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Roy (Fire Emblem)
“ | I have faith in mankind, I will not lose to a man who lose faith in his people and even himself! | „ |
~ Roy's declaration to Zephiel before their epic battle in The Neverending Dream |
Summary
Roy, is the protagonist of Fire Emblem: Binding Blade and the son of Eliwood, the main character of Fire Emblem: The Blazing Sword.
The heir to the House of Pherae, he is called to enter battle on behalf of the Lycian Alliance and his ill father after Bern had conquered the neighboring nations of Sacae and Ilia. However, the conflict escalates heavily as his campaign continues, going from liberating his nation's allies to protecting all of Elibe from the threat of renewed war between humans and dragons.
Powers and Stats
Tier: High 8-C, Possibly 7-C | 5-C | High 3-A
Name: Roy (Of House Pherae)
Origin: Fire Emblem
Gender: Male
Age: 15
Classification: Human, Leader of the Lycian Alliance
Attack Potency: Large Building Level (Can fight Manaketes of this size) possibly Town Level (Can fight Bandits that can destroy towns "until there is nothing left" in the timespan of a single turn) | Moon Level (Wields the Sword of Seals, which is stated to be stronger than all Holy Weapons of Elibe combined, which created the Ending Winter while fighting the Dragons, this even caused the earth to rotate in seconds, make the stars shine in the middle of daylight and create a global nuclear winter) | High Macrocosmic level (Comparable to Alphonse, who can fight Hel, the Goddess of Death, who becomes stronger with every death in the infinite timelines of the FEH Multiverse.)
Dimensionality: 3-D
Travel Speed: Superhuman | Superhuman | Superhuman (Can keep up with soldiers on horseback)
Combat Speed: Massively FTL (Able to fight opponents that can potentially dodge Aureola.) | Massively FTL (Same as before, higher to an unknown degree) | Massively Hypersonic (Can keep up and fight with users of Lightning-based magic.)
Reaction Speed: Massively FTL (Able to fight opponents that can potentially dodge Aureola.) | Massively FTL (Same as before, higher to an unknown degree)| Massively Hypersonic (Can keep up and fight with users of Lightning-based magic.)
Lifting Strength: Unknown
Striking Strength: Unknown
Durability: Large Building Level (Can fight Manaketes of this size) possibly Town Level (Can fight Bandits that can destroy towns "until there is nothing left" in the timespan of a single turn) | At least Moon Level (Comparable to Athos (Who survived two continous attacks from Fire Dragons) and Cecilia (Who survived a critical hit from Zephiel, who could fight with Sword of Seals Roy) | High Macrocosmic level (Comparable to Alfonse, who can fight Hel, the Goddess of Death, who becomes stronger which every death in every one of the infinite timelines of the FEH Multiverse.)
Stamina: High, can fight even while heavily injured.
Range: Standard Melee Range, Tens of kilometers with projectiles. | Several meters
Powers and Abilities: Superhuman Physical Characteristics, Expert Swordsman, Durability Negation, Power Nullification, Fire Manipulation, Healing, Sealing, Weather Manipulation, Regeneration ((Low.) with the Sword of Seals), Statistics Amplification, Soul Manipulation (Restoration and Destruction), Elemental Manipulation (Of wind, light and darkness with the Wind Sword, Light Brand and Rune Sword respectively), Absorption with the Rune Sword, Poison Manipulation with the Poison Sword, Resistance to Soul Manipulation (Able to fight War Dragons, who destroyed Ideen's soul), Can survive without his soul
Standard Equipment: Sword of Seals (Canon and Heroes), Gratia Bow, Blazing Durandal, DragonBind (Fire Emblem Heroes exclusive)
Intelligence: Gifted (Led his army to victory on a multi-continental war with no casualties, considered as a prodigy by Cecilia.)
Weaknesses: Lance Users, Sword of Seals has limited uses in Canon, Healing takes an action.
Notable Attacks/Techniques:
- Triangle Adept 3: Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.
- Seal Def 3: After combat, foe suffers Def -7 through its next action.
- Triangle Adept 3: Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.
- Effect Binding Blade: Effective against dragon foes. If foe initiates combat, grants Def/Res +4 during combat. If unit's HP >= 50% and foe initiates combat, unit makes a guaranteed follow-up attack.
- Gratia: Effective against flying foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
- Death Blow 3: Grants Atk+6 if unit initiates combat.
- Blazing Durandal: Grants Atk+6 if unit initiates combat.Grants Atk+3. If unit's Atk > foe's, unit gains Special cooldown charge +1. (If using other similar skill, only highest value applied.)
- Steady Blow 2: If unit initiates combat, unit granted Spd/Def+4 during battle.
- Desperation 3: If unit initiates combat with HP ≤ 75%, follow-up attacks occur immediately after unit's attack.
- Patience:is a skill that increases Hit and Avoid by 10 when an enemy initiates a battle.
- Aegis: Aegis halves damage from Bows, Tomes, and Dragonstones.
- Sol: Restores HP equal to the amount of damage inflicted upon the enemy.
Keys: Base (Canon) | Sword of Seals (Canon) | Heroes
Others
Notable Victories:
Notable Losses:
Inconclusive Matches: