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Nathan Graves

From The Codex
Revision as of 23:10, 26 September 2021 by GiverBot (talk | contribs) (→‎Powers and Stats: clean up, replaced: Gender → Sex)

And we will be there to stop you. You can bet on that.
~ Nathan to Count Dracula

Background

Nathan Graves is the son of two powerful vampire hunters, who several years prior, had been slain in a battle against Count Dracula. A man who fought alongside the two and was the one to finally slay Dracula, Morris Baldwin, ended up adopting Nathan into his family and trained him alongside his own son, Hugh Baldwin.

Nathan and Hugh would grow up to be rivals, and would both contend with one another over who should inherit the Hunter Whip from Morris; with Hugh always coming out on top. During their coming of age ceremony, to Hugh’s shock, Nathan was chosen to hold the Hunter Whip.

Many years later, Nathan and the Baldwin’s found out that a woman named Camilla resurrected Count Dracula during an arcane ceremony. The three hunters travelled to the newly-recovered Dracula’s Castle, only to have Morris be kidnapped and Nathan and Hugh cast aside. Hugh instructed Nathan to go home and leave things to him, although Nathan refused and traversed Dracula’s Castle on his own.

As Nathan continued fighting his way through Dracula’s Castle, he came to the terrible truth that Hugh was manipulated by darkness into siding with Count Dracula. Nathan, having gained immense power on his quest through the Castle, was able to defeat Hugh and make him come to his senses.

At last, Nathan was able to make it into Dracula’s throne room and confront the Dark Lord himself. While Hugh rescued Morris and got him to safety, he entrusted Nathan to fighting Dracula. Much to the Dark Lord’s surprise, Nathan was able to strike him down and claim victory.

Nathan fled from Dracula’s Castle as it crumbled behind him, and made his way back to Morris and Hugh. With Morris able to recover his strength, Hugh and Nathan reconciled for their biter rivalry and became friends at last.

Powers and Stats

Tier: At least 2-C, likely far higher

Name: Nathan Graves

Origin: Castlevania

Sex: Male

Age: Unknown, looks around 20 years old

Classification: Vampire Hunter

Attack Potency: At least Complex Universe level, likely far higher (Although Nathan takes place in a non-canon timeline, we know the Castlevania multiverse is linked through Judgement, as Cornell appears in it despite also being from a non-canon game; Thus, the characters should be similar in power between timelines. Nathan defeats 19th Century Count Dracula, who should be similar to main-timeline 19th Century Dracula; Dracula is above Galamoth, let alone the Time Reaper, who Galamoth controls. The Time Reaper was going to destroy the entire Castlevania Timeline)

Dimensionality: 3-D

Travel Speed: Superhuman (Should be superior to Leon Belmont, who was able to escape Walter's Castle by running from the top floor to the entrance, before the entire structure collapsed)

Combat Speed: FTL

Reaction Speed: FTL (Could outpace 19th Century Dracula, who should be superior to Main Timeline 15th Century Dracula, who generated a light beam. Should thus also scale to Trevor Belmont, who was able to outpace Nuculais, a being composed entirely of light. Should scale to Leon Belmont, who outpaced Medusa, who could produce beams from her eyes on several occasions; these beams were confirmed to be comprised of light. Should scale somewhat to Soma Cruz, who could outpace Paranoia; Paranoia can generate beams of energy from its hands, confirmed to be comprised of light. Defeating Death should put him about Count Olrox as well, who could generate a beam, which was confirmed to be light-based)

Lifting Strength: Unknown

Striking Strength: Complex Universal

Durability: Complex Universal level (Could take hits from Dracula, who is above the Time Reaper; the Time Reaper's power was going to destroy the Castlevania Timeline)

Stamina: Peak Human (Was able to invade Dracula’s castle, slay several monsters including a dragon and Death, overpower his rival Hugh Baldwin, and defeat Dracula himself, all without rest), far higher with Dash Boots (these boots are said to allow Nathan to sprint indefinitely)

Range: Extended Melee Range, Tens of Meters with throwing knives and axes

Powers and Abilities:

Healing (Potions and Mind Restores recover Nathan’s health and magic. The Neptune card recovers Nathan’s health), Blessed (The Crucifix and Holy Water were blessed by the church), Fire Manipulation (Holy Water bursts into flames, Salamander card gives Nathan’s weapons the attribute of fire), Time Manipulation (The Clock can briefly stop time), Statistics Amplification (The Venus card amplifies Nathan’s stats. The rings will amplify Nathan’s stats), Transmutation (The Mars card will transform the Hunter Whip into other weapons. The Pluto card can turn Nathan into a skeleton), Summoning (The Saturn and Uranus cards will summon a variety of monsters to help Nathan), Limited Invulnerability (The Pluto card can grant temporary invincibility), Ice Manipulation (Serpent card gives Nathan’s weapons the attribute of ice), Plant Manipulation (Mandragora card gives Nathan’s weapons the attribute of nature), Earth Manipulation (Golem and Cockatrice cards gives Nathan’s weapons the attribute of earth), Poison Manipulation (Manticore card gives Nathan’s weapons the attribute of poison), Air Manipulation (Griffin card gives Nathan’s weapons the attribute of wind), Electricity Manipulation (Thunderbird card gives Nathan’s weapons the attribute of lightning), Light Manipulation (Unicorn card gives Nathan’s weapons the attribute of light), Darkness Manipulation (Black Dog card gives Nathan’s weapons the attribute of darkness), Magic (The Magical Gauntlet houses magical power)

Standard Equipment:

Whips

  • Hunter Whip: This is a powerful whip that had been passed down between vampire hunters, once wielded by Nathan Graves’ parents and Morris Baldwin; eventually passed down to Nathan.

Sub-Weapons

  • Dagger: A collection of throwing daggers in Nathan’s possession, which can be thrown at enemies at high speeds.
  • Axe: An axe made with silver, which Nathan uses to throw at his enemies.
  • Holy Water: A jar of holy water that erupts into flames once it is released out of its container.
  • Crucifix: This is a boomerang, which is shaped like a holy cross. It returns to Nathan after being thrown.
  • Clock: A watch that allows Nathan to stop time for a brief moment.

Action Cards

  • Mercury: A card for the messenger of the gods. This card powers up the Hunter Whip, increasing its strength and altering its elemental attributes.
  • Venus: A card for the goddess of love and beauty. This card enhances Nathan’s base stats.
  • Jupiter: A card for the god of the heavens and leader of Olympus. This card creates elemental barriers for Nathan.
  • Mars: A card for the god of war. Attaching this card allows Nathan to alter the Hunter Whip into different weapons, such as swords.
  • Diana: A card for the goddess of hunting and the moon. This card will create projectiles that fly off of Nathan’s whip when he swings it.
  • Apollo: A card for the god of sun and music. Attaching this card grants Nathan multiple different abilities and techniques to use.
  • Neptune: A card for the god of the sea. This allows for Nathan to recover his health, while also taking MP damage from elemental abilities.
  • Saturn: A card for the god of agriculture. This card summons a variety of monsters that follow Nathan around and attack in tandem with him.
  • Uranus: A card for the former god of the heavens. This card allows for Nathan to summon the creatures presented on the Attribute Cards.
  • Pluto: A card for the god of the underworld. This card grants numerous strange abilities, including making him invincible, turning him into a skeleton, and summoning a shadowy clone of Nathan.
  • Attribute Cards

    • Salamander: A card for a lizard bathed in flames, which is the embodiment of the flame spirit. This grants Nathan’s inventory with the elemental attribute of fire.
    • Serpent: A card for a dragon serpent from the sea, which is the embodiment of the ice element. This grants Nathan’s inventory with the elemental attribute of ice.
    • Mandragora: A card for a humanoid rooted in the ground, which is the embodiment of the plant element. This grants Nathan’s inventory with the elemental attribute of plants and life.
    • Golem: A card for a goliath of a man made of clay, which is the embodiment of the earth element. This grants Nathan’s inventory with the elemental attribute of earth.
    • Cockatrice: A card for a large bird said to turn things to stone, which is the embodiment of the rock element. This grants Nathan’s inventory with the elemental attribute of rock and stone.
    • Manticore: A card for a lion with the tail of a scorpion, which is the embodiment of the poison element. This grants Nathan’s inventory with the elemental attribute of poison.
    • Griffin: A card for an eagle with the body of a lion, which is the embodiment of the wind element. This grants Nathan’s inventory with the elemental attribute of wind.
    • Thunderbird: A card for a large bird of thunder, which is the embodiment of the lightning element. This grants Nathan’s inventory with the elemental attribute of lightning.
    • Unicorn: A card for a pure white unicorn, which is the embodiment of the light element. This grants Nathan’s inventory with the elemental attribute of light.
    • Black Dog: A card for a dog said to consume darkness, which is the embodiment of the dark element. This grants Nathan’s inventory with the elemental attribute of darkness.

    Items

    • Dash Boots: Boots that allow Nathan to sprint indefinitely.
    • Double: A necklace that allows Nathan to jump another time while mid-air.
    • Tackle: Shoulder pads that allow for Nathan to tackle certain opponents with more force than he normally would.
    • Kick Boots: Boots that give Nathan the ability to kick off walls, to perform a wall jump.
    • Heavy Ring: A ring that bestows power upon Nathan, that lets him push things heavier than he could normally push.
    • Cleansing: An amulet that disperses and eliminates all poison from bodies of water, cleansing them completely.
    • Roc Wing: This wing grants Nathan a much higher jump than normal.
    • Potion: Recovers a small amount of Nathan’s health.
    • Potion High: Recovers a large amount of Nathan’s health.
    • Potion Ex: Recovers all of Nathan’s health.
    • Mind Restore: Recovers a small amount of Nathan’s magic.
    • Mind High: Recovers a large amount of Nathan’s magic.
    • Mind Ex: Recovers all of Nathan’s magic.
    • Antidote: Restores Nathan of poisonous effects.
    • Cure Curse: Purges Nathan of any curses he’s inflicted with.

    Clothing

    • Leather Armor: Armor made purely from leather, Nathan’s weakest armor piece.
    • Shining Armor: Armor that gleams with light, which is Nathan’s most powerful set of armor.
    • Strength Ring: A purple ring that increases Nathan’s strength when worn.
    • Hard Ring: A green ring that increases Nathan’s defence when worn.
    • Intelligence Ring: A red ring that increases Nathan’s intelligence when worn.
    • Luck Ring: A yellow ring that increases Nathan’s luck when worn.
    • Cursed Ring: A skull ring that decreases Nathan’s luck when worn, but increases strength and defence.
    • Strength Ring: A purple ring that increases Nathan’s strength when worn.
    • Magical Gauntlet: A metallic green gauntlet that houses magical power.

    Intelligence: Extraordinary Genius in combat (Due to Dracula growing stronger with each resurrection, he should thus be more dangerous in Nathan’s time than Richter’s; meaning that Nathan should be similar to, if not superior to, Richter in combat. Nathan was trusted with the Hunter Whip over his experienced rival, Hugh Baldwin)

    Weaknesses: None notable.

    Battle Records

    Notable Victories:

    Notable Losses:

    Inconclusive Matches: