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Timmy & Tommy

From The Codex
Revision as of 18:59, 23 September 2024 by GiverOfThePeace (talk | contribs) (→‎Battle Records: clean up and re-categorisation per CFD)
These twin brothers, from the Animal Crossing: New Leaf game, operate the Nookling stores. Thanks to Tom Nook's teachings, they are just as talented as he is and run Nookling Junction with such success that it can expand several times. Despite their success, they never forget the core value of good customer service.

Background

Timothy Nook & Thomas Nook, often known simply as Timmy and Tommy, and collectively known as the Nooklings or T&T, are twin raccoons in the Animal Crossing series who are apprentices of Tom Nook. In games prior to Animal Crossing: New Leaf, the two work on the second floor of Nookington's, and beginning in New Leaf they operate their own store.

This dropdown contains the synopsis of Timmy & Tommy’s story. Read at your own risk as you may be spoiled otherwise!
Animal Crossing

In all versions of the first-generation games, Timmy and Tommy operate the second floor of Nookington's, offering the same functions as Tom Nook. In Doubutsu no Mori e+, if the player uses a shovel or axe to enter Nookington's after hours they will have droopy eyelids and wear pajamas

Wild World & City Folk

In Animal Crossing: Wild World and Animal Crossing: City Folk, like in Animal Crossing, Timmy and Tommy appear on the second floor of Nookington's

New Leaf

In Animal Crossing: New Leaf, Timmy and Tommy now run their own store. In all incarnations of the store except T&T Emporium, only one of the Nooklings works at a time. At the Nookling Junction, Timmy works on Tuesdays, Thursdays, and Saturdays, and Tommy works on Sundays, Mondays, Wednesdays, and Fridays; at T&T Mart, Timmy works from 7 PM to 5 AM and Tommy works from 6 AM to 7 PM; and at Super T&T and T.I.Y., Timmy works from Friday to Sunday and Tommy works from Monday to Thursday. At T&T Emporium, Tommy works on the first floor and Timmy works on the second floor. The first time the player visits Re-Tail, Timmy sells an item to Reese. Once their store upgrades to T&T Emporium, Timmy and Tommy begin to sign letters with their full names: Timothy and Thoma

New Horizon

In Animal Crossing: New Horizons, Timmy and Tommy operate the Nook Inc. development venture along with Tom Nook, and they guide the player through picking their initial appearance, name, and island layout. Prior to the construction of Nook's Cranny, Timmy sells and buys items in the Resident Services tent while Tommy wanders the island carrying a flag during the day and offers advice to the player when spoken to. The day after the player pays off their first home loan, Timmy tells them about his plan to build a store, and he gives them a list of materials to bring him. Once the store is built, Timmy and Tommy start working there.

General Information

Name: Timothy (Nicknamed Timmy), Thomas (Nicknamed Tommy), Nooklings, T&T

Origin: Animal Crossing

Sex: Male (Both)

Age: likely early teens (Tom Nook mentions them as young and little and they are often confused as his kids however unlike youngs kids who get cookies at The Roost, Timmy and Tommy drink coffee)

Classification: Animals, Special Villagers

Species: Tanukis

Occupation: Shop owners, Nook Inc. employees

Status: Alive

Alignment: Neutral Good (Timmy and Tommy were taught everything they know by Tom Nook and thus should hold similar values at him. Altough they can at times be mischievous such as eating Tom nook's after-work snack honey and staying out of trouble by saying they only did it because they aspire to be like him.)

Codex Statistics

Tier: 9-B, Higher after eating

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level (Comparable to Villager who can easily overpower a Great white shark among other sharks and shoot down Gulliver's UFO with their slingshot. They are also capable of physically defeating giant bugs and should be comparable to bovine villagers who can trample watchtowers and ape villagers who can destroy large rocks), Higher after eating (Becomes stronger than normal being able to uproot trees)

Durability: Wall level, Higher with armors (Can wear a full set of armor along side a a golden one)

Striking Strength: Wall Class, Higher after eating

Lifting Strength: Class 25 (Scale to Villager who can lift a whale shark), Higher after eating

Travel Speed: Peak Human (Scales to Villager who can somewhat outrun wasps who are actually Japanese giant hornet who can fly up to 40 Km/h)

Attack Speed: Peak Human

Reaction Speed: Peak Human

Stamina: Very High (Villagers can spend the day exploring even if poisoned)

Range: Standard Melee, Extended Melee with Equipment, Tens of Meters with their Slingshot

Intelligence: Genius Intelligence (Despite their young age, Timmy & Tommy are skillfully able to operate a store on their own and are said to be just as talented as Tom Nook thanks to his teaching. They have also shown capable of manipulating Tom Nook by pulling on his heartstring with him even calling them "Crafty little imps". They should also be comparable to other villagers who can make all the DIY recipes in which they can make a UFO which can fly along with having a tractor beam, a large robot, a lunar rover, a floating satellite among other things along with being able to cook all 141 cooking recipes)


Powers and Techniques

Superhuman Physical Characteristics, Genius Intelligence, Weapon Usage (Axe Usage; they can use an Axe. Marksmanship; they can skillfully use a slingshot to defeat wild life), Penetration Damage (Physical Penetration; By using their axe),, Enhanced Senses, Human Achievements and Construction (Timmy & Tommy are skillful shop owners alongside being able to craft items), Regeneration (Low; Villagers can heal numerous wasps stings to the eye, injuries sustained in combat and even being being poisoned in a day), Hammerspace and Size Manipulation (Through their pocket, Villager can carry up to 40 different items alongside being able to size down items in order to make them fit), Transmutation (Villagers can turn items into leaves and he has the Hunter ability which turn defeated monsters into medicines.), Creation (Villagers can create terrarium and fish tanks from nowhere), Non-Standard Interaction (Spirit Interaction; Scaling to Villager who can interact with wisp who is a ghost), Cartoon Physics (Low; By emoting, Villagers can make little effects happen around them alonside having rather cartoony brawls), Air Manipulation (With the cold chill emote), Light Manipulation (With the Viva emote), Limited Wishing (Can wish upon a shooting star which wishy the star will grant), Life Manipulation (Villagers can seemingly give life to snowmen), Supernatural Luck (At times when a villager should fail at a task they will instead succeed), Erasure (Spatial-Temporal Erasure: they can delete save files)
Statistics Amplification (By eating food), Cloth Manipulation (With Wands), Burrowing (With Pitfall Seeds which when walked on causes someone to fall within a pit),Healing and Purification (With Medicine which can instantly cure wasp stings, sickness, injuries and even being poisoned), Supernatural Luck (With a four-leafed clover and other lucky items which boosts their luck. The King Tut Mask which makes them unlucky), Curtain Fire (With the golden slingshot, which can shoot three pellets), Transmutation (With the golden shovel, which can burry bells and turn them into a money tree.), Limited Plant Manipulation (With the golden watering can, which can turn a wilting black rose into a Golden Rose.), Limited Distance Manipulation (With the golden net, which allows a villager to gather material from an impossible distance)

Equipment


  • Axe: A tool used by villagers in order to chop down trees and gather woods.
  • Shovel: A tool used by villagers in order to dig holes and hit rocks to gain resources.
  • Net: A tool used by villagers in order to catch bugs. It is also used to more easily woosh away bees and gather honey within Desert Island Escape.
  • Fishing Rod: A tool used by villagers in order to catch sea life.
  • Watering Can: a tool used by villagers in order to water flowers.
  • Slingshot: A tool used by villagers to pop ballons. It is also used as a weapon within Desert Island Escape
  • Ladder: A navigation tool that allows villagers to scale cliffs on their island.
  • Vaulting Pole: A navigation tool that allows villagers to cross rivers and lakes in their island.

Optional Equipment

This dropdown contains the optional equipment for Villager.
  • Golden Axe: A golden variation of the axe which can be swung faster than the regular version.
  • Golden Shovel: A golden variation of the shovel which makes one able to burry bells in order to produce a Money Tree.
  • Golden Net: A golden variation of the net which has a grater range than the regular version. It can also remove fog and gather the maximum number of materials, rations, and medicine from all those revealed tiles within Desert Island Escape.
  • Golden Fishing Rod: A golden variation of the fishing rod which makes sea life easier to catch. It can also retrieve an item from a tile that isn’t covered in fog within Desert Island Escape.
  • Golden Watering Can: A golden variation of the watering can which can create a Gold Rose when a wilted Black Rose is watered.
  • Golden Slingshot: A golden variation of the slingshot which shoots three pellets compared to the regular's one.
  • Pitfall Seed: A white colored ball with a red exclamation mark which when walked upon will make the target fall into a pit.
  • Medicine: A bag of medicine which can heal sickness, injuries and even cure poison.
  • Wand: A wand which allow villagers to save outfits and quickly switch between them.
  • King Tut mask: A headwear that villagers can wear which naturally decrease their luck.
  • Lucky Items: Numerous items which naturally increases the villager's luck.
  • Food: Food that can be eaten by villagers in order to increase their physical strength.
  • clothing: A wide array of clothing that villagers can wear raning from tops to shoes.

Other

Standard Tactics: Timmy & Tommy will typically stay away from their opponents and shoot them with their slingshot, if unarmed they go for physical combat and would likely try to pocket their opponent as they do with dangerous animals like sharks

Weaknesses: Nothing Notable

Gallery

Battle Records

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