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Fighting Alloy Team
Background
The Fighting Alloy Team is a group of non-playable enemies found in Super Smash Bros. Brawl's Multi-Man Brawl. They fulfill the same role as Super Smash Bros. Melee's Fighting Wire Frames and Super Smash Bros.'s Fighting Polygon Team. Unlike their predecessors, they do not appear in the main one player games, only making appearances in Multi-Man Brawl.
Powers and Stats
Tier: 2-B
Name: Red Alloy, Blue Alloy, Yellow Alloy and Green Alloy
Origin: Super Smash Bros.
Gender: Genderless (Red, Yellow and Green are referred as he while Blue is referred as she)
Age: Unknown
Classification: Multi-Man Brawl Enemies
Attack Potency: Multiverse level (Can trade blows with the fighters, who can fight Master Hand who is far superior to beings such as Arceus and Dialga who birthed time and created the universe, fought and defeated Tabuu with the rest of the cast who one-shotted Master Hand and whose defeat caused the subspace realm to be destroyed the subspace realm contains worlds from the world of trophies including objects like the subspace gun which can infinitely render space. Fought Galeem and Dharkon the former of who commands hundreds of Master Hands. Master Hand has several statements of being the creator of the Super Smash Bros. universe which has countless timelines)
Dimensionality: 3-D
Travel Speed: At least Superhuman (Comparable to other fighters, who can travel trough the world map in short periods of time),
Combat Speed: Extra-Temporal (Comparable to other fighters, like Kirby, who avoided beams from Galeem's, which can reach alternate space-times and seperate time periods)
Reaction Speed: Extra-Temporal
Lifting Strength: Class K (Should be comparable to King Dedede who is able to swing his hammer with this much force, as shown in this calc)
Striking Strength: Multiverse level
Durability: Multiverse level
Stamina: Limitless as long as Blue Alloy is there (Blue Alloy's core provides power for the whole group)
Range: Standard Melee Range
Powers and Abilities: Superhuman Physical Characteristics, Acrobatics & Limited Physics Manipulation (All Smash Characters are capable of doing flips around the battlefield and being agile, this gets further upgraded to the point of being able to gain an extra mid-air jump and green alloy has acces to five jumps), Dimension Manipulation (Can interact and harm beings such as Mr. Game & Watch), Immortality (Type 1, 4, & 8 All smash characters that have fallen in battle turn back into trophies, allowing them to be resurrected), Non-Physical Interaction (Can harm beings like Mr. Game & Watch who is the embodiment of a primordial substance), likely Inorganic Physiology (Type 2, They appear to be robot like and Blue Alloy's core provides power for the whole group which make the assumption more likely), Resistance to Size Manipulation (They are unaffacted by super and poison mushrooms) Flower aliment (They are unaffacted by the flower status condition)
Standard Equipment: None Notable
Intelligence: Extraordinary Genius in combat (Can fight on part with the fighters who can defeat Master Hand who craves to fight against the greatest warriors that have defeated all the prior fighters, is one of the most difficult challenges, with enough skill to perfectly mimic other forms and change up patterns in order to beat the fighter)
Standard Tactics: The Alloys work together as a team to physically beat up their oppoents
Weaknesses: They can't use special moves
Battle Records
Notable Victories:
Notable Losses:
Inconclusive Matches:
Discussions (Link For Mobile Users):
Discussion threads involving Fighting Alloy Team |