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Gentleman

From The Codex
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Employs magnets for the rapid procurement of power cells.
~ Gentleman’s description

Background

The Gentleman is an aristocrat, or at least he acts like one: he's the wordiest member of the cast. He focuses on collecting power cells, and he's mentioned to be working on a project of some sort. The Gentleman is described as an "eccentric power cell collector" and "an oddball who painstakingly sewed magnets into his hat to attract power cells" in the game.

Powers and Stats

Tier: 10-B

Name: Gentleman

Origin: Run

Gender: Male

Age: Unknown

Classification: Alien

Attack Potency: Human level (The Gentleman has no notable destructive feats.)

Travel Speed: MFTL+ (Ran across the galaxy)

Combat Speed: MFTL+

Reaction Speed: MFTL+

Lifting Strength: Unknown

Striking Strength: Human Class

Durability: Unknown (The Gentleman doesn't seem to get hurt by any means in the game. Even if he hits a box while running at full speed, he simply stops, and won't get hurt. Also, since he can respawn, even falling into space won't kill him, and will send him back at the starting point instead making it hard to gauge his durability)

Stamina: Very High (Can run across the galaxy without getting winded. Can keep running at a relatively high speed)

Range: Standard Melee Range, Universal with Gravity Manipulation

Powers and Abilities: Superhuman Physical Characteristics, Acrobatics (Has the highest jump height), Self-Sustenance (Type 1. Can naturally breathe in space), Gravity Manipulation (Capable of shifting the gravity while running), Resurrection & Teleportation (Respawning in the Run series is a canon element that teleports Gentleman right back to where they died), Telekinesis & Limited Flight (With Rings can telekinetically move objects around to different places and allows the user to stand on nothing without falling), Magnetism Manipulation (The Gentleman has a magnet that magnetically pulls him towards power cells), Resistance to Cosmic Radiations & Extreme Colds (Can survive the vacuums of space), Gravity Manipulation (Implied by Runner that they do not follow gravity), Pain (He is able to hit a box with his head and let it speed away in space, seen during the Bridge Building minigame. From the impact, it should be understood that he was also hit in the head by the Box. However, he doesn't seem to mind the effect)

Standard Equipment: Nothing notable.

Intelligence: Average

Standard Tactics: Characters in run never really fight, though it’s likely safe to assume their method of attacking is running into the opponent while also manipulating gravity.

Weaknesses: Nothing notable..

Notable Attacks/Techniques: Respawning: Every time he falls into holes and gaps, he can respawn in the level, granting him the ability to use the trial-and-error method to figure out how to beat the level and go over the obstacle in front of him.

Invincibility: He doesn't seem to get hurt by any means in the game. Even if he hits a box while running at full speed, he simply stops, and won't get hurt. Also, since he can respawn, even falling into space won't kill him, and will send him back at the starting point instead.

Pain suppression: He is able to hit a box with his head and let it speed away in space, seen during the Bridge Building minigame. From the impact, it should be understood that he was also hit in the head by the box. However, he doesn't seem to mind the effect.

Note: Despite the official Run wiki noting the characters speed stats around levels such as 23 m/s this is contradicted in-game where they can go far in their galaxy map in a short time frame along with characters like Skater having statements of meeting everyone on the Run planet and running across all the levels 49 times.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: