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Shadow Bonnie

From The Codex
Revision as of 21:35, 29 November 2024 by GiverOfThePeace (talk | contribs) (re-categorisation per CFD)
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
Articles About Bonnie
Bonnie Original Model - Toy Model - Shadow Variant - Nightmare Variant - Bon-Bon - Bonnet - Rockstar Model
Spring Bonnie Springtrap - Nightmare Variant
FNaF World Bonnie - Toy Bonnie - Withered Bonnie - Nightmare Bonnie - Plushtrap - Springtrap - Shadow Bonnie - Spring Bonnie - Jack O' Bonnie
Be careful to avoid the Shadowy Remnant guarding it or you may get a surprise you won't like at all.
~ Tutorial Unit, Five Nights at Freddy's AR: Special Delivery
Bonnie's Lullaby

Background

Shadow Bonnie, also known as RWQFSFASXC or RXQ for short, is a mysterious shadow counterpart of Toy Bonnie from the Five Nights at Freddy's series. He first appeared in Five Nights at Freddy's 2.

General Information

Name: Shadow Bonnie, RWQFSFASXC, RXQ

Origin: Five Nights at Freddy's 2

Sex: Unknown

Age: Inapplicable

Classification: Shadowy Remnant

Species: Unknown

State of Being: Regular (Composed of remnant, the soul of dead vengeful spirits)

Occupation: None

Status: Undead

Alignment Chaotic Evil (Composed of remnant, the soul of dead vengeful spirits)

Codex Statistics

Tier: 9-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level (Potency) (Should be comparable to the other animatronics, who can crush[1] skulls[2], survive[3] collapsing buildings[4], and are unharmed by a car crash that broke through a billboard[5]. Can one-shot the security guard[6]. They should scale to their novel counterparts due to being just as canon to the games, and are noted as alternate continuities[7]. The animatronics in the novels can tear off bathroom doors, destroy other animatronics their size, break open hinged doors, casually snap people's necks, break open a ceiling, break through a slide, and punch holes through people[8])

Durability: Wall level, Incorporeality makes it difficult to kill

Striking Strength: Wall Class (Potency)

Lifting Strength: Peak Human (In The Silver Eyes it is stated that the animatronics are capable of lifting and tossing large arcade cabinets as if they were toys)

Travel Speed: Superhuman (Comparable to Freddy Fazbear, who can run across the right end of Fazbear's Pizza to the left end in seconds)

Attack Speed: Superhuman

Reaction Speed: Superhuman

Stamina: Limitless by the virtue of being a remnant

Range: Standard Melee

Intelligence: Unknown (The Shadow Animatronics have shown far more sentience and control over their powers, being capable of time traveling to do the happiest day minigame, and leading the Animatronics over to William Afton)


Powers and Techniques

Enhanced Senses (Can see in the dark), Stealth Mastery (All animatronics are capable of hiding within the cameras, requiring the night guard to use the technology of the building to find them), Inorganic Physiology (Living Objects; Shadow Bonnie is a metaphysical animatronic that is possessed by a child's soul), Self-Sustenance (Respiratory Self-Sustenance, Nutritional Self-Sustenance, & Restful Self-Sustenance), Invisibility (Can turn invisible via cloaking), Limited Sound Manipulation (Should scale to Freddy who has toreador march in his sound byte), Illusion Creation (Standard Illusions; The animatronics at times can make the building change. Hallucinations can be shown flashing in the player's eyes in FNaF 1, but it's unknown if Freddy is causing this)
Sheer Will & Limited Fusionism (Like others in the verse, their sheer will of vengeance melded into the animatronic, making his body one with it. Even if their bodies are separate from the animatronics, they can retain a form of sorts that is incorporeal), Undead Physiology (The Crying Children are spirits that are running off of vengeance. They will only truly disappear after their birthday party is complete), Flight (As ghost, they naturally can fly), Incorporeality & Invisibility (As dead spirits they're naturally incorporeal, and turn invisible after William Afton's supposed death), Possession (Like others in the verse, their sheer will of vengeance melded into the animatronic, making his body one with it. Even if their bodies are separate from the animatronics, they can retain a form of sorts that is incorporeal), Astral Projection (Even if their bodies are separate from the animatronics, they can retain a form of sorts that is incorporeal), Time Travel (Should scale to Shadow Bonnie, who can travel back to the Crying Child's party and give them cake), Time Paradox Immunity (Grandfather Paradox; Unaffected by Shadow Bonnie going back in time and giving them cake as they still roam around in FNaF 1), Extrasensory Perception (Can see Shadow Freddy), Illusion Creation (The crying children can create hallucinations of their cries on walls)

Other

Standard Tactics:

An animatronic known as RWQFSFASXC, or Shadow Bonnie, can occasionally be seen standing on the left side of the office. Looking at RWQFSFASXC for too long will cause your game to crash.
~ Shadow Bonnie's file in The Freddy Files, page 43
When the player lowers the Monitor, RWQFSFASXC has 1/1,000,000 (0.0001%) chance to appear standing on the left side of the Office where Golden Freddy normally sits. At first, he doesn't seem hostile and cannot jumpscare, but if the player does nothing but staring at him for at least 4 seconds, he will appear to fade away like Golden Freddy and crash the game.

He will appear in the Office and emit thick black fog which will cover the entire Office for about 10 seconds, with any animatronic in the Office still visible, however.

He will only spawn if enough Shadow Remnants are collected in a short timeframe. An eerie doorbell sound effect will be triggered when RWQFSFASXC is summoned, and RWQFSFASXC himself will also materialize in the distance somewhere around the Player. He may also periodically attempt to disrupt the player's screen with heavy static that requires shaking off. Every time RWQFSFASXC retreats and changes location, he disables the player's flashlight for a few seconds, allowing him to move and try to approach again without initial interference.

Weaknesses: Will retreat if a flashlight is shone in his face.

Battle Records

None.

None.

None.

References

  1. Five Nights at Freddy's Night 1 Phone Call
  2. Five Nights at Freddy's 4 Post-Night 5 Minigame
  3. Five Nights at Freddy's 3 Night 6 Ending
  4. Five Nights at Freddy's Sister Location Custom Night Secret Final Cutscene
  5. Five Nights At Freddy's: Security Breach Good Ending
  6. Five Nights at Freddy's Freddy Fazbear Jumpscares
  7. "The truth is that after a while lore can become so dense that there isn't room for a story anymore. Another truth is that what makes for a good game doesn't necessarily make for a good book. Sometimes a timeline gets so full that the only way to tell a real story is have the story set in a different timeline, an alternate universe, a different location, or perhaps from a vantage point that isn't entirely what it appears to be."
  8. Five Nights at Freddy's The Silver Eyes Graphic Novel