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User:Tealboi01/Sandbox

From The Codex

Background

Statistics

Tier: 9-B

Name: Eric Cartman

Origin: South Park

Sex: Male

Age: 10

Classification: Human

Dimensionality: 3-D

Attack Potency: Wall level (Can assist in defeating the Giant Nazi Zombie Fetus, who was able to burst through a wall. Can break weak walls with his stomach and smash robot children to pieces by jumping on them. Was able to knock down a large planetarium projector with one kick and was able to send a flying with a backward kick. Can harm those capable of harming him)

Durability: Wall level (Could take hits from the Giant Nazi Zombie Fetus. Survived being thrown under a bus while it was in motion. Survived a brutal beating from PC Principal, who's strong enough to slam someone through a chair and destroy their head with a stomp and can easily break bones. Can survive and fight while being on fire for a limited amount of time)

Striking Strength: Wall Class

Lifting Strength: Varies from Below Average (Consistently shown to be physically weak) to Peak Human (Is able to lift a cartoonishly large mallet)

Travel Speed: Varies from Below Average Human (Stated to be the slowest kid at South Park Elementary and regularly struggles to keep up with his friends) to Superhuman (Can cross an entire room in a few seconds)

Combat Speed: Supersonic (Consistently dodges and run out of the way of incoming bullets aimed his way on several occasions)

Reaction Speed: Supersonic

Stamina: Varies from Below Average (Is physically unfit and obeses) to (Survived for three weeks crucified with out food or water

Range: Standard Melee physically, Varies from Extended Melee to Tens of Meters with weapons, Tens of Meters with V-Chip

Intelligence: Genius (While he is depicted to have low intelligence in school and is perceived as stupid by his friends, this is due to his lack of regard for academics and naievity for someone his age. Cartman is one of the most intelligent characters in the series who displays high cunning and strategic thinking and has planned complicated actions in advance, such as planning the death of Scott Tenorman’s parents in a very complex fashion. He knows how to speak foreign languages, is a talented ventriloquist, musciaian, inventor, and photographer, and understands enough about economics, politics and religions to manipulate them with little effort. He is a master manipulator and has gathered the masses, both his classmates and adults, without much effort and has manipulated others into doing whatever he wants, such as organizing an entire legion of middle-americans under the banner of Adolf Hitler and frequently takes the leadership role in his various agendas like the militarized “Ginger Kid” and “Coon and Friends”. He is also ambitious with a strong sense of entrepreneurship who has started more than one successful company, has almost conquered the world, accomplished time travel, murder people and get away with it, and has rubbed elbows with the world’s most famous people)


Powers and Abilities

Superhuman Physical Characteristics, 4th Wall Awareness (Has shown himself aware of the fourth wall on occasion, such as being aware of the player in video games), Genius Intelligence, Preparation, Social Influencing, Regeneration, Cartoon Physics, Dimensional Storage (Is an occasioanl user of hammer space, such as pulling out a large mallet out of nowhere), Broadway Force, Weapon Usage (Has been able to weild a variety of weapons over the course of the series), Fragrance Manipulation and Fire Manipulation (Can eat enough spicy food to shoot fire farts)
Electricity Manipulation (Can generate electricity by cursing via the V-Chip. Has also carried around a stun baton and tasers), Fragrance Manipulation and Fire Manipulation (His anal probe can blast fiery farts when its satellite malfunctions), limited Biological Manipulation (Can force people to defecate themselves by playing "The Brown Noise" with a flute), Explosion Manipulation (Via TNT sticks), Energy Projection (With a blaster, which fires bolts of plasma energy), Broadway Force (The Alien Dancing Gizmo shoots waves at someone that causes them to break out in sing and dance), Animal Manipulation, Transmutation, and Size Manipulation (Dr. Mephesto's Warpo Ray has three functions: shooting live piranha's at the opponent that horribly bite them, turning them into a cute fuzzy wood land critter, and shrinking them down), Water Manipulation (The Bubble Gun shoots small bubbles that encase enemies in giant bubbles that make them float away until the bubble pops), Dark Matter Manipulation (The Dark Matter Gun shoots a beam that upon hitting the enemy, it opens a small black hole-like vortex right next to them that sucks up the enemy and anyone else who's next to it), Time Manipulation (The Time slowing rod causes time around Cartman to slow down for a few seconds while he continues to move around normally) Forcefield Creation (Shield summons a green force field around Cartman)

Standard Equipment

V-Chip, Hand Gun


Optional Equipment

Baseball Bat, Bear Mace, Star Wars Blaster, Chainsaw, Dagger, Flute, Mallet, Nightstick, P.29 Stun Baton, Sai, Stick, Taser, Taser Gun, TNT Stick, Wiffle Bat, Dodge Balls, Toilet Plunger Launcher, Terrance Doll, Phillip Doll, Foam Dart Launcher, Alien Dancing Gizmo, Sniper Chicken, Dr. Mephesto's Warpo Ray, The Cow Launcher, Crow Bar, Bubble Gun, Dark Matter Gun, Time slowing rod, Sheild


Notable Techniques


Other

Standard Tactics:

Weaknesses:

Gallery

Battle Records

None.

None.

None.

{{Discussions}}