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Shrooom!

From The Codex
Revision as of 07:10, 5 November 2021 by AlloyAmi (talk | contribs)
This mutant mushroom is the muscle of this area. It is joined in battle by the regular Walking Mushrooms that you have already come to fear. The first two mushrooms often get help from their sporlings.
~ Shrooom!’s EarthBound Player's Guide description


Background

Shrooom! is the fourth Sanctuary Boss in EarthBound. It guards the Rainy Circle, the fourth Your Sanctuary. Shrooom! does not have many damaging attacks, so it mostly relies on causing status conditions, such as the dangerous Mushroomization. Once Shrooom! is defeated, Ness and his friends may enter the Rainy Circle and record the fourth piece of the melody on the Sound Stone.

Jeff passes through Shrooom!'s cave on his way to join up with Ness and Paula in Threed, but he is unable to use the power of the Your Sanctuaries and therefore cannot fight Shrooom!.

The EarthBound Player's Guide erroneously states that Shrooom! is accompanied in battle by "Walking Mushrooms" when in fact it is fought alone.

Powers and Stats

Tier: At least 8-C

Name: Shrooom!

Origin: Mother 2

Sex: Male

Age: Unknown

Classification: Sanctuary Guardian, Mushroom

Attack Potency: At least Building level (Absorbed all the energy from a sanctuary location which is a powerful spot that allows the user to perform “wondrous feats” according to Franky, can fight Ness, who can tank the crash landing of the Sky Runner)

Dimensionality: 3-D

Travel Speed: Unknown

Combat Speed: Speed of Light (Can tag Ness who can dodge laser beams from robotic enemies)

Reaction Speed: Speed of Light

Lifting Strength: Unknown

Striking Strength: At least Building Class

Durability: At least Building level

Stamina: Unknown

Range: Standard Melee Range, possibly higher with PSI

Powers and Abilities: Superhuman Physical Characteristics, Power Absorption (All “Your Sanctuary” bosses suck all of the energy out of each sanctuary spot), Healing (With lifeup alpha), Status Effect Inducement & Mind Manipulation (Can scatter spores, mushroomizing the opponent, making them attack themselves or allies), Power Nullification (Can disrupt one's senses making them unable to concentrate and use their abilities), Resistance to Ice Manipulation, Light Manipulation, Paralysis Inducement, Mind Manipulation, and Sleep Manipulation (Has a 50% resistance to PSI Freeze, Flash, & Hypnosis. Has a high resistance to brainshock, and an immunity to paralysis)

Standard Equipment: Nothing notable.

Intelligence: Genius (As the Shrooom! has drained the energy from the your sanctuary location and has shown to use PSI from it, they should naturally be this intelligent)

Standard Tactics: Will scatter spores and disrupt one’s concentration while bashing them and using PSI to heal itself.

Weaknesses: Weak to PSI Fire.

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions (Link For Mobile Users):

Discussion threads involving Shrooom!