited Probability Manipulation (With A Touch Too Fire and Flambé which gains 50% bonus Critical Strike chance against targets affected by Shield, with Dashing Debonair Smile which can grant Guaranteed Crit and with Be Our Guest, which grants 20% of Lumiere's Crit Chance as bonus Crit Chance to adjacent teammates.), Undodgeable Attacks (With Flambé and Dashing Debonair Smile) Empathic Manipulation (With Dashing Debonair Smile which inflicts Charm), Velocity Manipulation (With Flambé, which make each hit grants 10% Speed Meter to a random 'Kingdom' teammate, with Dashing Debonair Smile which fills the opponent's speed meter and with Be Our Guest, which fills Belle's speed meter but only if Cogsworth and Mrs. Potts are also teammates), Limited Purification (With Be Our Guest which can cleanse Blind).


Resistance to Status Effect Inducement (The Tenacity stat is the chance that a character resist harmful effects), Metaphysics Manipulation (Soul Manipulation; Lumiere can survive his soul being ripped out from his body)
Summoning (The Sorcerer can summon Trigger's Tower, Bucket O' Soldiers, Conjuring Cauldron, Peter's Shadow and a Magical Meteor), Status Effect Inducement (With Sugar Rush, which grants haste, Snowgies which can induce stun and Slow, Duke Caboom which can induce Vulnerable, Fairy Slumber which induce Slow, Hunny Pot which induce Sweetened and Slow, Peanut Pummel which induce Blind, Wild Imagination which induce heal block and Infinity sided dice which grant 3.0 to 4.0 random Helpful effects for 2.0 turns to random teammatesand Inflict 3.0 to 4.0 random Harmful effects for 1.0 turn to random opponents), Statistics Amplification (With Spirit Mufasa), Sleep Manipulation (With Fairy Slumber which induce Sleep), Fear Manipulation (With The Headless Horseman and Wild Imagination which induce Fear), Power Nullification (With The Headless Horseman and Dad Moves which induce silence along with Fowl Play, which purges an helpful effect and copies it to give to a random teammate), Transmutation (With Clock Tower), Electricity Manipulation (With Zap), Explosion Manipulation (With Thunder Mountain Boom), Resurrection (With Golden Hammer if the teammate that was revived is a downtown hero, grant them Undefeatable for one turn), Healing (With Gramma Tala), Water Manipulation (With Splash Mountain Soak), Purification (With Blue Fairy Magic), Power Modification (Blue Fairy Magic and Mortal Poison), Damage Boost (With The Claw which deals more damage to summoned enemies)

Equipment

Nothing Notable


Notable Techniques

Name Description
A Touch Too Fire Deal up to 6,854 damage to target opponent. On Critical Strike, inflict Continuous Damage, dealing up to 6,854 damage over 2 turns. 50% bonus Critical Strike chance against targets affected by Shield. If Cogsworth is a teammate, inflict Defense Down for 1 turn.
Flambé Deal up to 2,228 damage to target opponent 5 times. Each hit grants 10% Speed Meter to a random 'Kingdom' teammate. On Critical Strike, inflict Continuous Damage, dealing up to 1,714 damage over 2 turns. 50% bonus Critical Strike chance against targets affected by shields. This ability is unavoidable.
Dashing Debonair Smile Inflict Charm on opponent with highest Offense. Fill their Speed Meter. 60% chance to grant that opponent Offense Up for 1 turn. 60% chance to grant that opponent Guaranteed Crit. This ability is unavoidable.
Be Our Guest At the start of battle, grant 20% of this character's Crit Chance as bonus Crit Chance to adjacent teammates. On this character or adjacent teammate receiving Blind, 40% chance to Cleanse Blind. Chance is increased by 40% for 'Kingdom' teammates. Guaranteed for 'Beauty and the Beast' teammates including this character. If Lumiere, Cogsworth, Mrs. Potts, and Belle are teammates: At the start of battle, fill Belle's Speed Meter.

Other

Standard Tactics: Wildcard, as Lumiere is never seen acting on his own

Weaknesses: His special skills need to be recharged after being used

Battle Records

None.

None.

None.