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Spring Man (Smash Bros.)
“ | Spring Man jumps and dashes around the stage while using his stretchy arms to punch, punch, punch—just like he does in the ARMS game. In a pinch, he can unleash his powerful rush attack to pummel the opponent! | „ |
Background
Spring Man is an Assist Trophy in Ultimate. He attacks his opponents using the Toaster ARMS, and has large range. One of his attacks is a Rush, a flurry of punches which can potentially KO opponents. He is also one of several Assist Trophies with the ability to air dodge, which has a similar animation to his aerial dash that can be used to evade attacks in ARMS. He can be KO'd to earn a point. He uses recycled voice clips from ARMS as well.
General Information
Name: Spring Man
Origin: Super Smash Bros.
Sex: Male
Age: Unknown
Classification: Human
Codex Statistics
Tier: Unknown, Higher with Rush
Dimensionality: 3-D
Attack Potency: Unknown (Capable of fighting and KO'ing Mr. Game & Watch, who can fight Master Hand, fought Galeem and Dharkon the former of who commands hundreds of Master Hands. Master Hand is the creator of the Smash Bros. universe, his equal Crazy Hand is the personification of destruction in the Smash Bros. universe. Is the link between the real world and the imaginary world of the Smash Bros. Universe. The Smash Bros. universe is the "World of Imagination", being noted to be imaginary in comparison to reality[1]. With the lower reality being this large), Higher with Rush (He can unleash a stronger flurry of attacks at necessary moment)
Durability: Unknown, Higher with Spirits (Amplify the durability of the fighter) (He can tank attacks from Mr. Game & Watch)
Striking Strength: Unknown, Higher with Rush
Lifting Strength: Below Average Human (Should be comparable to King Dedede who is able to swing his hammer with this much force)
Travel Speed: Unknown
Combat Speed: Faster Than Light (He can blitz other fighters with his attacks)
Reaction Speed: Faster Than Light (Comparable to other fighters, like Kirby, who avoided beams from Galeem's, which can reach alternate space-times and separate time periods)
Stamina: Limitless
Range: Extended Melee Range with ARMS
Intelligence: Unknown, likely Average
Powers and Techniques
Superhuman Physical Characteristics, Elasticity, Lower Dimensional Manipulation (He can interact with Mr. Game & Watch, a 2-D being), Non-Physical Interaction (Type 2; He can interact with Mr. Game & Watch. Shadow Bugs are the embodiment of the primordial substance, whereas they are inside of Mr. Game & Watch), Self-Sustenance (All types), Immortality (Type 1, 3, 4, & 8 All smash characters that have fallen in battle turn back into trophies, allowing them to be resurrected), Soul Manipulation (He can interact with intangible beings and even ghosts on various stages), Acrobatics, Multiple Jumps, & Limited Physics Manipulation (All Smash Characters are capable of doing flips around the battlefield and being agile, this gets further upgraded to the point of being able to gain an extra mid-air jump), Statistics Amplification (His spirit increases the fist attack strength of those that equip it), Life Absorption (Can drain the life of his opponents with his attacks), Empowerment (Gets stronger when both damaged, undamaged, and eating food).
Resistance to Air Manipulation (Can resist the effects of strong winds and air)
Other
Standard Tactics: He uses his agility to weave between attacks, throwing elastic punches from time to time. He can unleash his Rush attack when the situation calls for it.
Weaknesses: None notable
Battle Records
None.
None.
- ↑ "As time passes on this stage, the level appears to travel through a wormhole from the imaginary Super Smash Bros. Melee world into reality. You move through a cloud-filled sky over a vast mountain range, then into a deep-space vista of dark blues and purples. The scenery is as real as you get in this fantastical world."